* canRez(Tmp)Certified() * CertifiedItem beginnings * Skeleton of verifyOwnerChallenge() * Controlled failure; updateLocation() skeletion * Controlled failure on checkout page with ctrl+f * Skeleton Purchases first-use tutorial * Initial progress on new setup * Security pic tip * Skeleton Certificate page * Updates to Certificate * General progress; setup is nearly complete * Better buttons; last step almost done * Initial progress on wallet home * Completed recent transactions * Security page * Scrollbar * Fix auth error text * PassphraseSelection * Change security pic * Minor layout changes; beginnings of emulated header * Various layout changes; wallet nav bar * Help screen * Quick onaccepted change * First pass at new purchases * Small style updates * Some error progress * Lightbox in purchases * Collapse other help answers when clicking on another * REZZED notif * Commerce Lightbox * Lots of new interactions in Purchases * Hook up 'view certificate' * Fix errors, fix close button on cert * Purchases timer; much faster filter * Add debugCheckout * Purchase updates * GlyphButton; separator; Checkout Success; Ledger fix; debug modes * Lock glyph below security pic should be white * Various fixes, round 1 * Circular mask * Passphrase change button fix; TextField error edge highlighting * Recent Activity fixes * Various changes * Standard Security Pic location * Color changes * Filter bar changes * Styling for multiple owned items * Minor language change * Header dropdown (harder than expected) * Small fixes * View backup instructions * marketplaces.js onCommerceScreen * Beginnign of new injection * Marketplace injection changes * Purchase button style changes * More button styling * MY PURCHASES button * marketplace onUsernameChanged * New help QA * Help text changes etc * Downscale security image, reducing filesize * Lots of bugfixes * Cleanup before PR * Only open cert during inspection if commerce switch is on * Help text changes * Purchase status incl. change to confirmed; Help text; Open Explorer to hifikey * Quick glyph change * New 'wallet not set up' flow for when entering Purchases or Checkout without set-up wallet |
||
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android | ||
assignment-client | ||
cmake | ||
domain-server | ||
gvr-interface | ||
ice-server | ||
interface | ||
libraries | ||
plugins | ||
script-archive | ||
scripts | ||
server-console | ||
tests | ||
tools | ||
unpublishedScripts | ||
.editorconfig | ||
.eslintrc.js | ||
.gitattributes | ||
.gitignore | ||
BUILD.md | ||
BUILD_ANDROID.md | ||
BUILD_LINUX.md | ||
BUILD_OSX.md | ||
BUILD_WIN.md | ||
CMakeGraphvizOptions.cmake | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
INSTALL.md | ||
LICENSE | ||
README.md |
High Fidelity (hifi) is an early-stage technology lab experimenting with Virtual Worlds and VR.
In this repository you'll find the source to many of the components in our alpha-stage virtual world. The project embraces distributed development and if you'd like to help, we'll pay you -- find out more at Worklist.net. If you find a small bug and have a fix, pull requests are welcome. If you'd like to get paid for your work, make sure you report the bug via a job on Worklist.net.
We're hiring! We're looking for skilled developers; send your resume to hiring@highfidelity.com
Chat with us
Come chat with us in our Gitter if you have any questions or just want to say hi!
Documentation
Documentation is available at docs.highfidelity.com, if something is missing, please suggest it via a new job on Worklist (add to the hifi-docs project).
There is also detailed documentation on our coding standards.
Build Instructions
All information required to build is found in the build guide.
Running Interface
When you launch interface, you will automatically connect to our default domain: "root.highfidelity.io".
If you don't see anything, make sure your preferences are pointing to root.highfidelity.io (set your domain via Cmnd+D/Cntrl+D), if you still have no luck it's possible our servers are simply down; if you're experiencing a major bug, let us know by adding an issue to this repository. Make sure to include details about your computer and how to reproduce the bug.
To move around in-world, use the arrow keys (and Shift + up/down to fly up or down) or W A S D, and E or C to fly up/down. All of the other possible options and features are available via menus in the Interface application.
Running your own servers
The assignment-client and domain-server are architectural components that will allow you to run the full stack of the virtual world.
In order to set up your own virtual world, you need to set up and run your own local "domain".
The domain-server gives a number different types of assignments to the assignment-client for different features: audio, avatars, voxels, particles, meta-voxels and models.
Follow the instructions in the build guide to build the various components.
From the domain-server build directory, launch a domain-server.
./domain-server
Then, run an assignment-client. The assignment-client uses localhost as its assignment-server and talks to it on port 40102 (the default domain-server port).
In a new Terminal window, run:
./assignment-client
Any target can be terminated with Ctrl-C (SIGINT) in the associated Terminal window.
This assignment-client will grab one assignment from the domain-server. You can tell the assignment-client what type you want it to be with the -t
option. You can also run an assignment-client that forks off n assignment-clients with the -n
option. The -min
and -max
options allow you to set a range of required assignment-clients, this allows you to have flexibility in the number of assignment-clients that are running. See --help
for more options.
./assignment-client --min 6 --max 20
To test things out you'll want to run the Interface client.
To access your local domain in Interface, open your Preferences -- on OS X this is available in the Interface menu, on Linux you'll find it in the File menu. Enter "localhost" in the "Domain server" field.
If everything worked you should see that you are connected to at least one server. Nice work!