overte/interface/src/ui/Stats.h
2017-05-17 18:31:28 -07:00

271 lines
9.4 KiB
C++

//
// Created by Bradley Austin Davis 2015/06/17
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Stats_h
#define hifi_Stats_h
#include <OffscreenQmlElement.h>
#include <RenderArgs.h>
#include <QVector3D>
#include <AudioIOStats.h>
#define STATS_PROPERTY(type, name, initialValue) \
Q_PROPERTY(type name READ name NOTIFY name##Changed) \
public: \
type name() { return _##name; }; \
private: \
type _##name{ initialValue };
class Stats : public QQuickItem {
Q_OBJECT
HIFI_QML_DECL
Q_PROPERTY(bool expanded READ isExpanded WRITE setExpanded NOTIFY expandedChanged)
Q_PROPERTY(bool timingExpanded READ isTimingExpanded NOTIFY timingExpandedChanged)
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
STATS_PROPERTY(int, serverCount, 0)
// How often the app is creating new gpu::Frames
STATS_PROPERTY(float, framerate, 0)
// How often the display plugin is executing a given frame
STATS_PROPERTY(float, renderrate, 0)
// How often the display plugin is presenting to the device
STATS_PROPERTY(float, presentrate, 0)
// How often the display device reprojecting old frames
STATS_PROPERTY(float, stutterrate, 0)
STATS_PROPERTY(int, appdropped, 0)
STATS_PROPERTY(int, longsubmits, 0)
STATS_PROPERTY(int, longrenders, 0)
STATS_PROPERTY(int, longframes, 0)
STATS_PROPERTY(float, presentnewrate, 0)
STATS_PROPERTY(float, presentdroprate, 0)
STATS_PROPERTY(int, simrate, 0)
STATS_PROPERTY(int, avatarSimrate, 0)
STATS_PROPERTY(int, avatarCount, 0)
STATS_PROPERTY(int, updatedAvatarCount, 0)
STATS_PROPERTY(int, notUpdatedAvatarCount, 0)
STATS_PROPERTY(int, packetInCount, 0)
STATS_PROPERTY(int, packetOutCount, 0)
STATS_PROPERTY(float, mbpsIn, 0)
STATS_PROPERTY(float, mbpsOut, 0)
STATS_PROPERTY(float, assetMbpsIn, 0)
STATS_PROPERTY(float, assetMbpsOut, 0)
STATS_PROPERTY(int, audioPing, 0)
STATS_PROPERTY(int, avatarPing, 0)
STATS_PROPERTY(int, entitiesPing, 0)
STATS_PROPERTY(int, assetPing, 0)
STATS_PROPERTY(int, messagePing, 0)
STATS_PROPERTY(QVector3D, position, QVector3D(0, 0, 0))
STATS_PROPERTY(float, speed, 0)
STATS_PROPERTY(float, yaw, 0)
STATS_PROPERTY(int, avatarMixerInKbps, 0)
STATS_PROPERTY(int, avatarMixerInPps, 0)
STATS_PROPERTY(int, avatarMixerOutKbps, 0)
STATS_PROPERTY(int, avatarMixerOutPps, 0)
STATS_PROPERTY(float, myAvatarSendRate, 0)
STATS_PROPERTY(int, audioMixerInKbps, 0)
STATS_PROPERTY(int, audioMixerInPps, 0)
STATS_PROPERTY(int, audioMixerOutKbps, 0)
STATS_PROPERTY(int, audioMixerOutPps, 0)
STATS_PROPERTY(int, audioMixerKbps, 0)
STATS_PROPERTY(int, audioMixerPps, 0)
STATS_PROPERTY(int, audioOutboundPPS, 0)
STATS_PROPERTY(int, audioSilentOutboundPPS, 0)
STATS_PROPERTY(int, audioAudioInboundPPS, 0)
STATS_PROPERTY(int, audioSilentInboundPPS, 0)
STATS_PROPERTY(int, audioPacketLoss, 0)
STATS_PROPERTY(QString, audioCodec, QString())
STATS_PROPERTY(QString, audioNoiseGate, QString())
STATS_PROPERTY(int, downloads, 0)
STATS_PROPERTY(int, downloadLimit, 0)
STATS_PROPERTY(int, downloadsPending, 0)
Q_PROPERTY(QStringList downloadUrls READ downloadUrls NOTIFY downloadUrlsChanged)
STATS_PROPERTY(int, processing, 0)
STATS_PROPERTY(int, processingPending, 0)
STATS_PROPERTY(int, triangles, 0)
STATS_PROPERTY(int, quads, 0)
STATS_PROPERTY(int, materialSwitches, 0)
STATS_PROPERTY(int, itemConsidered, 0)
STATS_PROPERTY(int, itemOutOfView, 0)
STATS_PROPERTY(int, itemTooSmall, 0)
STATS_PROPERTY(int, itemRendered, 0)
STATS_PROPERTY(int, shadowConsidered, 0)
STATS_PROPERTY(int, shadowOutOfView, 0)
STATS_PROPERTY(int, shadowTooSmall, 0)
STATS_PROPERTY(int, shadowRendered, 0)
STATS_PROPERTY(QString, sendingMode, QString())
STATS_PROPERTY(QString, packetStats, QString())
STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0)
STATS_PROPERTY(int, localElements, 0)
STATS_PROPERTY(int, localInternal, 0)
STATS_PROPERTY(int, localLeaves, 0)
STATS_PROPERTY(int, rectifiedTextureCount, 0)
STATS_PROPERTY(int, decimatedTextureCount, 0)
STATS_PROPERTY(int, gpuBuffers, 0)
STATS_PROPERTY(int, gpuBufferMemory, 0)
STATS_PROPERTY(int, gpuTextures, 0)
STATS_PROPERTY(int, glContextSwapchainMemory, 0)
STATS_PROPERTY(int, qmlTextureMemory, 0)
STATS_PROPERTY(int, texturePendingTransfers, 0)
STATS_PROPERTY(int, gpuTextureMemory, 0)
