overte/libraries/script-engine/src/v8/ScriptEngineV8.h
2023-03-22 20:40:53 +01:00

255 lines
12 KiB
C++

//
// ScriptEngineV8.h
// libraries/script-engine/src/qtscript
//
// Created by Brad Hefta-Gaub on 12/14/13.
// Modified for V8 by dr Karol Suprynowicz on 2022/10/08
// Copyright 2013 High Fidelity, Inc.
// Copyright 2020 Vircadia contributors.
// Copyright 2022 Overte e.V.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
/// @addtogroup ScriptEngine
/// @{
#ifndef hifi_ScriptEngineV8_h
#define hifi_ScriptEngineV8_h
#include <memory>
#include <QtCore/QByteArray>
#include <QtCore/QHash>
#include <QtCore/QMetaEnum>
#include <QtCore/QMutex>
#include <QtCore/QObject>
#include <QtCore/QPointer>
#include <QtCore/QSharedPointer>
#include <QtCore/QString>
#include "libplatform/libplatform.h"
#include "v8.h"
#include "../ScriptEngine.h"
#include "../ScriptManager.h"
#include "V8Types.h"
#include "ArrayBufferClass.h"
class ScriptContextV8Wrapper;
class ScriptEngineV8;
class ScriptManager;
class ScriptObjectV8Proxy;
class ScriptMethodV8Proxy;
using ScriptContextQtPointer = std::shared_ptr<ScriptContextV8Wrapper>;
const double GARBAGE_COLLECTION_TIME_LIMIT_S = 1.0;
Q_DECLARE_METATYPE(ScriptEngine::FunctionSignature)
/// [V8] Implements ScriptEngine for V8 and translates calls for QScriptEngine
class ScriptEngineV8 final : public QObject, public ScriptEngine,
public std::enable_shared_from_this<ScriptEngineV8> {
Q_OBJECT
public: // construction
ScriptEngineV8(ScriptManager* scriptManager = nullptr);
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
// properly ensure they are only called on the correct thread
public: // ScriptEngine implementation
virtual void abortEvaluation() override;
virtual void clearExceptions() override;
virtual ScriptValue cloneUncaughtException(const QString& detail = QString()) override;
virtual ScriptContext* currentContext() const override;
Q_INVOKABLE virtual ScriptValue evaluate(const QString& program, const QString& fileName = QString()) override;
Q_INVOKABLE virtual ScriptValue evaluate(const ScriptProgramPointer& program) override;
Q_INVOKABLE virtual ScriptValue evaluateInClosure(const ScriptValue& locals, const ScriptProgramPointer& program) override;
virtual ScriptValue globalObject() const override;
virtual bool hasUncaughtException() const override;
virtual bool isEvaluating() const override;
//virtual ScriptValue lintScript(const QString& sourceCode, const QString& fileName, const int lineNumber = 1) override;
virtual ScriptValue checkScriptSyntax(ScriptProgramPointer program) override;
virtual ScriptValue makeError(const ScriptValue& other, const QString& type = "Error") override;
virtual ScriptManager* manager() const override;
// if there is a pending exception and we are at the top level (non-recursive) stack frame, this emits and resets it
virtual bool maybeEmitUncaughtException(const QString& debugHint = QString()) override;
virtual ScriptValue newArray(uint length = 0) override;
virtual ScriptValue newArrayBuffer(const QByteArray& message) override;
virtual ScriptValue newFunction(ScriptEngine::FunctionSignature fun, int length = 0) override;
virtual ScriptValue newObject() override;
//virtual ScriptValue newObject( v8::Local<v8::ObjectTemplate> );
virtual ScriptValue newMethod(QObject* object, V8ScriptValue lifetime,
const QList<QMetaMethod>& metas, int numMaxParams);
virtual ScriptProgramPointer newProgram(const QString& sourceCode, const QString& fileName) override;
virtual ScriptValue newQObject(QObject *object, ScriptEngine::ValueOwnership ownership = ScriptEngine::QtOwnership,
const ScriptEngine::QObjectWrapOptions& options = ScriptEngine::QObjectWrapOptions()) override;
virtual ScriptValue newValue(bool value) override;
