overte/interface/resources
Ada cedc5be526 OpenXrInputPlugin: User-friendly input actions
Replaces the raw controller button inputs with named OpenXR actions.
There's a lot of engine components that expect raw controller inputs
like the VR teleport script. Those will have to be refactored later,
but for now this works well enough and is perfectly usable. A small
issue I've hit is the LY input working for the teleport script,
but not for smooth locomotion. I've hacked around this by having
the "walk" action bound both to LX/LY and to the Translate actions.
It's a bit janky for teleports, but it's functional.

TODO: Feedback on intuitive bindings for other controller types besides
just the HTC Vive controllers.
2025-04-01 09:04:46 +10:00
..
avatar Fix missing comma in avatarbookmarks.json 2022-09-16 16:11:28 +02:00
config Shadows are completely working with settings on both pipeline 2018-12-17 17:34:47 -08:00
controllers OpenXrInputPlugin: User-friendly input actions 2025-04-01 09:04:46 +10:00
fonts Remove executable permission from a bunch of files 2023-03-14 00:02:33 +01:00
html Update createGlobalEventBridge.js 2023-06-24 13:27:21 -05:00
icons Update icons. 2024-09-19 06:20:44 -05:00
images Update icons. 2024-09-19 06:20:44 -05:00
mention-sounds
meshes stripping wallet/marketplace out 2023-05-28 15:12:21 +02:00
qml Always show "Load Defaults" in "Running Scripts", not just when the developer menu is enabled. 2025-02-28 11:57:55 +01:00
QtWebEngine/UIDelegates
serverless Merge branch master into protocol_changes 2024-06-18 21:08:21 -07:00
shaders Merge remote-tracking branch 'overte/master' into master_to_protocol_changes3 2024-08-17 12:07:21 -07:00
snapshot/img
sounds Merge branch 'master' into loginInitiative2 2018-12-12 18:00:07 -08:00
styles
visage