overte/interface/src/Audio.h
2014-12-17 16:57:35 -08:00

244 lines
7.5 KiB
C++

//
// Audio.h
// interface/src
//
// Created by Stephen Birarda on 1/22/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Audio_h
#define hifi_Audio_h
#include <fstream>
#include <vector>
#include <QAudio>
#include <QAudioInput>
#include <QElapsedTimer>
#include <QGLWidget>
#include <QtCore/QObject>
#include <QtCore/QVector>
#include <QtMultimedia/QAudioFormat>
#include <QVector>
#include <QByteArray>
#include <AbstractAudioInterface.h>
#include <AudioRingBuffer.h>
#include <DependencyManager.h>
#include <StDev.h>
#include "InterfaceConfig.h"
#include "audio/AudioIOStats.h"
#include "audio/AudioNoiseGate.h"
#include "AudioStreamStats.h"
#include "Recorder.h"
#include "RingBufferHistory.h"
#include "AudioRingBuffer.h"
#include "AudioFormat.h"
#include "AudioBuffer.h"
#include "AudioSourceTone.h"
#include "AudioSourceNoise.h"
#include "AudioGain.h"
#include "MixedProcessedAudioStream.h"
#include "AudioEffectOptions.h"
#ifdef _WIN32
#pragma warning( push )
#pragma warning( disable : 4305 )
#endif
extern "C" {
#include <gverb.h>
#include <gverbdsp.h>
}
#ifdef _WIN32
#pragma warning( pop )
#endif
static const int NUM_AUDIO_CHANNELS = 2;
class QAudioInput;
class QAudioOutput;
class QIODevice;
class Audio : public AbstractAudioInterface {
Q_OBJECT
SINGLETON_DEPENDENCY(Audio)
public:
class AudioOutputIODevice : public QIODevice {
public:
AudioOutputIODevice(MixedProcessedAudioStream& receivedAudioStream) : _receivedAudioStream(receivedAudioStream) {};
void start() { open(QIODevice::ReadOnly); }
void stop() { close(); }
qint64 readData(char * data, qint64 maxSize);
qint64 writeData(const char * data, qint64 maxSize) { return 0; }
private:
MixedProcessedAudioStream& _receivedAudioStream;
};
const MixedProcessedAudioStream& getReceivedAudioStream() const { return _receivedAudioStream; }
float getLastInputLoudness() const { return glm::max(_lastInputLoudness - _inputGate.getMeasuredFloor(), 0.0f); }
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
void setReceivedAudioStreamSettings(const InboundAudioStream::Settings& settings) { _receivedAudioStream.setSettings(settings); }
int getDesiredJitterBufferFrames() const { return _receivedAudioStream.getDesiredJitterBufferFrames(); }
bool isMuted() { return _muted; }
void setIsStereoInput(bool isStereoInput);
const AudioIOStats& getStats() const { return _stats; }
float getInputRingBufferMsecsAvailable() const;
float getAudioOutputMsecsUnplayed() const;
void setRecorder(RecorderPointer recorder) { _recorder = recorder; }
static const float CALLBACK_ACCELERATOR_RATIO;
friend class DependencyManager;
public slots:
void start();
void stop();
void addReceivedAudioToStream(const QByteArray& audioByteArray);
void parseAudioEnvironmentData(const QByteArray& packet);
void sendDownstreamAudioStatsPacket() { _stats.sendDownstreamAudioStatsPacket(); }
void parseAudioStreamStatsPacket(const QByteArray& packet) { _stats.parseAudioStreamStatsPacket(packet); }
void handleAudioInput();
void reset();
void audioMixerKilled();
void toggleMute();
void toggleAudioSourceInject();
void selectAudioSourcePinkNoise();
void selectAudioSourceSine440();
void toggleAudioNoiseReduction() { _isNoiseGateEnabled = !_isNoiseGateEnabled; }
void toggleLocalEcho() { _shouldEchoLocally = !_shouldEchoLocally; }
void toggleServerEcho() { _shouldEchoToServer = !_shouldEchoToServer; }
void toggleStereoInput() { setIsStereoInput(!_isStereoInput); }
void processReceivedSamples(const QByteArray& inputBuffer, QByteArray& outputBuffer);
void sendMuteEnvironmentPacket();
virtual bool outputLocalInjector(bool isStereo, qreal volume, AudioInjector* injector);
bool switchInputToAudioDevice(const QString& inputDeviceName);
bool switchOutputToAudioDevice(const QString& outputDeviceName);
QString getDeviceName(QAudio::Mode mode) const { return (mode == QAudio::AudioInput) ?
