overte/examples/libraries/entitySelectionTool.js

2115 lines
100 KiB
JavaScript

//
// entitySelectionToolClass.js
// examples
//
// Created by Brad hefta-Gaub on 10/1/14.
// Copyright 2014 High Fidelity, Inc.
//
// This script implements a class useful for building tools for editing entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
SelectionDisplay = (function () {
var that = {};
var mode = "UNKNOWN";
var overlayNames = new Array();
var lastAvatarPosition = MyAvatar.position;
var lastAvatarOrientation = MyAvatar.orientation;
var lastPlaneIntersection;
var currentSelection = { id: -1, isKnownID: false };
var entitySelected = false;
var selectedEntityProperties;
var selectedEntityPropertiesOriginalPosition;
var selectedEntityPropertiesOriginalDimensions;
var handleHoverColor = { red: 224, green: 67, blue: 36 };
var handleHoverAlpha = 1.0;
var rotateOverlayTargetSize = 10000; // really big target
var yawHandleRotation;
var pitchHandleRotation;
var rollHandleRotation;
var yawCenter;
var pitchCenter;
var rollCenter;
var yawZero;
var pitchZero;
var rollZero;
var yawNormal;
var pitchNormal;
var rollNormal;
var rotationNormal;
var originalRotation;
var originalPitch;
var originalYaw;
var originalRoll;
var rotateHandleColor = { red: 0, green: 0, blue: 0 };
var rotateHandleAlpha = 0.7;
var grabberSizeCorner = 0.025;
var grabberSizeEdge = 0.015;
var grabberSizeFace = 0.025;
var grabberColorCorner = { red: 120, green: 120, blue: 120 };
var grabberColorEdge = { red: 0, green: 0, blue: 0 };
var grabberColorFace = { red: 120, green: 120, blue: 120 };
var grabberLineWidth = 0.5;
var grabberSolid = true;
var grabberPropertiesCorner = {
position: { x:0, y: 0, z: 0},
size: grabberSizeCorner,
color: grabberColorCorner,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var grabberPropertiesEdge = {
position: { x:0, y: 0, z: 0},
size: grabberSizeEdge,
color: grabberColorEdge,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var grabberPropertiesFace = {
position: { x:0, y: 0, z: 0},
size: grabberSizeFace,
color: grabberColorFace,
alpha: 1,
solid: grabberSolid,
visible: false,
dashed: false,
lineWidth: grabberLineWidth,
};
var highlightBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 180, green: 180, blue: 180},
alpha: 1,
solid: false,
visible: false,
dashed: true,
lineWidth: 1.0,
ignoreRayIntersection: true // this never ray intersects
});
var selectionBox = Overlays.addOverlay("cube", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 180, green: 180, blue: 180},
alpha: 1,
solid: false,
visible: false,
dashed: true,
lineWidth: 1.0,
});
var grabberMoveUp = Overlays.addOverlay("billboard", {
url: HIFI_PUBLIC_BUCKET + "images/up-arrow.png",
position: { x:0, y: 0, z: 0},
color: { red: 0, green: 0, blue: 0 },
alpha: 1.0,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: true
});
var grabberLBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRBF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTN = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberLTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberRTF = Overlays.addOverlay("cube", grabberPropertiesCorner);
var grabberTOP = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberBOTTOM = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberLEFT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberRIGHT = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberNEAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberFAR = Overlays.addOverlay("cube", grabberPropertiesFace);
var grabberEdgeTR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeTN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBF = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeBN = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeNL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFR = Overlays.addOverlay("cube", grabberPropertiesEdge);
var grabberEdgeFL = Overlays.addOverlay("cube", grabberPropertiesEdge);
var baseOverlayAngles = { x: 0, y: 0, z: 0 };
var baseOverlayRotation = Quat.fromVec3Degrees(baseOverlayAngles);
var baseOfEntityProjectionOverlay = Overlays.addOverlay("rectangle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.5,
solid: true,
visible: false,
rotation: baseOverlayRotation
});
var yawOverlayAngles = { x: 90, y: 0, z: 0 };
var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles);
var pitchOverlayAngles = { x: 0, y: 90, z: 0 };
var pitchOverlayRotation = Quat.fromVec3Degrees(pitchOverlayAngles);
var rollOverlayAngles = { x: 0, y: 180, z: 0 };
var rollOverlayRotation = Quat.fromVec3Degrees(rollOverlayAngles);
var rotateZeroOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 2.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 255, green: 0, blue: 0 },
});
var rotateCurrentOverlay = Overlays.addOverlay("line3d", {
visible: false,
lineWidth: 2.0,
start: { x: 0, y: 0, z: 0 },
end: { x: 0, y: 0, z: 0 },
color: { red: 0, green: 0, blue: 255 },
});
var rotateOverlayTarget = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: rotateOverlayTargetSize,
color: { red: 0, green: 0, blue: 0 },
alpha: 0.0,
solid: true,
visible: false,
rotation: yawOverlayRotation,
});
var rotateOverlayInner = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation,
hasTickMarks: true,
majorTickMarksAngle: 12.5,
minorTickMarksAngle: 0,
majorTickMarksLength: -0.25,
minorTickMarksLength: 0,
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
});
var rotateOverlayOuter = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 51, green: 152, blue: 203 },
alpha: 0.2,
solid: true,
visible: false,
rotation: yawOverlayRotation,
hasTickMarks: true,
majorTickMarksAngle: 45.0,
minorTickMarksAngle: 5,
majorTickMarksLength: 0.25,
minorTickMarksLength: 0.1,
majorTickMarksColor: { red: 0, green: 0, blue: 0 },
minorTickMarksColor: { red: 0, green: 0, blue: 0 },
});
var rotateOverlayCurrent = Overlays.addOverlay("circle3d", {
position: { x:0, y: 0, z: 0},
size: 1,
color: { red: 224, green: 67, blue: 36},
alpha: 0.8,
solid: true,
visible: false,
rotation: yawOverlayRotation,
});
var yawHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
var pitchHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
var rollHandle = Overlays.addOverlay("billboard", {
url: "https://s3.amazonaws.com/uploads.hipchat.com/33953/231323/HRRhkMk8ueLk8ku/rotate-arrow.png",
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
visible: false,
size: 0.1,
scale: 0.1,
isFacingAvatar: false
});
overlayNames[highlightBox] = "highlightBox";
overlayNames[selectionBox] = "selectionBox";
overlayNames[baseOfEntityProjectionOverlay] = "baseOfEntityProjectionOverlay";
overlayNames[grabberMoveUp] = "grabberMoveUp";
overlayNames[grabberLBN] = "grabberLBN";
overlayNames[grabberLBF] = "grabberLBF";
overlayNames[grabberRBN] = "grabberRBN";
overlayNames[grabberRBF] = "grabberRBF";
overlayNames[grabberLTN] = "grabberLTN";
overlayNames[grabberLTF] = "grabberLTF";
overlayNames[grabberRTN] = "grabberRTN";
overlayNames[grabberRTF] = "grabberRTF";
overlayNames[grabberTOP] = "grabberTOP";
overlayNames[grabberBOTTOM] = "grabberBOTTOM";
overlayNames[grabberLEFT] = "grabberLEFT";
overlayNames[grabberRIGHT] = "grabberRIGHT";
overlayNames[grabberNEAR] = "grabberNEAR";
overlayNames[grabberFAR] = "grabberFAR";
overlayNames[grabberEdgeTR] = "grabberEdgeTR";
overlayNames[grabberEdgeTL] = "grabberEdgeTL";
overlayNames[grabberEdgeTF] = "grabberEdgeTF";
overlayNames[grabberEdgeTN] = "grabberEdgeTN";
overlayNames[grabberEdgeBR] = "grabberEdgeBR";
overlayNames[grabberEdgeBL] = "grabberEdgeBL";
overlayNames[grabberEdgeBF] = "grabberEdgeBF";
overlayNames[grabberEdgeBN] = "grabberEdgeBN";
overlayNames[grabberEdgeNR] = "grabberEdgeNR";
overlayNames[grabberEdgeNL] = "grabberEdgeNL";
overlayNames[grabberEdgeFR] = "grabberEdgeFR";
overlayNames[grabberEdgeFL] = "grabberEdgeFL";
overlayNames[yawHandle] = "yawHandle";
overlayNames[pitchHandle] = "pitchHandle";
overlayNames[rollHandle] = "rollHandle";
overlayNames[rotateOverlayTarget] = "rotateOverlayTarget";
overlayNames[rotateOverlayInner] = "rotateOverlayInner";
overlayNames[rotateOverlayOuter] = "rotateOverlayOuter";
overlayNames[rotateOverlayCurrent] = "rotateOverlayCurrent";
overlayNames[rotateZeroOverlay] = "rotateZeroOverlay";
overlayNames[rotateCurrentOverlay] = "rotateCurrentOverlay";
that.cleanup = function () {
Overlays.deleteOverlay(highlightBox);
Overlays.deleteOverlay(selectionBox);
Overlays.deleteOverlay(grabberMoveUp);
Overlays.deleteOverlay(baseOfEntityProjectionOverlay);
Overlays.deleteOverlay(grabberLBN);
Overlays.deleteOverlay(grabberLBF);
Overlays.deleteOverlay(grabberRBN);
Overlays.deleteOverlay(grabberRBF);
Overlays.deleteOverlay(grabberLTN);
Overlays.deleteOverlay(grabberLTF);
Overlays.deleteOverlay(grabberRTN);
Overlays.deleteOverlay(grabberRTF);
Overlays.deleteOverlay(grabberTOP);
Overlays.deleteOverlay(grabberBOTTOM);
Overlays.deleteOverlay(grabberLEFT);
Overlays.deleteOverlay(grabberRIGHT);
Overlays.deleteOverlay(grabberNEAR);
Overlays.deleteOverlay(grabberFAR);
Overlays.deleteOverlay(grabberEdgeTR);
Overlays.deleteOverlay(grabberEdgeTL);
Overlays.deleteOverlay(grabberEdgeTF);
Overlays.deleteOverlay(grabberEdgeTN);
Overlays.deleteOverlay(grabberEdgeBR);
Overlays.deleteOverlay(grabberEdgeBL);
Overlays.deleteOverlay(grabberEdgeBF);
Overlays.deleteOverlay(grabberEdgeBN);
Overlays.deleteOverlay(grabberEdgeNR);
Overlays.deleteOverlay(grabberEdgeNL);
Overlays.deleteOverlay(grabberEdgeFR);
Overlays.deleteOverlay(grabberEdgeFL);
Overlays.deleteOverlay(yawHandle);
Overlays.deleteOverlay(pitchHandle);
Overlays.deleteOverlay(rollHandle);
Overlays.deleteOverlay(rotateOverlayTarget);
Overlays.deleteOverlay(rotateOverlayInner);
Overlays.deleteOverlay(rotateOverlayOuter);
Overlays.deleteOverlay(rotateOverlayCurrent);
Overlays.deleteOverlay(rotateZeroOverlay);
Overlays.deleteOverlay(rotateCurrentOverlay);
};
that.highlightSelectable = function(entityID) {
var properties = Entities.getEntityProperties(entityID);
var center = { x: properties.position.x, y: properties.position.y, z: properties.position.z };
Overlays.editOverlay(highlightBox,
{
visible: true,
position: center,
dimensions: properties.dimensions,
rotation: properties.rotation,
});
};
that.unhighlightSelectable = function(entityID) {
Overlays.editOverlay(highlightBox,{ visible: false});
};
that.select = function(entityID, event) {
var properties = Entities.getEntityProperties(entityID);
if (currentSelection.isKnownID == true) {
that.unselect(currentSelection);
}
currentSelection = entityID;
entitySelected = true;
lastAvatarPosition = MyAvatar.position;
lastAvatarOrientation = MyAvatar.orientation;
if (event !== false) {
selectedEntityProperties = properties;
selectedEntityPropertiesOriginalPosition = properties.position;
selectedEntityPropertiesOriginalDimensions = properties.dimensions;
pickRay = Camera.computePickRay(event.x, event.y);
lastPlaneIntersection = rayPlaneIntersection(pickRay, properties.position, Quat.getFront(lastAvatarOrientation));
var wantDebug = false;
if (wantDebug) {
print("select() with EVENT...... ");
print(" event.y:" + event.y);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" originalDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" current position:", properties.position);
}
}
var diagonal = (Vec3.length(properties.dimensions) / 2) * 1.1;
var halfDimensions = Vec3.multiply(properties.dimensions, 0.5);
var innerRadius = diagonal;
var outerRadius = diagonal * 1.15;
var innerActive = false;
var innerAlpha = 0.2;
var outerAlpha = 0.2;
if (innerActive) {
innerAlpha = 0.5;
} else {
outerAlpha = 0.5;
}
var rotateHandleOffset = 0.05;
var grabberMoveUpOffset = 0.1;
var left = properties.position.x - halfDimensions.x;
var right = properties.position.x + halfDimensions.x;
var bottom = properties.position.y - halfDimensions.y;
var top = properties.position.y + halfDimensions.y;
var near = properties.position.z - halfDimensions.z;
var far = properties.position.z + halfDimensions.z;
var center = { x: properties.position.x, y: properties.position.y, z: properties.position.z };
var BLN = { x: left, y: bottom, z: near };
var BRN = { x: right, y: bottom, z: near };
