overte/libraries/render-utils/src
2015-01-15 15:27:18 -08:00
..
AbstractViewStateInterface.h more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.cpp more Application dependency cleanup 2014-12-17 11:10:45 -08:00
AmbientOcclusionEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
AnimationHandle.cpp move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
AnimationHandle.h move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
Config.slh first version of SCribe used for shaders in render-utils 2014-12-23 16:27:02 -08:00
deferred_light.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
deferred_light_limited.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
DeferredBuffer.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredBufferWrite.slh Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
DeferredLighting.slh Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredLightingEffect.cpp Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
DeferredLightingEffect.h Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
directional_light.slf Refactoring the code from directional into DeferredLighting.slh 2015-01-15 15:27:18 -08:00
directional_light_cascaded_shadow_map.slf Factorising the shader code to unpack data from the deferred buffer 2015-01-12 15:00:35 -08:00
directional_light_shadow_map.slf Adding a prototype of ambient lighting with spherical harmonics 2015-01-15 11:54:01 -08:00
GeometryCache.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11 2015-01-13 20:38:52 -08:00
GeometryCache.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
GlowEffect.cpp Switched to auto and changed macro 2014-12-18 15:42:38 -08:00
GlowEffect.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00
JointState.cpp Fix compile error with new glm version 2014-12-31 15:49:56 -08:00
JointState.h move JointState to libraries 2014-12-15 19:38:30 -08:00
Material.slh Adding a prototype of ambient lighting with spherical harmonics 2015-01-15 11:54:01 -08:00
Model.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-01-15 11:54:55 -08:00
Model.h Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2015-01-15 11:54:55 -08:00
model.slf fixes for glsl mac 2015-01-13 16:53:22 -08:00
model.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_lightmap.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_lightmap_normal_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_lightmap_normal_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_lightmap_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_normal_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
model_normal_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_shadow.slf Adding the shader files 2014-12-30 12:38:36 -08:00
model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
model_specular_map.slf using the Material class 2015-01-14 10:22:27 -08:00
model_translucent.slf Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
point_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
ProgramObject.cpp move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
ProgramObject.h move ProgramObject to libraries 2014-12-15 14:21:22 -08:00
RenderUtil.cpp more work on removing immediate mode GL_QUADS 2014-12-22 17:43:02 -08:00
RenderUtil.h move RenderUtils.cpp/h to libraries 2014-12-15 17:35:26 -08:00
Shadow.slh clean code 2015-01-05 13:10:32 -08:00
simple.slf updating the model fragment shaders to use DeferredBUfferWrite 2015-01-13 14:11:38 -08:00
simple.slv moving the deferrered shaders from the resource folder to built-in the executable 2014-12-30 17:43:52 -08:00
skin_model.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
skin_model_normal_map.slv Cleaning the Model rendering path from any use of glMaterial 2015-01-14 16:44:44 -08:00
skin_model_shadow.slv Adding the shader files 2014-12-30 12:38:36 -08:00
spot_light.slf Use the DeferredBuffer.slh in point and spot lights 2015-01-12 15:52:31 -08:00
TextRenderer.cpp first pass at removing immediate mode GL_QUADS 2014-12-22 13:47:18 -08:00
TextRenderer.h move TextRender to libraries/render-utils 2014-12-17 12:32:52 -08:00
TextureCache.cpp Set different caches size depending on cache type 2015-01-12 15:36:36 -08:00
TextureCache.h Made dependencies inherit from Dependency 2015-01-13 20:38:01 -08:00