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35 lines
850 B
Text
35 lines
850 B
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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//
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// deferred_light.vert
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// vertex shader
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//
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// Created by Sam Gateau on 6/16/16.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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out vec2 _texCoord0;
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uniform vec4 texcoordFrameTransform;
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void main(void) {
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const float depth = 1.0;
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const vec4 UNIT_QUAD[4] = vec4[4](
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vec4(-1.0, -1.0, depth, 1.0),
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vec4(1.0, -1.0, depth, 1.0),
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vec4(-1.0, 1.0, depth, 1.0),
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vec4(1.0, 1.0, depth, 1.0)
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);
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vec4 pos = UNIT_QUAD[gl_VertexID];
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_texCoord0 = (pos.xy + 1) * 0.5;
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_texCoord0 *= texcoordFrameTransform.zw;
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_texCoord0 += texcoordFrameTransform.xy;
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gl_Position = pos;
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}
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