virtual ScriptValue newValue(int value) override;
virtual ScriptValue newValue(uint value) override;
virtual ScriptValue newValue(double value) override;
virtual ScriptValue newValue(const QString& value) override;
virtual ScriptValue newValue(const QLatin1String& value) override;
virtual ScriptValue newValue(const char* value) override;
virtual ScriptValue newVariant(const QVariant& value) override;
virtual ScriptValue nullValue() override;
virtual bool raiseException(const ScriptValue& exception) override;
Q_INVOKABLE virtual void registerEnum(const QString& enumName, QMetaEnum newEnum) override;
Q_INVOKABLE virtual void registerFunction(const QString& name,
ScriptEngine::FunctionSignature fun,
int numArguments = -1) override;
Q_INVOKABLE virtual void registerFunction(const QString& parent,
const QString& name,
ScriptEngine::FunctionSignature fun,
int numArguments = -1) override;
Q_INVOKABLE virtual void registerGetterSetter(const QString& name,
ScriptEngine::FunctionSignature getter,
ScriptEngine::FunctionSignature setter,
const QString& parent = QString("")) override;
Q_INVOKABLE virtual void registerGlobalObject(const QString& name, QObject* object) override;
virtual void setDefaultPrototype(int metaTypeId, const ScriptValue& prototype) override;
virtual void setObjectName(const QString& name) override;
virtual bool setProperty(const char* name, const QVariant& value) override;
virtual void setProcessEventsInterval(int interval) override;
virtual QThread* thread() const override;
virtual void setThread(QThread* thread) override;
Q_INVOKABLE virtual void enterIsolateOnThisThread() override;
virtual ScriptValue undefinedValue() override;
virtual ScriptValue uncaughtException() const override;
virtual QStringList uncaughtExceptionBacktrace() const override;
virtual int uncaughtExceptionLineNumber() const override;
virtual void updateMemoryCost(const qint64& deltaSize) override;
virtual void requestCollectGarbage() override { while(!_v8Isolate->IdleNotificationDeadline(getV8Platform()->MonotonicallyIncreasingTime() + GARBAGE_COLLECTION_TIME_LIMIT_S)) {}; }
virtual void compileTest() override;
// helper to detect and log warnings when other code invokes QScriptEngine/BaseScriptEngine in thread-unsafe ways
inline bool IS_THREADSAFE_INVOCATION(const QString& method) { return ScriptEngine::IS_THREADSAFE_INVOCATION(method); }
protected: // brought over from BaseScriptEngine
V8ScriptValue makeError(const V8ScriptValue& other, const QString& type = "Error");
// if the currentContext() is valid then throw the passed exception; otherwise, immediately emit it.
// note: this is used in cases where C++ code might call into JS API methods directly
bool raiseException(const V8ScriptValue& exception);
// helper to detect and log warnings when other code invokes QScriptEngine/BaseScriptEngine in thread-unsafe ways
static bool IS_THREADSAFE_INVOCATION(const QThread* thread, const QString& method);
public: // public non-interface methods for other QtScript-specific classes to use
/*typedef V8ScriptValue (*FunctionSignature)(v8::Local<v8::Context>, ScriptEngineV8 *);
typedef V8ScriptValue (*FunctionWithArgSignature)(v8::Local<v8::Context>, ScriptEngineV8 *, void *);
/// registers a global getter/setter
Q_INVOKABLE void registerGetterSetter(const QString& name, FunctionSignature getter,
FunctionSignature setter, const QString& parent = QString(""));
/// register a global function
Q_INVOKABLE void registerFunction(const QString& name, FunctionSignature fun, int numArguments = -1);
/// register a function as a method on a previously registered global object
Q_INVOKABLE void registerFunction(const QString& parent, const QString& name, FunctionSignature fun,
int numArguments = -1);*/
/// registers a global object by name
