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198 lines
No EOL
5.8 KiB
JavaScript
198 lines
No EOL
5.8 KiB
JavaScript
//
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// main.js
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//
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//
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// Created by James B. Pollack @imgntnon 9/26/2015
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// Copyright 2014 High Fidelity, Inc.
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//
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// Web app side of the App - contains GUI.
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// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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// todo: folders, color pickers, animation settings, scale gui width with window resizing
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//
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var PI = 3.141593,
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DEG_TO_RAD = PI / 180.0;
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function radiansToDegrees(radians) {
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return radians * (180 / PI)
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}
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//specify properties that are groups because we have to read them a little differently than single properties at the moment.
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var groups = [
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'accelerationSpread',
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'color',
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'colorSpread',
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'colorStart',
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'colorFinish',
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'emitAcceleration',
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'emitDimensions',
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'emitOrientation'
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]
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var ParticleExplorer = function() {
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this.animationIsPlaying = true;
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this.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
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this.lifespan = 5.0;
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this.visible = false;
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this.locked = false;
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this.lifetime = 3600 // 1 hour; just in case
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this.accelerationSpread_x = 0.1;
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this.accelerationSpread_y = 0.1;
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this.accelerationSpread_z = 0.1;
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this.alpha = 0.5;
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this.alphaStart = 1.0;
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this.alphaFinish = 0.1;
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this.color_red = 0;
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this.color_green = 0;
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this.color_blue = 0;
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this.colorSpread_red = 0;
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this.colorSpread_green = 0;
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this.colorSpread_blue = 0;
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this.colorStart_red = 0;
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this.colorStart_green = 0;
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this.colorStart_blue = 0;
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this.colorFinish_red = 0;
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this.colorFinish_green = 0;
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this.colorFinish_blue = 0;
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this.azimuthStart = -PI / 2.0;
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this.azimuthFinish = PI / 2.0;
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this.emitAcceleration_x = 0.01;
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this.emitAcceleration_y = 0.01;
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this.emitAcceleration_z = 0.01;
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this.emitDimensions_x = 0.01;
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this.emitDimensions_y = 0.01;
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this.emitDimensions_z = 0.01;
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this.emitOrientation_x = 0.01;
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this.emitOrientation_y = 0.01;
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this.emitOrientation_z = 0.01;
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this.emitOrientation_w = 0.01;
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this.emitRate = 0.1;
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this.emitSpeed = 0.1;
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this.polarStart = 0.01;
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this.polarFinish = 2.0 * DEG_TO_RAD;
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this.speedSpread = 0.1;
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this.radiusSpread = 0.035;
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this.radiusStart = 0.1;
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this.radiusFinish = 0.1;
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this.velocitySpread = 0.1;
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}
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//we need a way to keep track of our gui controllers
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var controllers = [];
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var particleExplorer;
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window.onload = function() {
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//instantiate our object
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particleExplorer = new ParticleExplorer();
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//whether or not to autoplace
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var gui = new dat.GUI({
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autoPlace: false
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});
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//if not autoplacing, put gui in a custom container
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if (gui.autoPlace === false) {
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var customContainer = document.getElementById('my-gui-container');
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customContainer.appendChild(gui.domElement);
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gui.width = 400;
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}
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//add save settings ability (try not to use localstorage)
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gui.remember(particleExplorer);
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//get object keys
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var particleKeys = _.keys(particleExplorer);
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//for each key...
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_.each(particleKeys, function(key) {
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//add this key as a controller to the gui
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var controller = gui.add(particleExplorer, key);
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// the call below is potentially expensive but will enable two way binding. needs testing to see how many it supports at once.
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//var controller = gui.add(particleExplorer, key).listen();
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var putInGroup = false;
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_.each(groups, function(group) {
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if (key.indexOf(group) > -1) {
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putInGroup = true;
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}
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})
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if (putInGroup === true) {
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controller.shouldGroup = true;
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} else {
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controller.shouldGroup = false;
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}
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//keep track of our controller
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controllers.push(controller);
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//hook into change events for this gui controller
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controller.onChange(function(value) {
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// Fires on every change, drag, keypress, etc.
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// writeDataToInterface(this.property, value, this.shouldGroup)
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});
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controller.onFinishChange(function(value) {
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// console.log('should group?', controller.shouldGroup)
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// Fires when a controller loses focus.
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writeDataToInterface(this.property, value, this.shouldGroup)
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});
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});
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};
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function writeDataToInterface(property, value, shouldGroup) {
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// console.log('property, value, shouldGroup',property, value, shouldGroup)
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var group = null;
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var groupProperty = null;
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var groupProperties = null;
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if (shouldGroup) {
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var separated = property.split("_");
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group = separated[0];
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groupProperty = separated[1];
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var groupProperties = {}
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groupProperties[group] = {};
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groupProperties[group][groupProperty] = value
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// console.log(groupProperties)
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}
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var data = {
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type: "particleExplorer_update",
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shouldGroup: shouldGroup,
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groupProperties: groupProperties,
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singleProperty: {}
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}
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data['singleProperty'][property] = value
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var stringifiedData = JSON.stringify(data)
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// console.log('stringifiedData',stringifiedData)
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if (typeof EventBridge !== 'undefined') {
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EventBridge.emitWebEvent(
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stringifiedData
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);
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}
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}
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function listenForSettingsUpdates() {
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if (typeof EventBridge !== 'undefined') {
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EventBridge.scriptEventReceived.connect(function(data) {
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data = JSON.parse(data);
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if (data.type === 'particleSettingsUpdate') {
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var particleSettings = data.particleSettings
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//parse the settings and change particle explorer, add .listen() to controllers
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}
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});
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}
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} |