var BLF = { x: left, y: bottom, z: far };
var BRF = { x: right, y: bottom, z: far };
var TLN = { x: left, y: top, z: near };
var TRN = { x: right, y: top, z: near };
var TLF = { x: left, y: top, z: far };
var TRF = { x: right, y: top, z: far };
var yawCorner;
var pitchCorner;
var rollCorner;
// determine which bottom corner we are closest to
/*------------------------------
example:
BRF +--------+ BLF
| |
| |
BRN +--------+ BLN
*
------------------------------*/
if (MyAvatar.position.x > center.x) {
// must be BRF or BRN
if (MyAvatar.position.z < center.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 180, z: 180 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 180 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 0, y: 0, z: -1 };
rollNormal = { x: 1, y: 0, z: 0 };
yawCorner = { x: right + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
yawCenter = { x: center.x, y: bottom, z: center.z };
pitchCenter = { x: center.x, y: center.y, z: far };
rollCenter = { x: left, y: center.y, z: center.z};
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 270, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 1, y: 0, z: 0 };
rollNormal = { x: 0, y: 0, z: 1 };
yawCorner = { x: right + rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
pitchCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset };
rollCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset};
yawCenter = { x: center.x, y: bottom, z: center.z };
pitchCenter = { x: left, y: center.y, z: center.z };
rollCenter = { x: center.x, y: center.y, z: near};
}
} else {
// must be BLF or BLN
if (MyAvatar.position.z < center.z) {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 90, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: -1, y: 0, z: 0 };
rollNormal = { x: 0, y: 0, z: -1 };
yawCorner = { x: left - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: near - rotateHandleOffset };
pitchCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
rollCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
yawCenter = { x: center.x, y: bottom, z: center.z };
pitchCenter = { x: right, y: center.y, z: center.z };
rollCenter = { x: center.x, y: center.y, z: far};
} else {
yawHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 180, z: 0 });
pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 });
rollHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 });
// TODO: fix these
yawNormal = { x: 0, y: 1, z: 0 };
pitchNormal = { x: 0, y: 0, z: 1 };
rollNormal = { x: -1, y: 0, z: 0 };
yawCorner = { x: left - rotateHandleOffset,
y: bottom - rotateHandleOffset,
z: far + rotateHandleOffset };
pitchCorner = { x: left - rotateHandleOffset,
y: top + rotateHandleOffset,
z: near - rotateHandleOffset };
rollCorner = { x: right + rotateHandleOffset,
y: top + rotateHandleOffset,
z: far + rotateHandleOffset};
yawCenter = { x: center.x, y: bottom, z: center.z };
pitchCenter = { x: center.x, y: center.y, z: near };
rollCenter = { x: right, y: center.y, z: center.z};
}
}
var rotateHandlesVisible = true;
var translateHandlesVisible = true;
var stretchHandlesVisible = true;
var selectionBoxVisible = true;
if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL" || mode == "TRANSLATE_XZ") {
rotateHandlesVisible = false;
translateHandlesVisible = false;
stretchHandlesVisible = false;
selectionBoxVisible = false;
} else if (mode == "TRANSLATE_UP_DOWN") {
rotateHandlesVisible = false;
stretchHandlesVisible = false;
} else if (mode != "UNKNOWN") {
// every other mode is a stretch mode...
rotateHandlesVisible = false;
translateHandlesVisible = false;
}
Overlays.editOverlay(highlightBox, { visible: false });
print("selectionBoxVisible:" + selectionBoxVisible);
Overlays.editOverlay(selectionBox,
{
visible: selectionBoxVisible,
position: center,
dimensions: properties.dimensions,
rotation: properties.rotation,
});
Overlays.editOverlay(grabberMoveUp, { visible: translateHandlesVisible, position: { x: center.x, y: top + grabberMoveUpOffset, z: center.z } });
Overlays.editOverlay(grabberLBN, { visible: stretchHandlesVisible, position: { x: left, y: bottom, z: near } });
Overlays.editOverlay(grabberRBN, { visible: stretchHandlesVisible, position: { x: right, y: bottom, z: near } });
Overlays.editOverlay(grabberLBF, { visible: stretchHandlesVisible, position: { x: left, y: bottom, z: far } });
Overlays.editOverlay(grabberRBF, { visible: stretchHandlesVisible, position: { x: right, y: bottom, z: far } });
Overlays.editOverlay(grabberLTN, { visible: stretchHandlesVisible, position: { x: left, y: top, z: near } });
Overlays.editOverlay(grabberRTN, { visible: stretchHandlesVisible, position: { x: right, y: top, z: near } });
Overlays.editOverlay(grabberLTF, { visible: stretchHandlesVisible, position: { x: left, y: top, z: far } });
Overlays.editOverlay(grabberRTF, { visible: stretchHandlesVisible, position: { x: right, y: top, z: far } });
Overlays.editOverlay(grabberTOP, { visible: stretchHandlesVisible, position: { x: center.x, y: top, z: center.z } });
Overlays.editOverlay(grabberBOTTOM, { visible: stretchHandlesVisible, position: { x: center.x, y: bottom, z: center.z } });
Overlays.editOverlay(grabberLEFT, { visible: stretchHandlesVisible, position: { x: left, y: center.y, z: center.z } });
Overlays.editOverlay(grabberRIGHT, { visible: stretchHandlesVisible, position: { x: right, y: center.y, z: center.z } });
Overlays.editOverlay(grabberNEAR, { visible: stretchHandlesVisible, position: { x: center.x, y: center.y, z: near } });
Overlays.editOverlay(grabberFAR, { visible: stretchHandlesVisible, position: { x: center.x, y: center.y, z: far } });
Overlays.editOverlay(grabberEdgeTR, { visible: stretchHandlesVisible, position: { x: right, y: top, z: center.z } });
Overlays.editOverlay(grabberEdgeTL, { visible: stretchHandlesVisible, position: { x: left, y: top, z: center.z } });
Overlays.editOverlay(grabberEdgeTF, { visible: stretchHandlesVisible, position: { x: center.x, y: top, z: far } });
Overlays.editOverlay(grabberEdgeTN, { visible: stretchHandlesVisible, position: { x: center.x, y: top, z: near } });
