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44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
//
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// ObjectConstraintBallSocket.h
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// libraries/physics/src
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//
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// Created by Seth Alves 2017-4-29
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_ObjectConstraintBallSocket_h
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#define hifi_ObjectConstraintBallSocket_h
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#include "ObjectConstraint.h"
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// http://bulletphysics.org/Bullet/BulletFull/classbtBallSocketConstraint.html
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class ObjectConstraintBallSocket : public ObjectConstraint {
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public:
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ObjectConstraintBallSocket(const QUuid& id, EntityItemPointer ownerEntity);
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virtual ~ObjectConstraintBallSocket();
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virtual void prepareForPhysicsSimulation() override;
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virtual bool updateArguments(QVariantMap arguments) override;
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virtual QVariantMap getArguments() override;
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virtual QByteArray serialize() const override;
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virtual void deserialize(QByteArray serializedArguments) override;
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virtual QList<btRigidBody*> getRigidBodies() override;
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virtual btTypedConstraint* getConstraint() override;
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protected:
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static const uint16_t constraintVersion;
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void updateBallSocket();
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glm::vec3 _pivotInA;
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glm::vec3 _pivotInB;
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};
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#endif // hifi_ObjectConstraintBallSocket_h
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