Q_INVOKABLE void registerValue(const QString& valueName, V8ScriptValue value);
// NOTE - this is used by the TypedArray implementation. we need to review this for thread safety
// V8TODO
//inline ArrayBufferClass* getArrayBufferClass() { return _arrayBufferClass; }
public: // not for public use, but I don't like how Qt strings this along with private friend functions
virtual ScriptValue create(int type, const void* ptr) override;
virtual QVariant convert(const ScriptValue& value, int typeId) override;
virtual void registerCustomType(int type, ScriptEngine::MarshalFunction marshalFunc,
ScriptEngine::DemarshalFunction demarshalFunc) override;
int computeCastPenalty(const V8ScriptValue& val, int destTypeId);
bool castValueToVariant(const V8ScriptValue& val, QVariant& dest, int destTypeId);
V8ScriptValue castVariantToValue(const QVariant& val);
static QString valueType(const V8ScriptValue& val);
v8::Isolate* getIsolate() {return _v8Isolate;}
v8::Local<v8::Context> getContext() {
v8::EscapableHandleScope handleScope(_v8Isolate);
return handleScope.Escape(_v8Context.Get(_v8Isolate));
}
const v8::Local<v8::Context> getConstContext() const {
v8::EscapableHandleScope handleScope(_v8Isolate);
return handleScope.Escape(_v8Context.Get(_v8Isolate));
}
using ObjectWrapperMap = QMap<QObject*, QWeakPointer<ScriptObjectV8Proxy>>;
mutable QMutex _qobjectWrapperMapProtect;
ObjectWrapperMap _qobjectWrapperMap;
// Second map, from which wrappers are removed by script engine upon deletion
// V8TODO add a V8 callback that removes pointer from the map so that it gets deleted
QMap<QObject*, QSharedPointer<ScriptObjectV8Proxy>> _qobjectWrapperMapV8;
protected:
// like `newFunction`, but allows mapping inline C++ lambdas with captures as callable V8ScriptValues
// even though the context/engine parameters are redundant in most cases, the function signature matches `newFunction`
// anyway so that newLambdaFunction can be used to rapidly prototype / test utility APIs and then if becoming
// permanent more easily promoted into regular static newFunction scenarios.
ScriptValue newLambdaFunction(std::function<V8ScriptValue(V8ScriptContext* context, ScriptEngineV8* engine)> operation,
const V8ScriptValue& data,
const ValueOwnership& ownership = AutoOwnership);
void registerSystemTypes();
protected:
static QMutex _v8InitMutex;
static std::once_flag _v8InitOnceFlag;
static v8::Platform* getV8Platform();
QString formatErrorMessageFromTryCatch(v8::TryCatch &tryCatch);
v8::Isolate* _v8Isolate;
v8::UniquePersistent<v8::Context> _v8Context;
struct CustomMarshal {
ScriptEngine::MarshalFunction marshalFunc;
ScriptEngine::DemarshalFunction demarshalFunc;
};
using CustomMarshalMap = QHash<int, CustomMarshal>;
using CustomPrototypeMap = QHash<int, V8ScriptValue>;
QPointer<ScriptManager> _scriptManager;
mutable QReadWriteLock _customTypeProtect { QReadWriteLock::Recursive };
CustomMarshalMap _customTypes;
CustomPrototypeMap _customPrototypes;
ScriptValue _nullValue;
ScriptValue _undefinedValue;
mutable ScriptContextQtPointer _currContext;
//QThread *_currentThread;
std::unique_ptr<v8::Locker> _v8Locker;
//V8TODO
//ArrayBufferClass* _arrayBufferClass;
bool _isEvaluating;
};
// Lambda helps create callable V8ScriptValues out of std::functions:
// (just meant for use from within the script engine itself)
class Lambda : public QObject {
Q_OBJECT
public:
Lambda(ScriptEngineV8* engine,
std::function<V8ScriptValue(V8ScriptContext* context, ScriptEngineV8* engine)> operation,
V8ScriptValue data);
~Lambda();
public slots:
V8ScriptValue call();
QString toString() const;
private:
ScriptEngineV8* _engine;
std::function<V8ScriptValue(V8ScriptContext* context, ScriptEngineV8* engine)> _operation;
V8ScriptValue _data;
};
#endif // hifi_ScriptEngineV8_h
/// @}