overte/interface/resources/shaders
2013-09-27 13:26:58 -07:00
..
ambient_occlusion.frag Fix for off-axis ambient occlusion. 2013-09-08 17:52:35 -07:00
ambient_occlusion.vert Basic ambient occlusion effect up and running; needs tweaking and 2013-08-16 17:26:47 -07:00
diffuse.frag Might as well convert the divide to a multiply. 2013-08-20 17:04:29 -07:00
eye.vert Use shaders for eyes (like the ones for the iris). 2013-09-25 15:26:29 -07:00
face.frag
face.vert
face_textured.frag Switching between textured and untextured modes. 2013-08-06 16:23:58 -07:00
face_textured.vert
glow_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
glow_add_separate.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
horizontal_blur.frag To keep the frame rate up, let's only sample eight points for the blur. 2013-08-13 14:52:35 -07:00
iris.frag
iris.vert
occlusion_blur.frag Optimizations for occlusion blur (the main one being that we only need to 2013-08-20 11:52:43 -07:00
passthrough.vert fix projection between shaders 2013-09-26 17:03:50 -07:00
perlin_modulate.frag
perlin_modulate.vert
skin_voxels.vert
SkyFromAtmosphere.frag
SkyFromAtmosphere.vert
SkyFromSpace.frag
SkyFromSpace.vert
vertical_blur.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
vertical_blur_add.frag Added simple additive/blur-with-persist glow modes, means to cycle through 2013-08-14 14:14:47 -07:00
voxel.geom added normals to voxel shader 2013-09-27 13:26:58 -07:00