overte/libraries/animation/src
2015-08-31 11:01:15 -07:00
..
AnimationCache.cpp Removed redundant ends with ‘fbx’ check. 2015-08-21 22:11:53 -07:00
AnimationCache.h Fix for animation resources 2015-08-21 16:09:06 -07:00
AnimationHandle.cpp Fix for animation resources 2015-08-21 16:09:06 -07:00
AnimationHandle.h const methods. 2015-08-05 10:51:26 -07:00
AnimationLogging.cpp Add logging. 2015-07-24 22:01:55 -07:00
AnimationLogging.h Add logging. 2015-07-24 22:01:55 -07:00
AnimationLoop.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationLoop.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.cpp Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimationObject.h Bring animation file headers up to date. 2015-07-23 15:08:22 -07:00
AnimBlendLinear.cpp Added basic interpolation support to AnimStateMachine 2015-08-27 21:26:31 -07:00
AnimBlendLinear.h Added support for setting Variants in the json file. 2015-08-25 20:57:01 -07:00
AnimClip.cpp Take timeScale into account during interps & setCurrentFrame() 2015-08-31 11:01:15 -07:00
AnimClip.h Added support for setting Variants in the json file. 2015-08-25 20:57:01 -07:00
AnimNode.h Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader. 2015-08-28 17:16:32 -07:00
AnimNodeLoader.cpp Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader. 2015-08-28 17:16:32 -07:00
AnimNodeLoader.h Added network resource download support to AnimNodeLoader. 2015-08-24 19:00:12 -07:00
AnimOverlay.cpp Added basic interpolation support to AnimStateMachine 2015-08-27 21:26:31 -07:00
AnimOverlay.h Added support for setting Variants in the json file. 2015-08-25 20:57:01 -07:00
AnimSkeleton.cpp Better AnimDebugDraw rendering 2015-08-26 16:42:08 -07:00
AnimSkeleton.h Initial version of AnimStateMachine. 2015-08-27 20:41:53 -07:00
AnimStateMachine.cpp Added basic interpolation support to AnimStateMachine 2015-08-27 21:26:31 -07:00
AnimStateMachine.h Added basic interpolation support to AnimStateMachine 2015-08-27 21:26:31 -07:00
AnimUtil.cpp Added AnimOverlay node, moved blend sub-routine into AnimUtil. 2015-08-05 17:05:53 -07:00
AnimUtil.h Added AnimOverlay node, moved blend sub-routine into AnimUtil. 2015-08-05 17:05:53 -07:00
AnimVariant.h Initial version of AnimStateMachine. 2015-08-27 20:41:53 -07:00
AvatarRig.cpp JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx. 2015-08-06 16:54:09 -07:00
AvatarRig.h move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
ElbowConstraint.cpp fix bug in ElbowConstraint::apply() 2015-08-12 13:34:23 -07:00
ElbowConstraint.h add RotationConstraint and friends 2015-08-10 14:48:22 -07:00
EntityRig.cpp JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx. 2015-08-06 16:54:09 -07:00
EntityRig.h move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
JointState.cpp Merge branch 'master' of https://github.com/highfidelity/hifi into RenderableModelEntityItemOptimization 2015-08-10 09:59:45 -07:00
JointState.h Fixing problems reported by static analysis tool 2015-08-25 19:18:55 -07:00
Rig.cpp Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations. 2015-08-27 12:25:40 -07:00
Rig.h Synchronize eye joint and debugging vectors when the other avatar is looking at me. 2015-08-14 16:47:34 -07:00
RotationConstraint.h fix typo 2015-08-10 15:11:00 -07:00
SwingTwistConstraint.cpp remove more std::max/min favor of glm utilities 2015-08-11 08:17:54 -07:00
SwingTwistConstraint.h add RotationConstraint and friends 2015-08-10 14:48:22 -07:00