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73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
//
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// Hand.h
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// interface/src/avatar
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//
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Hand_h
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#define hifi_Hand_h
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#include "InterfaceConfig.h"
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#include <vector>
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#include <QAction>
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#include <glm/glm.hpp>
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#include <SharedUtil.h>
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#include <AvatarData.h>
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#include <AudioScriptingInterface.h>
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#include <HandData.h>
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#include <Model.h>
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#include "world.h"
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class Avatar;
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class ProgramObject;
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const float HAND_PADDLE_OFFSET = 0.1f;
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const float HAND_PADDLE_THICKNESS = 0.01f;
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const float HAND_PADDLE_RADIUS = 0.15f;
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class Hand : public HandData {
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public:
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Hand(Avatar* owningAvatar);
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struct HandBall
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{
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glm::vec3 position; // the actual dynamic position of the ball at any given time
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glm::quat rotation; // the rotation of the ball
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glm::vec3 velocity; // the velocity of the ball
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float radius; // the radius of the ball
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bool isCollidable; // whether or not the ball responds to collisions
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bool isColliding; // ball is currently colliding
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float touchForce; // a scalar determining the amount that the cursor (or hand) is penetrating the ball
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};
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void simulate(float deltaTime, bool isMine);
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void render(bool isMine, Model::RenderMode renderMode = Model::DEFAULT_RENDER_MODE);
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void collideAgainstAvatar(Avatar* avatar, bool isMyHand);
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void resolvePenetrations();
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private:
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// disallow copies of the Hand, copy of owning Avatar is disallowed too
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Hand(const Hand&);
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Hand& operator= (const Hand&);
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int _controllerButtons; /// Button states read from hand-held controllers
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Avatar* _owningAvatar;
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void renderHandTargets(bool isMine);
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};
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#endif // hifi_Hand_h
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