Overlays.editOverlay(grabberEdgeBR, { visible: stretchHandlesVisible, position: { x: right, y: bottom, z: center.z } });
Overlays.editOverlay(grabberEdgeBL, { visible: stretchHandlesVisible, position: { x: left, y: bottom, z: center.z } });
Overlays.editOverlay(grabberEdgeBF, { visible: stretchHandlesVisible, position: { x: center.x, y: bottom, z: far } });
Overlays.editOverlay(grabberEdgeBN, { visible: stretchHandlesVisible, position: { x: center.x, y: bottom, z: near } });
Overlays.editOverlay(grabberEdgeNR, { visible: stretchHandlesVisible, position: { x: right, y: center.y, z: near } });
Overlays.editOverlay(grabberEdgeNL, { visible: stretchHandlesVisible, position: { x: left, y: center.y, z: near } });
Overlays.editOverlay(grabberEdgeFR, { visible: stretchHandlesVisible, position: { x: right, y: center.y, z: far } });
Overlays.editOverlay(grabberEdgeFL, { visible: stretchHandlesVisible, position: { x: left, y: center.y, z: far } });
Overlays.editOverlay(baseOfEntityProjectionOverlay,
{
visible: true,
solid:true,
lineWidth: 2.0,
position: { x: properties.position.x,
y: 0,
z: properties.position.z },
dimensions: { x: properties.dimensions.x, y: properties.dimensions.z },
rotation: properties.rotation,
});
Overlays.editOverlay(rotateOverlayTarget, { visible: false });
Overlays.editOverlay(rotateOverlayInner,
{
visible: false,
size: innerRadius,
innerRadius: 0.9,
alpha: innerAlpha
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: false,
size: outerRadius,
innerRadius: 0.9,
startAt: 0,
endAt: 360,
alpha: outerAlpha,
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: false,
size: outerRadius,
startAt: 0,
endAt: 0,
innerRadius: 0.9,
});
Overlays.editOverlay(rotateZeroOverlay, { visible: false });
Overlays.editOverlay(rotateCurrentOverlay, { visible: false });
// TODO: we have not implemented the rotating handle/controls yet... so for now, these handles are hidden
Overlays.editOverlay(yawHandle, { visible: rotateHandlesVisible, position: yawCorner, rotation: yawHandleRotation});
Overlays.editOverlay(pitchHandle, { visible: rotateHandlesVisible, position: pitchCorner, rotation: pitchHandleRotation});
Overlays.editOverlay(rollHandle, { visible: rotateHandlesVisible, position: rollCorner, rotation: rollHandleRotation});
Entities.editEntity(entityID, { localRenderAlpha: 0.1 });
};
that.unselectAll = function () {
if (currentSelection.isKnownID == true) {
that.unselect(currentSelection);
}
currentSelection = { id: -1, isKnownID: false };
entitySelected = false;
};
that.unselect = function (entityID) {
Overlays.editOverlay(selectionBox, { visible: false });
Overlays.editOverlay(baseOfEntityProjectionOverlay, { visible: false });
Overlays.editOverlay(grabberMoveUp, { visible: false });
Overlays.editOverlay(grabberLBN, { visible: false });
Overlays.editOverlay(grabberLBF, { visible: false });
Overlays.editOverlay(grabberRBN, { visible: false });
Overlays.editOverlay(grabberRBF, { visible: false });
Overlays.editOverlay(grabberLTN, { visible: false });
Overlays.editOverlay(grabberLTF, { visible: false });
Overlays.editOverlay(grabberRTN, { visible: false });
Overlays.editOverlay(grabberRTF, { visible: false });
Overlays.editOverlay(grabberTOP, { visible: false });
Overlays.editOverlay(grabberBOTTOM, { visible: false });
Overlays.editOverlay(grabberLEFT, { visible: false });
Overlays.editOverlay(grabberRIGHT, { visible: false });
Overlays.editOverlay(grabberNEAR, { visible: false });
Overlays.editOverlay(grabberFAR, { visible: false });
Overlays.editOverlay(grabberEdgeTR, { visible: false });
Overlays.editOverlay(grabberEdgeTL, { visible: false });
Overlays.editOverlay(grabberEdgeTF, { visible: false });
Overlays.editOverlay(grabberEdgeTN, { visible: false });
Overlays.editOverlay(grabberEdgeBR, { visible: false });
Overlays.editOverlay(grabberEdgeBL, { visible: false });
Overlays.editOverlay(grabberEdgeBF, { visible: false });
Overlays.editOverlay(grabberEdgeBN, { visible: false });
Overlays.editOverlay(grabberEdgeNR, { visible: false });
Overlays.editOverlay(grabberEdgeNL, { visible: false });
Overlays.editOverlay(grabberEdgeFR, { visible: false });
Overlays.editOverlay(grabberEdgeFL, { visible: false });
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(rotateOverlayTarget, { visible: false });
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
Overlays.editOverlay(rotateZeroOverlay, { visible: false });
Overlays.editOverlay(rotateCurrentOverlay, { visible: false });
Entities.editEntity(entityID, { localRenderAlpha: 1.0 });
currentSelection = { id: -1, isKnownID: false };
entitySelected = false;
};
that.translateXZ = function(event) {
if (!entitySelected || mode !== "TRANSLATE_XZ") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
// this allows us to use the old editModels "shifted" logic which makes the
// up/down behavior of the mouse move "in"/"out" of the screen.
var i = Vec3.dot(vector, Quat.getRight(orientation));
var j = Vec3.dot(vector, Quat.getUp(orientation));
vector = Vec3.sum(Vec3.multiply(Quat.getRight(orientation), i),
Vec3.multiply(Quat.getFront(orientation), j));
newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, vector);
var wantDebug = false;
if (wantDebug) {
print("translateXZ... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" recentPosition:", selectedEntityProperties.position);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.translateUpDown = function(event) {
if (!entitySelected || mode !== "TRANSLATE_UP_DOWN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
// we only care about the Y axis
vector.x = 0;
vector.z = 0;
newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, vector);
var wantDebug = false;
if (wantDebug) {
print("translateUpDown... ");
print(" event.y:" + event.y);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" recentPosition:", selectedEntityProperties.position);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchNEAR = function(event) {
if (!entitySelected || mode !== "STRETCH_NEAR") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = oldNEAR + vector.z;
// if near is changing, then...
