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ambient_occlusion.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
ambient_occlusion.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
cascaded_shadow_map.frag
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
cascaded_shadow_map.vert
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
diffuse.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
glow_add.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
glow_add_separate.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
grid.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
horizontal_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
metavoxel_point.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
model.frag
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
model.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
model_cascaded_shadow_map.frag
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
model_cascaded_shadow_normal_map.frag
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
model_cascaded_shadow_normal_specular_map.frag
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
model_cascaded_shadow_specular_map.frag
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Cascaded shadow maps for models.
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2014-05-29 15:30:40 -07:00 |
model_normal_map.frag
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
model_normal_map.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
model_normal_specular_map.frag
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
model_shadow.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
model_shadow.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
model_shadow_map.frag
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
model_shadow_normal_map.frag
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
model_shadow_normal_specular_map.frag
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
model_shadow_specular_map.frag
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What the heck; let's try using some multisampling on the shadow maps.
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2014-05-27 12:30:45 -07:00 |
model_specular_map.frag
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Use local viewer model for specular.
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2014-05-23 10:57:14 -07:00 |
occlusion_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
oculus.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
passthrough.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
perlin_modulate.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
perlin_modulate.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
point_size.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
shadow_map.frag
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
shadow_map.vert
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Retain "simple" shadows, supply cascaded as option.
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2014-05-29 12:48:41 -07:00 |
skin_model.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
skin_model_normal_map.vert
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Basic support for shadows on models.
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2014-05-23 16:35:51 -07:00 |
skin_model_shadow.vert
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
SkyFromAtmosphere.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromAtmosphere.vert
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#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
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2013-05-30 15:02:11 -04:00 |
SkyFromSpace.frag
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Correct after blending.
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2013-06-09 22:48:14 -04:00 |
SkyFromSpace.vert
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#19351 - Atmosphere shaders should be handled per-pixel instead of per-vertex.
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2013-05-30 15:02:11 -04:00 |
vertical_blur.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
vertical_blur_add.frag
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |
voxel.geom
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add apache license to shader headers
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2014-04-09 09:59:05 -07:00 |