STATS_PROPERTY(int, gpuTextureResidentMemory, 0)
STATS_PROPERTY(int, gpuTextureFramebufferMemory, 0)
STATS_PROPERTY(int, gpuTextureResourceMemory, 0)
STATS_PROPERTY(int, gpuTextureExternalMemory, 0)
STATS_PROPERTY(QString, gpuTextureMemoryPressureState, QString())
STATS_PROPERTY(int, gpuFreeMemory, 0)
STATS_PROPERTY(float, gpuFrameTime, 0)
STATS_PROPERTY(float, batchFrameTime, 0)
STATS_PROPERTY(float, engineFrameTime, 0)
STATS_PROPERTY(float, avatarSimulationTime, 0)
public:
static Stats* getInstance();
Stats(QQuickItem* parent = nullptr);
bool includeTimingRecord(const QString& name);
void setRenderDetails(const RenderDetails& details);
const QString& monospaceFont() {
return _monospaceFont;
}
void updateStats(bool force = false);
bool isExpanded() { return _expanded; }
bool isTimingExpanded() { return _timingExpanded; }
void setExpanded(bool expanded) {
if (_expanded != expanded) {
_expanded = expanded;
emit expandedChanged();
}
}
QStringList downloadUrls () { return _downloadUrls; }
public slots:
void forceUpdateStats() { updateStats(true); }
signals:
void longsubmitsChanged();
void longrendersChanged();
void longframesChanged();
void appdroppedChanged();
void framerateChanged();
void expandedChanged();
void timingExpandedChanged();
void serverCountChanged();
void renderrateChanged();
void presentrateChanged();
void presentnewrateChanged();
void presentdroprateChanged();
void stutterrateChanged();
void simrateChanged();
void avatarSimrateChanged();
void avatarCountChanged();
void updatedAvatarCountChanged();
void notUpdatedAvatarCountChanged();
void packetInCountChanged();
void packetOutCountChanged();
void mbpsInChanged();
void mbpsOutChanged();
void assetMbpsInChanged();
void assetMbpsOutChanged();
void audioPingChanged();
void avatarPingChanged();
void entitiesPingChanged();
void assetPingChanged();
void messagePingChanged();
void positionChanged();
void speedChanged();
void yawChanged();
void avatarMixerInKbpsChanged();
void avatarMixerInPpsChanged();
void avatarMixerOutKbpsChanged();
void avatarMixerOutPpsChanged();
void myAvatarSendRateChanged();
void audioMixerInKbpsChanged();
void audioMixerInPpsChanged();
void audioMixerOutKbpsChanged();
void audioMixerOutPpsChanged();
void audioMixerKbpsChanged();
void audioMixerPpsChanged();
void audioOutboundPPSChanged();
void audioSilentOutboundPPSChanged();
void audioAudioInboundPPSChanged();
void audioSilentInboundPPSChanged();
void audioPacketLossChanged();
void audioCodecChanged();
void audioNoiseGateChanged();
void downloadsChanged();
void downloadLimitChanged();
void downloadsPendingChanged();
void downloadUrlsChanged();
void processingChanged();
void processingPendingChanged();
void trianglesChanged();
void quadsChanged();
void materialSwitchesChanged();
void itemConsideredChanged();
void itemOutOfViewChanged();
void itemTooSmallChanged();
void itemRenderedChanged();
void shadowConsideredChanged();
void shadowOutOfViewChanged();
void shadowTooSmallChanged();
void shadowRenderedChanged();
void sendingModeChanged();
void packetStatsChanged();
void lodStatusChanged();
void serverElementsChanged();
void serverInternalChanged();
void serverLeavesChanged();
void localElementsChanged();
void localInternalChanged();
void localLeavesChanged();
void timingStatsChanged();
void glContextSwapchainMemoryChanged();
void qmlTextureMemoryChanged();
void texturePendingTransfersChanged();
void gpuBuffersChanged();
void gpuBufferMemoryChanged();
void gpuTexturesChanged();
void gpuTextureMemoryChanged();
void gpuTextureResidentMemoryChanged();
void gpuTextureFramebufferMemoryChanged();
void gpuTextureResourceMemoryChanged();
void gpuTextureExternalMemoryChanged();
void gpuTextureMemoryPressureStateChanged();
void gpuFreeMemoryChanged();
void gpuFrameTimeChanged();
void batchFrameTimeChanged();
void engineFrameTimeChanged();
void avatarSimulationTimeChanged();
void rectifiedTextureCountChanged();
void decimatedTextureCountChanged();
private:
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
bool _resetRecentMaxPacketsSoon{ true };
bool _expanded{ false };
bool _timingExpanded{ false };
QString _monospaceFont;
const AudioIOStats* _audioStats;
QStringList _downloadUrls = QStringList();
};
#endif // hifi_Stats_h