// dimensions changes by: (oldNEAR - newNEAR)
var changeInDimensions = { x: 0, y: 0, z: (oldNEAR - newNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: 0, y: 0, z: (oldNEAR - newNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchNEAR... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldNEAR:" + oldNEAR);
print(" newNEAR:" + newNEAR);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchFAR = function(event) {
if (!entitySelected || mode !== "STRETCH_FAR") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
var newFAR = oldFAR + vector.z;
var changeInDimensions = { x: 0, y: 0, z: (newFAR - oldFAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: 0, y: 0, z: (newFAR - oldFAR) * 0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchFAR... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldFAR:" + oldFAR);
print(" newFAR:" + newFAR);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchTOP = function(event) {
if (!entitySelected || mode !== "STRETCH_TOP") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldTOP = selectedEntityPropertiesOriginalPosition.y + halfDimensions.y;
var newTOP = oldTOP + vector.y;
var changeInDimensions = { x: 0, y: (newTOP - oldTOP), z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: 0, y: (newTOP - oldTOP) * 0.5, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchTOP... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldTOP:" + oldTOP);
print(" newTOP:" + newTOP);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchBOTTOM = function(event) {
if (!entitySelected || mode !== "STRETCH_BOTTOM") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldBOTTOM = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var newBOTTOM = oldBOTTOM + vector.y;
var changeInDimensions = { x: 0, y: (oldBOTTOM - newBOTTOM), z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: 0, y: (oldBOTTOM - newBOTTOM) * -0.5, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchBOTTOM... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldBOTTOM:" + oldBOTTOM);
print(" newBOTTOM:" + newBOTTOM);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRIGHT = function(event) {
if (!entitySelected || mode !== "STRETCH_RIGHT") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: 0 , z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5, y: 0, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchRIGHT... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldRIGHT:" + oldRIGHT);
print(" newRIGHT:" + newRIGHT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchLEFT = function(event) {
if (!entitySelected || mode !== "STRETCH_LEFT") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newLEFT = oldLEFT + vector.x;
var changeInDimensions = { x: (oldLEFT - newLEFT), y: 0, z: 0 };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (oldLEFT - newLEFT) * -0.5, y: 0, z: 0 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchLEFT... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldLEFT:" + oldLEFT);
print(" newLEFT:" + newLEFT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRBN = function(event) {
if (!entitySelected || mode !== "STRETCH_RBN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var oldBOTTOM = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var newBOTTOM = oldBOTTOM - vector.y;
var oldNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = oldNEAR - vector.z;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: (newBOTTOM - oldBOTTOM) , z: (newNEAR - oldNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5,
y: (newBOTTOM - oldBOTTOM) * -0.5,
z: (newNEAR - oldNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchRBN... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldRIGHT:" + oldRIGHT);
print(" newRIGHT:" + newRIGHT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchLBN = function(event) {
if (!entitySelected || mode !== "STRETCH_LBN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newLEFT = oldLEFT - vector.x;
var oldBOTTOM = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var newBOTTOM = oldBOTTOM - vector.y;
var oldNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = oldNEAR - vector.z;
var changeInDimensions = { x: (newLEFT - oldLEFT), y: (newBOTTOM - oldBOTTOM) , z: (newNEAR - oldNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newLEFT - oldLEFT) * -0.5,
y: (newBOTTOM - oldBOTTOM) * -0.5,
z: (newNEAR - oldNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchLBN... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldLEFT:" + oldLEFT);
print(" newLEFT:" + newLEFT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRTN = function(event) {
if (!entitySelected || mode !== "STRETCH_RTN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var oldTOP = selectedEntityPropertiesOriginalPosition.y + halfDimensions.y;
var newTOP = oldTOP + vector.y;
var oldNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = oldNEAR - vector.z;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: (newTOP - oldTOP) , z: (newNEAR - oldNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5,
y: (newTOP - oldTOP) * 0.5,
z: (newNEAR - oldNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchRTN... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldRIGHT:" + oldRIGHT);
print(" newRIGHT:" + newRIGHT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchLTN = function(event) {
if (!entitySelected || mode !== "STRETCH_LTN") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newLEFT = oldLEFT - vector.x;
var oldTOP = selectedEntityPropertiesOriginalPosition.y + halfDimensions.y;
var newTOP = oldTOP + vector.y;
var oldNEAR = selectedEntityPropertiesOriginalPosition.z - halfDimensions.z;
var newNEAR = oldNEAR - vector.z;
var changeInDimensions = { x: (newLEFT - oldLEFT), y: (newTOP - oldTOP) , z: (newNEAR - oldNEAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newLEFT - oldLEFT) * -0.5,
y: (newTOP - oldTOP) * 0.5,
z: (newNEAR - oldNEAR) * -0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchLTN... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldLEFT:" + oldLEFT);
print(" newLEFT:" + newLEFT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRBF = function(event) {
if (!entitySelected || mode !== "STRETCH_RBF") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var oldBOTTOM = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var newBOTTOM = oldBOTTOM - vector.y;
var oldFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
var newFAR = oldFAR + vector.z;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: (newBOTTOM - oldBOTTOM) , z: (newFAR - oldFAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5,
y: (newBOTTOM - oldBOTTOM) * -0.5,
z: (newFAR - oldFAR) * 0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchRBF... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldRIGHT:" + oldRIGHT);
print(" newRIGHT:" + newRIGHT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchLBF = function(event) {
if (!entitySelected || mode !== "STRETCH_LBF") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newLEFT = oldLEFT - vector.x;
var oldBOTTOM = selectedEntityPropertiesOriginalPosition.y - halfDimensions.y;
var newBOTTOM = oldBOTTOM - vector.y;
var oldFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
var newFAR = oldFAR + vector.z;
var changeInDimensions = { x: (newLEFT - oldLEFT), y: (newBOTTOM - oldBOTTOM) , z: (newFAR - oldFAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newLEFT - oldLEFT) * -0.5,
