overte/libraries/entities/src/KeyLightPropertyGroup.h
2019-07-23 11:28:57 +12:00

108 lines
5.6 KiB
C++

//
// KeyLightPropertyGroup.h
// libraries/entities/src
//
// Created by Sam Gateau on 2015/10/23.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_KeyLightPropertyGroup_h
#define hifi_KeyLightPropertyGroup_h
#include <stdint.h>
#include <glm/glm.hpp>
#include <QtScript/QScriptEngine>
#include "EntityItemPropertiesMacros.h"
#include "PropertyGroup.h"
class EntityItemProperties;
class EncodeBitstreamParams;
class OctreePacketData;
class EntityTreeElementExtraEncodeData;
class ReadBitstreamToTreeParams;
/**jsdoc
* A key light is defined by the following properties:
* @typedef {object} Entities.KeyLight
* @property {Color} color=255,255,255 - The color of the light.
* @property {number} intensity=1 - The intensity of the light.
* @property {Vec3} direction=0,-1,0 - The direction the light is shining.
* @property {boolean} castShadows=false - <code>true</code> if shadows are cast, <code>false</code> if they aren't. Shadows
* are cast by avatars, plus {@link Entities.EntityProperties-Model|Model} and
* {@link Entities.EntityProperties-Shape|Shape} entities that have their
* <code>{@link Entities.EntityProperties|canCastShadow}</code> property set to <code>true</code>.
* @property {number} shadowBias=0.5 - The bias of the shadows cast by the light, range <code>0.0</code> &ndash;
* <code>1.0</code>. This fine-tunes shadows cast by the light, to prevent shadow acne and peter panning.
* @property {number} shadowMaxDistance=40.0 - The maximum distance from the camera position at which shadows will be computed,
* range <code>1.0</code> &ndash; <code>250.0</code>. Higher values cover more of the scene but with less precision.
*/
class KeyLightPropertyGroup : public PropertyGroup {
public:
// EntityItemProperty related helpers
virtual void copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
QScriptEngine* engine, bool skipDefaults,
EntityItemProperties& defaultEntityProperties) const override;
virtual void copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) override;
void merge(const KeyLightPropertyGroup& other);
virtual void debugDump() const override;
virtual void listChangedProperties(QList<QString>& out) override;
virtual bool appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual bool decodeFromEditPacket(EntityPropertyFlags& propertyFlags,
const unsigned char*& dataAt, int& processedBytes) override;
virtual void markAllChanged() override;
virtual EntityPropertyFlags getChangedProperties() const override;
// EntityItem related helpers
// methods for getting/setting all properties of an entity
virtual void getProperties(EntityItemProperties& propertiesOut) const override;
/// returns true if something changed
virtual bool setProperties(const EntityItemProperties& properties) override;
virtual EntityPropertyFlags getEntityProperties(EncodeBitstreamParams& params) const override;
virtual void appendSubclassData(OctreePacketData* packetData, EncodeBitstreamParams& params,
EntityTreeElementExtraEncodeDataPointer entityTreeElementExtraEncodeData,
EntityPropertyFlags& requestedProperties,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const override;
virtual int readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
ReadBitstreamToTreeParams& args,
EntityPropertyFlags& propertyFlags, bool overwriteLocalData,
bool& somethingChanged) override;
static const glm::u8vec3 DEFAULT_KEYLIGHT_COLOR;
static const float DEFAULT_KEYLIGHT_INTENSITY;
static const float DEFAULT_KEYLIGHT_AMBIENT_INTENSITY;
static const glm::vec3 DEFAULT_KEYLIGHT_DIRECTION;
static const bool DEFAULT_KEYLIGHT_CAST_SHADOWS;
static const float DEFAULT_KEYLIGHT_SHADOW_BIAS;
static const float DEFAULT_KEYLIGHT_SHADOW_MAX_DISTANCE;
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, Color, color, glm::u8vec3, DEFAULT_KEYLIGHT_COLOR);
DEFINE_PROPERTY(PROP_KEYLIGHT_INTENSITY, Intensity, intensity, float, DEFAULT_KEYLIGHT_INTENSITY);
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_DIRECTION, Direction, direction, glm::vec3, DEFAULT_KEYLIGHT_DIRECTION);
DEFINE_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, CastShadows, castShadows, bool, DEFAULT_KEYLIGHT_CAST_SHADOWS);
DEFINE_PROPERTY(PROP_KEYLIGHT_SHADOW_BIAS, ShadowBias, shadowBias, float, DEFAULT_KEYLIGHT_SHADOW_BIAS);
DEFINE_PROPERTY(PROP_KEYLIGHT_SHADOW_MAX_DISTANCE, ShadowMaxDistance, shadowMaxDistance, float, DEFAULT_KEYLIGHT_SHADOW_MAX_DISTANCE);
};
#endif // hifi_KeyLightPropertyGroup_h