_inputAudioDeviceName : _outputAudioDeviceName; }
QString getDefaultDeviceName(QAudio::Mode mode);
QVector<QString> getDeviceNames(QAudio::Mode mode);
float getInputVolume() const { return (_audioInput) ? _audioInput->volume() : 0.0f; }
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
void setReverb(bool reverb) { _reverb = reverb; }
void setReverbOptions(const AudioEffectOptions* options);
signals:
bool muteToggled();
void inputReceived(const QByteArray& inputSamples);
protected:
// setup for audio I/O
Audio();
private:
void outputFormatChanged();
QByteArray firstInputFrame;
QAudioInput* _audioInput;
QAudioFormat _desiredInputFormat;
QAudioFormat _inputFormat;
QIODevice* _inputDevice;
int _numInputCallbackBytes;
int16_t _localProceduralSamples[AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL];
QAudioOutput* _audioOutput;
QAudioFormat _desiredOutputFormat;
QAudioFormat _outputFormat;
int _outputFrameSize;
int16_t _outputProcessingBuffer[AudioConstants::NETWORK_FRAME_SAMPLES_STEREO];
int _numOutputCallbackBytes;
QAudioOutput* _loopbackAudioOutput;
QIODevice* _loopbackOutputDevice;
AudioRingBuffer _inputRingBuffer;
MixedProcessedAudioStream _receivedAudioStream;
bool _isStereoInput;
QString _inputAudioDeviceName;
QString _outputAudioDeviceName;
StDev _stdev;
QElapsedTimer _timeSinceLastReceived;
float _averagedLatency;
float _lastInputLoudness;
float _timeSinceLastClip;
int _totalInputAudioSamples;
bool _muted;
bool _shouldEchoLocally;
bool _shouldEchoToServer;
bool _isNoiseGateEnabled;
bool _audioSourceInjectEnabled;
bool _reverb;
AudioEffectOptions _scriptReverbOptions;
AudioEffectOptions _zoneReverbOptions;
AudioEffectOptions* _reverbOptions;
ty_gverb* _gverbLocal;
ty_gverb* _gverb;
// Adds Reverb
void initGverb();
void updateGverbOptions();
void addReverb(ty_gverb* gverb, int16_t* samples, int numSamples, QAudioFormat& format);
void handleLocalEchoAndReverb(QByteArray& inputByteArray);
bool switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceInfo);
bool switchOutputToAudioDevice(const QAudioDeviceInfo& outputDeviceInfo);
// Callback acceleration dependent calculations
int calculateNumberOfInputCallbackBytes(const QAudioFormat& format) const;
int calculateNumberOfFrameSamples(int numBytes) const;
float calculateDeviceToNetworkInputRatio(int numBytes) const;
// Input framebuffer
AudioBufferFloat32 _inputFrameBuffer;
// Input gain
AudioGain _inputGain;
// Post tone/pink noise generator gain
AudioGain _sourceGain;
// Pink noise source
bool _noiseSourceEnabled;
AudioSourcePinkNoise _noiseSource;
// Tone source
bool _toneSourceEnabled;
AudioSourceTone _toneSource;
quint16 _outgoingAvatarAudioSequenceNumber;
AudioOutputIODevice _audioOutputIODevice;
WeakRecorderPointer _recorder;
AudioIOStats _stats;
AudioNoiseGate _inputGate;
};
#endif // hifi_Audio_h