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AnimationCache.cpp
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Removed redundant ends with ‘fbx’ check.
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2015-08-21 22:11:53 -07:00 |
AnimationCache.h
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Fix for animation resources
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2015-08-21 16:09:06 -07:00 |
AnimationHandle.cpp
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Fix for animation resources
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2015-08-21 16:09:06 -07:00 |
AnimationHandle.h
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const methods.
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2015-08-05 10:51:26 -07:00 |
AnimationLogging.cpp
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Add logging.
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2015-07-24 22:01:55 -07:00 |
AnimationLogging.h
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Add logging.
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2015-07-24 22:01:55 -07:00 |
AnimationLoop.cpp
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
AnimationLoop.h
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
AnimationObject.cpp
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
AnimationObject.h
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Bring animation file headers up to date.
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2015-07-23 15:08:22 -07:00 |
AnimBlendLinear.cpp
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Added basic interpolation support to AnimStateMachine
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2015-08-27 21:26:31 -07:00 |
AnimBlendLinear.h
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Added support for setting Variants in the json file.
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2015-08-25 20:57:01 -07:00 |
AnimClip.cpp
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Take timeScale into account during interps & setCurrentFrame()
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2015-08-31 11:01:15 -07:00 |
AnimClip.h
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Added support for setting Variants in the json file.
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2015-08-25 20:57:01 -07:00 |
AnimNode.h
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Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
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2015-08-28 17:16:32 -07:00 |
AnimNodeLoader.cpp
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Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
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2015-08-28 17:16:32 -07:00 |
AnimNodeLoader.h
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Added network resource download support to AnimNodeLoader.
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2015-08-24 19:00:12 -07:00 |
AnimOverlay.cpp
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Added basic interpolation support to AnimStateMachine
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2015-08-27 21:26:31 -07:00 |
AnimOverlay.h
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Added support for setting Variants in the json file.
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2015-08-25 20:57:01 -07:00 |
AnimSkeleton.cpp
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Better AnimDebugDraw rendering
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2015-08-26 16:42:08 -07:00 |
AnimSkeleton.h
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Initial version of AnimStateMachine.
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2015-08-27 20:41:53 -07:00 |
AnimStateMachine.cpp
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Added basic interpolation support to AnimStateMachine
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2015-08-27 21:26:31 -07:00 |
AnimStateMachine.h
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Added basic interpolation support to AnimStateMachine
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2015-08-27 21:26:31 -07:00 |
AnimUtil.cpp
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Added AnimOverlay node, moved blend sub-routine into AnimUtil.
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2015-08-05 17:05:53 -07:00 |
AnimUtil.h
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Added AnimOverlay node, moved blend sub-routine into AnimUtil.
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2015-08-05 17:05:53 -07:00 |
AnimVariant.h
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Initial version of AnimStateMachine.
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2015-08-27 20:41:53 -07:00 |
AvatarRig.cpp
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JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
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2015-08-06 16:54:09 -07:00 |
AvatarRig.h
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move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
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2015-07-30 18:39:01 -07:00 |
ElbowConstraint.cpp
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fix bug in ElbowConstraint::apply()
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2015-08-12 13:34:23 -07:00 |
ElbowConstraint.h
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add RotationConstraint and friends
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2015-08-10 14:48:22 -07:00 |
EntityRig.cpp
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JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
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2015-08-06 16:54:09 -07:00 |
EntityRig.h
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move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
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2015-07-30 18:39:01 -07:00 |
JointState.cpp
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Merge branch 'master' of https://github.com/highfidelity/hifi into RenderableModelEntityItemOptimization
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2015-08-10 09:59:45 -07:00 |
JointState.h
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Fixing problems reported by static analysis tool
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2015-08-25 19:18:55 -07:00 |
Rig.cpp
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Enable Rig Animations is now a developer menu item (rather than requiring javascript to set). Also turning it off resets you to bind pose and deliberately throws away old animations.
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2015-08-27 12:25:40 -07:00 |
Rig.h
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Synchronize eye joint and debugging vectors when the other avatar is looking at me.
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2015-08-14 16:47:34 -07:00 |
RotationConstraint.h
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fix typo
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2015-08-10 15:11:00 -07:00 |
SwingTwistConstraint.cpp
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remove more std::max/min favor of glm utilities
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2015-08-11 08:17:54 -07:00 |
SwingTwistConstraint.h
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add RotationConstraint and friends
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2015-08-10 14:48:22 -07:00 |