overte/examples/particle_explorer/main.js
2015-09-26 14:10:30 -07:00

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5.8 KiB
JavaScript

//
// main.js
//
//
// Created by James B. Pollack @imgntnon 9/26/2015
// Copyright 2014 High Fidelity, Inc.
//
// Web app side of the App - contains GUI.
// Quickly edit the aesthetics of a particle system. This is an example of a new, easy way to do two way bindings between dynamically created GUI and in-world entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: folders, color pickers, animation settings, scale gui width with window resizing
//
var PI = 3.141593,
DEG_TO_RAD = PI / 180.0;
function radiansToDegrees(radians) {
return radians * (180 / PI)
}
//specify properties that are groups because we have to read them a little differently than single properties at the moment.
var groups = [
'accelerationSpread',
'color',
'colorSpread',
'colorStart',
'colorFinish',
'emitAcceleration',
'emitDimensions',
'emitOrientation'
]
var ParticleExplorer = function() {
this.animationIsPlaying = true;
this.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";
this.lifespan = 5.0;
this.visible = false;
this.locked = false;
this.lifetime = 3600 // 1 hour; just in case
this.accelerationSpread_x = 0.1;
this.accelerationSpread_y = 0.1;
this.accelerationSpread_z = 0.1;
this.alpha = 0.5;
this.alphaStart = 1.0;
this.alphaFinish = 0.1;
this.color_red = 0;
this.color_green = 0;
this.color_blue = 0;
this.colorSpread_red = 0;
this.colorSpread_green = 0;
this.colorSpread_blue = 0;
this.colorStart_red = 0;
this.colorStart_green = 0;
this.colorStart_blue = 0;
this.colorFinish_red = 0;
this.colorFinish_green = 0;
this.colorFinish_blue = 0;
this.azimuthStart = -PI / 2.0;
this.azimuthFinish = PI / 2.0;
this.emitAcceleration_x = 0.01;
this.emitAcceleration_y = 0.01;
this.emitAcceleration_z = 0.01;
this.emitDimensions_x = 0.01;
this.emitDimensions_y = 0.01;
this.emitDimensions_z = 0.01;
this.emitOrientation_x = 0.01;
this.emitOrientation_y = 0.01;
this.emitOrientation_z = 0.01;
this.emitOrientation_w = 0.01;
this.emitRate = 0.1;
this.emitSpeed = 0.1;
this.polarStart = 0.01;
this.polarFinish = 2.0 * DEG_TO_RAD;
this.speedSpread = 0.1;
this.radiusSpread = 0.035;
this.radiusStart = 0.1;
this.radiusFinish = 0.1;
this.velocitySpread = 0.1;
}
//we need a way to keep track of our gui controllers
var controllers = [];
var particleExplorer;
window.onload = function() {
//instantiate our object
particleExplorer = new ParticleExplorer();
//whether or not to autoplace
var gui = new dat.GUI({
autoPlace: false
});
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
gui.width = 400;
}
//add save settings ability (try not to use localstorage)
gui.remember(particleExplorer);
//get object keys
var particleKeys = _.keys(particleExplorer);
//for each key...
_.each(particleKeys, function(key) {
//add this key as a controller to the gui
var controller = gui.add(particleExplorer, key);
// the call below is potentially expensive but will enable two way binding. needs testing to see how many it supports at once.
//var controller = gui.add(particleExplorer, key).listen();
var putInGroup = false;
_.each(groups, function(group) {
if (key.indexOf(group) > -1) {
putInGroup = true;
}
})
if (putInGroup === true) {
controller.shouldGroup = true;
} else {
controller.shouldGroup = false;
}
//keep track of our controller
controllers.push(controller);
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
// writeDataToInterface(this.property, value, this.shouldGroup)
});
controller.onFinishChange(function(value) {
// console.log('should group?', controller.shouldGroup)
// Fires when a controller loses focus.
writeDataToInterface(this.property, value, this.shouldGroup)
});
});
};
function writeDataToInterface(property, value, shouldGroup) {
// console.log('property, value, shouldGroup',property, value, shouldGroup)
var group = null;
var groupProperty = null;
var groupProperties = null;
if (shouldGroup) {
var separated = property.split("_");
group = separated[0];
groupProperty = separated[1];
var groupProperties = {}
groupProperties[group] = {};
groupProperties[group][groupProperty] = value
// console.log(groupProperties)
}
var data = {
type: "particleExplorer_update",
shouldGroup: shouldGroup,
groupProperties: groupProperties,
singleProperty: {}
}
data['singleProperty'][property] = value
var stringifiedData = JSON.stringify(data)
// console.log('stringifiedData',stringifiedData)
if (typeof EventBridge !== 'undefined') {
EventBridge.emitWebEvent(
stringifiedData
);
}
}
function listenForSettingsUpdates() {
if (typeof EventBridge !== 'undefined') {
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
if (data.type === 'particleSettingsUpdate') {
var particleSettings = data.particleSettings
//parse the settings and change particle explorer, add .listen() to controllers
}
});
}
}