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55 lines
1.7 KiB
JavaScript
55 lines
1.7 KiB
JavaScript
//
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// ACAudioSearchAndInject.js
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// audio
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//
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// Created by Eric Levin 2/1/2016
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// Copyright 2016 High Fidelity, Inc.
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// This AC script constantly searches for entities with a special userData field that specifies audio settings, and then
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// injects the sound with the specified URL with other specified settings (playback volume) or playback at interval, or random interval
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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Script.include("https://rawgit.com/highfidelity/hifi/master/examples/libraries/utils.js");
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var SOUND_DATA_KEY = "soundKey";
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var MESSAGE_CHANNEL = "Hifi-Sound-Entity";
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// Map of all sound entities in domain- key is entity id, value is sound data
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var soundEntityMap = {};
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// Map of sound urls so a sound that's already been downloaded from one entity is not re-downloaded if
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// another entity with same sound url is discovered
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var soundUrls = {};
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Agent.isAvatar = true;
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EntityViewer.setPosition({
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x: 0,
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y: 0,
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z: 0
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});
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EntityViewer.setKeyholeRadius(60000);
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Entities.setPacketsPerSecond(6000);
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EntityViewer.queryOctree();
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var DEFAULT_SOUND_DATA = {
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volume: 0.5,
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loop: false,
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interval: -1, // An interval of -1 means this sound only plays once (if it's non-looping) (In seconds)
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intervalSpread: 0 // amount of randomness to add to the interval
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};
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var MIN_INTERVAL = 0.2;
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// First, constantly query for avatars and get their position
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Script.setTimeout(function() {
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var avatars = AvatarList.getAvatarIdentifiers();
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var avatarID = avatars[0];
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var avatar = AvatarList.getAvatar(avatarID);
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print(" EBL avatar Position " + JSON.stringify(avatar.position));
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}, 2000);
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