overte/plugins
Anthony J. Thibault f314ba38df Oculus: fix for lighting changes as avatar scale changes
The code was incorrectly NOT using the near and far clip distances when computing
the culling projection matrix. This projection matrix is used by the lighting system
to for deferred lighting, if it does not match actual projection used for
rendering into the g-buffer, the lighting will be incorrect.
2017-09-18 14:38:03 -07:00
..
hifiCodec
hifiKinect
hifiLeapMotion
hifiNeuron
hifiSdl2
hifiSixense
hifiSpacemouse
oculus Oculus: fix for lighting changes as avatar scale changes 2017-09-18 14:38:03 -07:00
oculusLegacy
openvr
pcmCodec
steamClient
CMakeLists.txt