y: (newBOTTOM - oldBOTTOM) * -0.5,
z: (newFAR - oldFAR) * 0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchLBF... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldLEFT:" + oldLEFT);
print(" newLEFT:" + newLEFT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchRTF = function(event) {
if (!entitySelected || mode !== "STRETCH_RTF") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldRIGHT = selectedEntityPropertiesOriginalPosition.x + halfDimensions.x;
var newRIGHT = oldRIGHT + vector.x;
var oldTOP = selectedEntityPropertiesOriginalPosition.y + halfDimensions.y;
var newTOP = oldTOP + vector.y;
var oldFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
var newFAR = oldFAR + vector.z;
var changeInDimensions = { x: (newRIGHT - oldRIGHT), y: (newTOP - oldTOP) , z: (newFAR - oldFAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newRIGHT - oldRIGHT) * 0.5,
y: (newTOP - oldTOP) * 0.5,
z: (newFAR - oldFAR) * 0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchRTF... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldRIGHT:" + oldRIGHT);
print(" newRIGHT:" + newRIGHT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.stretchLTF = function(event) {
if (!entitySelected || mode !== "STRETCH_LTF") {
return; // not allowed
}
pickRay = Camera.computePickRay(event.x, event.y);
// translate mode left/right based on view toward entity
var newIntersection = rayPlaneIntersection(pickRay,
selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
var vector = Vec3.subtract(newIntersection, lastPlaneIntersection);
var halfDimensions = Vec3.multiply(selectedEntityPropertiesOriginalDimensions, 0.5);
var oldLEFT = selectedEntityPropertiesOriginalPosition.x - halfDimensions.x;
var newLEFT = oldLEFT - vector.x;
var oldTOP = selectedEntityPropertiesOriginalPosition.y + halfDimensions.y;
var newTOP = oldTOP + vector.y;
var oldFAR = selectedEntityPropertiesOriginalPosition.z + halfDimensions.z;
var newFAR = oldFAR + vector.z;
var changeInDimensions = { x: (newLEFT - oldLEFT), y: (newTOP - oldTOP) , z: (newFAR - oldFAR) };
var newDimensions = Vec3.sum(selectedEntityPropertiesOriginalDimensions, changeInDimensions);
var changeInPosition = { x: (newLEFT - oldLEFT) * -0.5,
y: (newTOP - oldTOP) * 0.5,
z: (newFAR - oldFAR) * 0.5 };
var newPosition = Vec3.sum(selectedEntityPropertiesOriginalPosition, changeInPosition);
var wantDebug = false;
if (wantDebug) {
print("stretchLTF... ");
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" newIntersection:", newIntersection);
Vec3.print(" vector:", vector);
print(" oldLEFT:" + oldLEFT);
print(" newLEFT:" + newLEFT);
Vec3.print(" oldDimensions:", selectedEntityPropertiesOriginalDimensions);
Vec3.print(" changeInDimensions:", changeInDimensions);
Vec3.print(" newDimensions:", newDimensions);
Vec3.print(" oldPosition:", selectedEntityPropertiesOriginalPosition);
Vec3.print(" changeInPosition:", changeInPosition);
Vec3.print(" newPosition:", newPosition);
}
selectedEntityProperties.position = newPosition;
selectedEntityProperties.dimensions = newDimensions;
Entities.editEntity(currentSelection, selectedEntityProperties);
tooltip.updateText(selectedEntityProperties);
that.select(currentSelection, false); // TODO: this should be more than highlighted
};
that.rotateYaw = function(event) {
if (!entitySelected || mode !== "ROTATE_YAW") {
return; // not allowed
}
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
Overlays.editOverlay(rotateOverlayInner, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayOuter, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayCurrent, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
print("ROTATE_YAW");
var properties = Entities.getEntityProperties(currentSelection);
var center = yawCenter;
var zero = yawZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
Overlays.editOverlay(rotateCurrentOverlay,
{
visible: true,
start: center,
end: result.intersection
});
var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 });
var newRotation = Quat.multiply(yawChange, originalRotation);
Entities.editEntity(currentSelection, { rotation: newRotation });
}
};
that.rotatePitch = function(event) {
if (!entitySelected || mode !== "ROTATE_PITCH") {
return; // not allowed
}
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
Overlays.editOverlay(rotateOverlayInner, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayOuter, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayCurrent, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
print("ROTATE_PITCH");
var properties = Entities.getEntityProperties(currentSelection);
var center = pitchCenter;
var zero = pitchZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
Overlays.editOverlay(rotateCurrentOverlay,
{
visible: true,
start: center,
end: result.intersection
});
var pitchChange = Quat.fromVec3Degrees({ x: angleFromZero, y: 0, z: 0 });
var newRotation = Quat.multiply(pitchChange, originalRotation);
Entities.editEntity(currentSelection, { rotation: newRotation });
}
};
that.rotateRoll = function(event) {
if (!entitySelected || mode !== "ROTATE_ROLL") {
return; // not allowed
}
var pickRay = Camera.computePickRay(event.x, event.y);
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false});
Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false });
Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false });
Overlays.editOverlay(rotateOverlayInner, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayOuter, { ignoreRayIntersection: true });
Overlays.editOverlay(rotateOverlayCurrent, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
print("ROTATE_ROLL");
var properties = Entities.getEntityProperties(currentSelection);
var center = rollCenter;
var zero = rollZero;
var centerToZero = Vec3.subtract(center, zero);
var centerToIntersect = Vec3.subtract(center, result.intersection);
var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal);
Overlays.editOverlay(rotateCurrentOverlay,
{
visible: true,
start: center,
end: result.intersection
});
var rollChange = Quat.fromVec3Degrees({ x: 0, y: 0, z: angleFromZero });
var newRotation = Quat.multiply(rollChange, originalRotation);
Entities.editEntity(currentSelection, { rotation: newRotation });
}
};
that.checkMove = function() {
if (currentSelection.isKnownID &&
(!Vec3.equal(MyAvatar.position, lastAvatarPosition) || !Quat.equal(MyAvatar.orientation, lastAvatarOrientation))){
that.select(currentSelection, false);
}
};
that.mousePressEvent = function(event) {
var somethingClicked = false;
var pickRay = Camera.computePickRay(event.x, event.y);
// before we do a ray test for grabbers, disable the ray intersection for our selection box
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: true });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: true });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
var wantDebug = false;
if (wantDebug) {
print("something intersects... ");
print(" result.overlayID:" + result.overlayID + "[" + overlayNames[result.overlayID] + "]");
print(" result.intersects:" + result.intersects);
print(" result.overlayID:" + result.overlayID);
print(" result.distance:" + result.distance);
print(" result.face:" + result.face);
Vec3.print(" result.intersection:", result.intersection);
}
switch(result.overlayID) {
case grabberMoveUp:
mode = "TRANSLATE_UP_DOWN";
somethingClicked = true;
// in translate mode, we hide our stretch handles...
