overte/interface/resources/meshes
2015-09-29 17:39:17 -07:00
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defaultAvatar Switched from loading FBX and FST simultaneously to loading FST first, then 2014-02-11 14:20:52 -08:00
defaultAvatar_full make neck IK target type same as head 2015-09-29 17:39:17 -07:00
defaultAvatar_body.fst Default avatar fixes. 2014-11-14 13:02:02 -08:00
defaultAvatar_full.fst Avatar animations on by default. (Using the now old animation machinery.) 2015-09-04 14:24:37 -07:00
defaultAvatar_head.fst Default avatar fixes. 2014-11-14 13:02:02 -08:00