overte/libraries/physics/src
2019-10-07 14:35:28 -07:00
..
BulletUtil.h
CharacterController.cpp smaller CCD proxy for MyAvatar 2019-08-28 11:33:51 -07:00
CharacterController.h use collision brake feedback to prevent tunneling 2019-08-27 20:28:56 -07:00
CharacterGhostObject.cpp Remove unnecessary 'this->' in rayTest parent function call 2018-06-14 13:16:46 -07:00
CharacterGhostObject.h Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject 2018-06-11 15:40:39 -07:00
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h
CharacterSweepResult.cpp
CharacterSweepResult.h
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp fix comment 2019-09-17 15:57:20 -07:00
EntityMotionState.h build CollisionShapes and load RigidBodies even when not yet stepping 2019-05-06 17:37:35 -07:00
MeshMassProperties.cpp
MeshMassProperties.h
MultiSphereShape.cpp Fix warnings 2019-08-20 13:39:04 -07:00
MultiSphereShape.h Remove unused variable 2019-08-19 12:08:46 -07:00
ObjectAction.cpp
ObjectAction.h
ObjectActionOffset.cpp Doc review 2019-06-28 17:05:36 +12:00
ObjectActionOffset.h
ObjectActionTractor.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectActionTractor.h
ObjectActionTravelOriented.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectActionTravelOriented.h
ObjectConstraint.cpp
ObjectConstraint.h
ObjectConstraintBallSocket.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp Entity information and manipulation 2019-06-19 10:18:48 +12:00
ObjectConstraintSlider.h
ObjectDynamic.cpp Doc review 2019-06-28 17:05:36 +12:00
ObjectDynamic.h unravel physics-vs-entities lib dependencies part 1 2019-05-06 17:35:57 -07:00
ObjectMotionState.cpp fix logic around updating off-thread shapes 2019-05-06 17:37:35 -07:00
ObjectMotionState.h fix logic around updating off-thread shapes 2019-05-06 17:37:35 -07:00
PhysicalEntitySimulation.cpp move entity Action serialization to PhysicalEntitySimulation 2019-10-07 14:35:28 -07:00
PhysicalEntitySimulation.h avoid calling removeOwnershipData() from multiple threads 2019-05-24 16:12:21 -07:00
PhysicsDebugDraw.cpp
PhysicsDebugDraw.h
PhysicsEngine.cpp remove incorrect assert 2019-08-20 17:33:29 -07:00
PhysicsEngine.h remove support for sub-contactAddecCallbacks from PhysicsEngine 2019-08-20 17:33:29 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp overhaul of MotionState and shape creations 2019-05-06 17:37:35 -07:00
ShapeFactory.h build StaticMeshShapes outside of mainloop 2019-05-06 17:35:57 -07:00
ShapeManager.cpp BUGZ-87 - loading/physics stuck when entering domain 2019-05-14 16:14:44 -07:00
ShapeManager.h include <chrono> in ShapeManager.h 2019-05-06 17:37:35 -07:00
TemporaryPairwiseCollisionFilter.cpp use pairwise collision filtering to help unstuck MyAvatar 2019-08-20 17:33:29 -07:00
TemporaryPairwiseCollisionFilter.h use pairwise collision filtering to help unstuck MyAvatar 2019-08-20 17:33:29 -07:00
ThreadSafeDynamicsWorld.cpp possible fix for do_setPipeline crash and other mac fixes 2019-06-19 16:34:38 -07:00
ThreadSafeDynamicsWorld.h Refactor and optimizations 2019-01-15 18:07:50 -07:00