Overlays.editOverlay(grabberLBN, { visible: false });
Overlays.editOverlay(grabberLBF, { visible: false });
Overlays.editOverlay(grabberRBN, { visible: false });
Overlays.editOverlay(grabberRBF, { visible: false });
Overlays.editOverlay(grabberLTN, { visible: false });
Overlays.editOverlay(grabberLTF, { visible: false });
Overlays.editOverlay(grabberRTN, { visible: false });
Overlays.editOverlay(grabberRTF, { visible: false });
Overlays.editOverlay(grabberTOP, { visible: false });
Overlays.editOverlay(grabberBOTTOM, { visible: false });
Overlays.editOverlay(grabberLEFT, { visible: false });
Overlays.editOverlay(grabberRIGHT, { visible: false });
Overlays.editOverlay(grabberNEAR, { visible: false });
Overlays.editOverlay(grabberFAR, { visible: false });
Overlays.editOverlay(grabberEdgeTR, { visible: false });
Overlays.editOverlay(grabberEdgeTL, { visible: false });
Overlays.editOverlay(grabberEdgeTF, { visible: false });
Overlays.editOverlay(grabberEdgeTN, { visible: false });
Overlays.editOverlay(grabberEdgeBR, { visible: false });
Overlays.editOverlay(grabberEdgeBL, { visible: false });
Overlays.editOverlay(grabberEdgeBF, { visible: false });
Overlays.editOverlay(grabberEdgeBN, { visible: false });
Overlays.editOverlay(grabberEdgeNR, { visible: false });
Overlays.editOverlay(grabberEdgeNL, { visible: false });
Overlays.editOverlay(grabberEdgeFR, { visible: false });
Overlays.editOverlay(grabberEdgeFL, { visible: false });
break;
case grabberRBN:
mode = "STRETCH_RBN";
somethingClicked = true;
break;
case grabberLBN:
mode = "STRETCH_LBN";
somethingClicked = true;
break;
case grabberRTN:
mode = "STRETCH_RTN";
somethingClicked = true;
break;
case grabberLTN:
mode = "STRETCH_LTN";
somethingClicked = true;
break;
case grabberRBF:
mode = "STRETCH_RBF";
somethingClicked = true;
break;
case grabberLBF:
mode = "STRETCH_LBF";
somethingClicked = true;
break;
case grabberRTF:
mode = "STRETCH_RTF";
somethingClicked = true;
break;
case grabberLTF:
mode = "STRETCH_LTF";
somethingClicked = true;
break;
case grabberNEAR:
case grabberEdgeTN: // TODO: maybe this should be TOP+NEAR stretching?
case grabberEdgeBN: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_NEAR";
somethingClicked = true;
break;
case grabberFAR:
case grabberEdgeTF: // TODO: maybe this should be TOP+FAR stretching?
case grabberEdgeBF: // TODO: maybe this should be BOTTOM+FAR stretching?
mode = "STRETCH_FAR";
somethingClicked = true;
break;
case grabberTOP:
mode = "STRETCH_TOP";
somethingClicked = true;
break;
case grabberBOTTOM:
mode = "STRETCH_BOTTOM";
somethingClicked = true;
break;
case grabberRIGHT:
case grabberEdgeTR: // TODO: maybe this should be TOP+RIGHT stretching?
case grabberEdgeBR: // TODO: maybe this should be BOTTOM+RIGHT stretching?
mode = "STRETCH_RIGHT";
somethingClicked = true;
break;
case grabberLEFT:
case grabberEdgeTL: // TODO: maybe this should be TOP+LEFT stretching?
case grabberEdgeBL: // TODO: maybe this should be BOTTOM+LEFT stretching?
mode = "STRETCH_LEFT";
somethingClicked = true;
break;
default:
mode = "UNKNOWN";
break;
}
}
// if one of the items above was clicked, then we know we are in translate or stretch mode, and we
// should hide our rotate handles...
if (somethingClicked) {
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
if (mode != "TRANSLATE_UP_DOWN") {
Overlays.editOverlay(grabberMoveUp, { visible: false });
}
}
if (!somethingClicked) {
print("rotate handle case...");
// After testing our stretch handles, then check out rotate handles
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
var overlayOrientation;
var overlayCenter;
var properties = Entities.getEntityProperties(currentSelection);
var angles = Quat.safeEulerAngles(properties.rotation);
var pitch = angles.x;
var yaw = angles.y;
var roll = angles.z;
var currentRotation;
originalRotation = properties.rotation;
originalPitch = pitch;
originalYaw = yaw;
originalRoll = roll;
if (result.intersects) {
switch(result.overlayID) {
case yawHandle:
mode = "ROTATE_YAW";
somethingClicked = true;
overlayOrientation = yawHandleRotation;
overlayCenter = yawCenter;
currentRotation = yaw;
yawZero = result.intersection;
rotationNormal = yawNormal;
break;
case pitchHandle:
mode = "ROTATE_PITCH";
somethingClicked = true;
overlayOrientation = pitchHandleRotation;
overlayCenter = pitchCenter;
currentRotation = pitch;
pitchZero = result.intersection;
rotationNormal = pitchNormal;
break;
case rollHandle:
mode = "ROTATE_ROLL";
somethingClicked = true;
overlayOrientation = rollHandleRotation;
overlayCenter = rollCenter;
currentRotation = roll;
rollZero = result.intersection;
rotationNormal = rollNormal;
break;
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
print(" somethingClicked:" + somethingClicked);
print(" mode:" + mode);
if (somethingClicked) {
if (currentRotation < 0) {
currentRotation = currentRotation + 360;
}
// TODO: need to place correctly....
