overte/libraries/graphics/src/graphics
Shannon Romano 53a67dcfa9
Merge pull request #15872 from SamGondelman/bias
DEV-202: Expose shadow bias and max distance to Zone Entity
2019-07-16 15:22:37 -07:00
..
Asset.cpp
Asset.h
Bloom.cpp working on enabling bloom 2018-08-07 21:52:05 -07:00
Bloom.h Merge remote-tracking branch 'upstream/master' into bloom 2018-08-08 14:44:02 -07:00
BufferViewHelpers.cpp Replace glm::packSnorm3x10_1x2() with fast SIMD implementation 2019-02-09 10:49:18 -08:00
BufferViewHelpers.h Remove dead code 2019-02-09 10:57:06 -08:00
Forward.h
Geometry.cpp Revert "Case 20060: Grab correct stencil masks from display plugins" 2019-04-05 11:59:46 -07:00
Geometry.h Interleaving the attributes and relying on just 3 input buffers 2018-09-03 02:48:07 -07:00
GpuHelpers.cpp
GpuHelpers.h
GraphicsLogging.cpp
GraphicsLogging.h
Haze.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Haze.h fix zone bugs 2019-01-18 13:49:16 -08:00
Haze.slh haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Light.cpp cleanup, fix shadow qml 2019-07-03 16:21:47 -07:00
Light.h mostly working equation? 2019-07-09 13:34:33 -07:00
Light.slh New SPIRV Shader toolchain 2018-10-23 10:40:12 -07:00
LightIrradiance.shared.slh
LightVolume.shared.slh
Material.cpp get rid of lightmapMap 2019-06-07 14:53:31 -07:00
Material.h get rid of lightmapMap 2019-06-07 14:53:31 -07:00
Material.slh Merge pull request #14372 from SamGondelman/decals 2018-12-06 11:13:46 -08:00
MaterialTextures.slh get rid of lightmapMap 2019-06-07 14:53:31 -07:00
ShaderConstants.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Skybox.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Skybox.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
skybox.slf add haze to skybox 2019-07-11 11:00:30 -07:00
skybox.slp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
skybox.slv haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
SphericalHarmonics.shared.slh
Stage.cpp Change to English spelling of 'declination' 2018-11-03 16:08:53 +00:00
Stage.h
TextureMap.cpp
TextureMap.h projected materials and repeat property 2018-11-09 10:47:07 -08:00