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72 lines
No EOL
1.9 KiB
C++
72 lines
No EOL
1.9 KiB
C++
//
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// ApplicationOverlay.h
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// interface/src/ui/overlays
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//
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// Created by Benjamin Arnold on 5/27/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ApplicationOverlay_h
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#define hifi_ApplicationOverlay_h
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class Overlays;
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class QOpenGLFramebufferObject;
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const float MAGNIFY_WIDTH = 160.0f;
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const float MAGNIFY_HEIGHT = 80.0f;
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const float MAGNIFY_MULT = 4.0f;
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// Handles the drawing of the overlays to the screen
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class ApplicationOverlay {
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public:
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ApplicationOverlay();
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~ApplicationOverlay();
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void renderOverlay(bool renderToTexture = false);
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void displayOverlayTexture(Camera& whichCamera);
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void displayOverlayTextureOculus(Camera& whichCamera);
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void computeOculusPickRay(float x, float y, glm::vec3& direction) const;
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// Getters
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QOpenGLFramebufferObject* getFramebufferObject();
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private:
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// Interleaved vertex data
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struct TextureVertex {
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glm::vec3 position;
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glm::vec2 uv;
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};
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enum MousePointerDevice { MOUSE, LEFT_CONTROLLER, RIGHT_CONTROLLER };
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typedef QPair<GLuint, GLuint> VerticesIndices;
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void renderPointers();
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void renderControllerPointers();
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void renderControllerPointersOculus();
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void renderMagnifier(int mouseX, int mouseY);
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void renderAudioMeter();
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void renderStatsAndLogs();
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void renderTexturedHemisphere();
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QOpenGLFramebufferObject* _framebufferObject;
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float _trailingAudioLoudness;
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float _oculusAngle;
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float _distance;
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float _textureFov;
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// 0 = Mouse, 1 = Left Controller, 2 = Right Controller
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bool _reticleActive[3];
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int _mouseX[3];
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int _mouseY[3];
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bool _magActive[3];
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int _magX[3];
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int _magY[3];
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GLuint _crosshairTexture;
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};
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#endif // hifi_ApplicationOverlay_h
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