print(" attempting to show overlays:" + somethingClicked);
print(" currentRotation:" + currentRotation);
Overlays.editOverlay(rotateOverlayTarget,
{
visible: true,
rotation: overlayOrientation,
position: overlayCenter
});
Overlays.editOverlay(rotateOverlayInner,
{
visible: true,
rotation: overlayOrientation,
position: overlayCenter
});
Overlays.editOverlay(rotateOverlayOuter,
{
visible: true,
rotation: overlayOrientation,
position: overlayCenter,
startAt: currentRotation,
endAt: 360
});
Overlays.editOverlay(rotateOverlayCurrent,
{
visible: true,
rotation: overlayOrientation,
position: overlayCenter,
startAt: 0,
endAt: currentRotation
});
Overlays.editOverlay(rotateZeroOverlay,
{
visible: true,
start: overlayCenter,
end: result.intersection
});
Overlays.editOverlay(rotateCurrentOverlay,
{
visible: true,
start: overlayCenter,
end: result.intersection
});
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(yawHandle, { visible: false });
Overlays.editOverlay(pitchHandle, { visible: false });
Overlays.editOverlay(rollHandle, { visible: false });
Overlays.editOverlay(grabberMoveUp, { visible: false });
Overlays.editOverlay(grabberLBN, { visible: false });
Overlays.editOverlay(grabberLBF, { visible: false });
Overlays.editOverlay(grabberRBN, { visible: false });
Overlays.editOverlay(grabberRBF, { visible: false });
Overlays.editOverlay(grabberLTN, { visible: false });
Overlays.editOverlay(grabberLTF, { visible: false });
Overlays.editOverlay(grabberRTN, { visible: false });
Overlays.editOverlay(grabberRTF, { visible: false });
Overlays.editOverlay(grabberTOP, { visible: false });
Overlays.editOverlay(grabberBOTTOM, { visible: false });
Overlays.editOverlay(grabberLEFT, { visible: false });
Overlays.editOverlay(grabberRIGHT, { visible: false });
Overlays.editOverlay(grabberNEAR, { visible: false });
Overlays.editOverlay(grabberFAR, { visible: false });
Overlays.editOverlay(grabberEdgeTR, { visible: false });
Overlays.editOverlay(grabberEdgeTL, { visible: false });
Overlays.editOverlay(grabberEdgeTF, { visible: false });
Overlays.editOverlay(grabberEdgeTN, { visible: false });
Overlays.editOverlay(grabberEdgeBR, { visible: false });
Overlays.editOverlay(grabberEdgeBL, { visible: false });
Overlays.editOverlay(grabberEdgeBF, { visible: false });
Overlays.editOverlay(grabberEdgeBN, { visible: false });
Overlays.editOverlay(grabberEdgeNR, { visible: false });
Overlays.editOverlay(grabberEdgeNL, { visible: false });
Overlays.editOverlay(grabberEdgeFR, { visible: false });
Overlays.editOverlay(grabberEdgeFL, { visible: false });
}
}
if (!somethingClicked) {
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
var result = Overlays.findRayIntersection(pickRay);
if (result.intersects) {
switch(result.overlayID) {
case selectionBox:
mode = "TRANSLATE_XZ";
somethingClicked = true;
break;
default:
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
mode = "UNKNOWN";
break;
}
}
}
if (somethingClicked) {
pickRay = Camera.computePickRay(event.x, event.y);
lastPlaneIntersection = rayPlaneIntersection(pickRay, selectedEntityPropertiesOriginalPosition,
Quat.getFront(lastAvatarOrientation));
if (wantDebug) {
print("mousePressEvent()...... " + overlayNames[result.overlayID]);
Vec3.print(" lastPlaneIntersection:", lastPlaneIntersection);
Vec3.print(" originalPosition:", selectedEntityPropertiesOriginalPosition);
}
}
// reset everything as intersectable...
// TODO: we could optimize this since some of these were already flipped back
Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false });
Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false });
Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false });
};
that.mouseMoveEvent = function(event) {
//print("mouseMoveEvent()... mode:" + mode);
switch (mode) {
case "ROTATE_YAW":
that.rotateYaw(event);
break;
case "ROTATE_PITCH":
that.rotatePitch(event);
break;
case "ROTATE_ROLL":
that.rotateRoll(event);
break;
case "TRANSLATE_UP_DOWN":
that.translateUpDown(event);
break;
case "TRANSLATE_XZ":
that.translateXZ(event);
break;
case "STRETCH_RBN":
that.stretchRBN(event);
break;
case "STRETCH_LBN":
that.stretchLBN(event);
break;
case "STRETCH_RTN":
that.stretchRTN(event);
break;
case "STRETCH_LTN":
that.stretchLTN(event);
break;
case "STRETCH_RBF":
that.stretchRBF(event);
break;
case "STRETCH_LBF":
that.stretchLBF(event);
break;
case "STRETCH_RTF":
that.stretchRTF(event);
break;
case "STRETCH_LTF":
that.stretchLTF(event);
break;
case "STRETCH_NEAR":
that.stretchNEAR(event);
break;
case "STRETCH_FAR":
that.stretchFAR(event);
break;
case "STRETCH_TOP":
that.stretchTOP(event);
break;
case "STRETCH_BOTTOM":
that.stretchBOTTOM(event);
break;
case "STRETCH_RIGHT":
that.stretchRIGHT(event);
break;
case "STRETCH_LEFT":
that.stretchLEFT(event);
break;
default:
// nothing to do by default
break;
}
};
that.mouseReleaseEvent = function(event) {
var showHandles = false;
// hide our rotation overlays..., and show our handles
if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL") {
Overlays.editOverlay(rotateOverlayTarget, { visible: false });
Overlays.editOverlay(rotateOverlayInner, { visible: false });
Overlays.editOverlay(rotateOverlayOuter, { visible: false });
Overlays.editOverlay(rotateOverlayCurrent, { visible: false });
showHandles = true;
}
if (mode != "UNKNOWN") {
showHandles = true;
}
mode = "UNKNOWN";
// if something is selected, then reset the "original" properties for any potential next click+move operation
if (entitySelected) {
if (showHandles) {
that.select(currentSelection, event);
}
selectedEntityProperties = Entities.getEntityProperties(currentSelection);
selectedEntityPropertiesOriginalPosition = properties.position;
selectedEntityPropertiesOriginalDimensions = properties.dimensions;
}
};
Controller.mousePressEvent.connect(that.mousePressEvent);
Controller.mouseMoveEvent.connect(that.mouseMoveEvent);
Controller.mouseReleaseEvent.connect(that.mouseReleaseEvent);
return that;
}());