overte/examples/playChess.js
2014-11-12 15:34:14 -08:00

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8.7 KiB
JavaScript

//
// playChess.js
// examples
//
// Created by Clement Brisset on 11/08/2014
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
// Script namespace
var extraDebug = extraDebug || true;
var ChessGame = ChessGame || {
BOARD_SIZE: 8,
MAX_PLAYERS: 2,
ROWS: ['1', '2', '3', '4', '5', '6', '7', '8'],
COLUMNS: ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'],
whitesTileColor: { red: 250, green: 195, blue: 135 },
blacksTileColor: { red: 190, green: 115, blue: 50 },
board: null,
boardURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Board.fbx",
boardDimensions: { x: 773.191, y: 20.010, z: 773.191 },
sizeFactor: 1.0 / 773.191,
pieces: {
all: new Array(),
king: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/King_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/King_Black.fbx",
dimensions: { x: 110.496, y: 306.713, z: 110.496 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0)
},
queen: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Queen_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Queen_Black.fbx",
dimensions: { x: 110.496, y: 257.459, z: 110.496 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0)
},
bishop: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Bishop_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Bishop_Black.fbx",
dimensions: { x: 102.002, y: 213.941, z: 102.002 },
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
white: [],
black: []
},
knight: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Knight_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Knight_Black.fbx",
dimensions: { x: 95.602, y: 186.939, z: 95.602 },
rotation: Quat.fromPitchYawRollDegrees(0, 180, 0),
white: [],
black: []
},
rook: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Rook_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Rook_Black.fbx",
dimensions: { x: 101.024, y: 167.523, z: 101.024 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
white: [],
black: []
},
pawn: {
whiteURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Pawn_White.fbx",
blackURL: "https://s3.amazonaws.com/hifi-public/models/props/chess/Pawn_Black.fbx",
dimensions: { x: 93.317, y: 138.747, z: 93.317 },
rotation: Quat.fromPitchYawRollDegrees(0, 0, 0),
white: [],
black: []
}
}
};
// Board class
ChessGame.Board = (function(position, size) {
this.tileSize = size / 10.0;
this.dimensions = Vec3.multiply(ChessGame.sizeFactor * size,
ChessGame.boardDimensions);
this.position = Vec3.sum(position, Vec3.multiply(0.5, this.dimensions));
this.entity = null;
});
// Returns tile position
ChessGame.Board.prototype.tilePosition = function(i, j) {
return { x: this.position.x + (i - 5.0 + 0.5) * this.tileSize,
y: this.position.y + this.dimensions.y / 2.0,
z: this.position.z + (j - 5.0 + 0.5) * this.tileSize };
}
// Checks the color of the tile
ChessGame.Board.prototype.isWhite = function(x, y) {
return (x + y) % 2 != 0;
}
// Spawns the board using entities
ChessGame.Board.prototype.spawn = function() {
if (extraDebug) {
print("Spawning board...");
}
this.entity = Entities.addEntity({
type: "Model",
modelURL: ChessGame.boardURL,
position: this.position,
dimensions: this.dimensions
});
print("Board spawned");
}
// Cleans up the entities of the board
ChessGame.Board.prototype.cleanup = function() {
if (extraDebug) {
print("Cleaning up board...");
}
Entities.deleteEntity(this.entity);
print("Board cleaned up");
}
// Piece class
ChessGame.Piece = (function(position, size, url, rotation) {
this.size = size;
this.position = position;
this.position.y += this.size.y / 2.0;
this.entityProperties = {
type: "Model",
position: this.position,
rotation: rotation,
dimensions: this.size,
modelURL: url,
//script: "https://s3-us-west-1.amazonaws.com/highfidelity-dev/scripts/chessPiece.js"
script: "file:/Users/clement/hifi/examples/entityScripts/chessPiece.js"
}
this.entity = null;
});
// Spawns the piece
ChessGame.Piece.prototype.spawn = function() {
this.entity = Entities.addEntity(this.entityProperties);
}
// Updates the metadata stored by the piece
ChessGame.Piece.prototype.updateMetaData = function(metaDataString) {
Entities.editEntity(this.entity, { animationURL: metaDataString });
}
// Cleans up the piece
ChessGame.Piece.prototype.cleanup = function() {
Entities.deleteEntity(this.entity);
}
ChessGame.makePiece = function(properties, i, j, isWhite) {
var url = (isWhite) ? properties.whiteURL : properties.blackURL;
var size = Vec3.multiply(0.5 * ChessGame.sizeFactor, properties.dimensions);
var rotation = (isWhite) ? properties.rotation
: Quat.multiply(Quat.fromPitchYawRollDegrees(0, 180, 0),
properties.rotation);
var position = ChessGame.board.tilePosition(i, j);
var piece = new ChessGame.Piece(position, size, url, rotation);
piece.spawn();
ChessGame.pieces.all.push(piece);
return piece;
}
// Player class
ChessGame.Player = (function() {
});
ChessGame.update = function() {
}
ChessGame.buildMetaDataString = function() {
var metadataObject = {
board: {
position: ChessGame.board.position,
size: ChessGame.board.size
}
};
return JSON.stringify(metadataObject);
}
ChessGame.buildBoard = function() {
// Setup board
ChessGame.board = new ChessGame.Board({ x: 1, y: 1, z: 1 }, 1);
ChessGame.board.spawn();
// Setup white pieces
// King
var piece = ChessGame.makePiece(ChessGame.pieces.king, 1, 4, true);
ChessGame.pieces.king.white = piece;
// Queen
piece = ChessGame.makePiece(ChessGame.pieces.queen, 1, 5, true);
ChessGame.pieces.queen.white = piece;
// Bishop
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 1, 3, true);
ChessGame.pieces.bishop.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 1, 6, true);
ChessGame.pieces.bishop.white.push(piece);
// Knight
piece = ChessGame.makePiece(ChessGame.pieces.knight, 1, 2, true);
ChessGame.pieces.knight.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.knight, 1, 7, true);
ChessGame.pieces.knight.white.push(piece);
// Rook
piece = ChessGame.makePiece(ChessGame.pieces.rook, 1, 1, true);
ChessGame.pieces.rook.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.rook, 1, 8, true);
ChessGame.pieces.rook.white.push(piece);
for(var j = 1; j <= ChessGame.BOARD_SIZE; j++) {
piece = ChessGame.makePiece(ChessGame.pieces.pawn, 2, j, true);
ChessGame.pieces.pawn.white.push(piece);
}
// Setup black pieces
// King
var piece = ChessGame.makePiece(ChessGame.pieces.king, 8, 4, false);
ChessGame.pieces.king.white = piece;
// Queen
piece = ChessGame.makePiece(ChessGame.pieces.queen, 8, 5, false);
ChessGame.pieces.queen.white = piece;
// Bishop
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 8, 3, false);
ChessGame.pieces.bishop.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.bishop, 8, 6, false);
ChessGame.pieces.bishop.white.push(piece);
// Knight
piece = ChessGame.makePiece(ChessGame.pieces.knight, 8, 2, false);
ChessGame.pieces.knight.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.knight, 8, 7, false);
ChessGame.pieces.knight.white.push(piece);
// Rook
piece = ChessGame.makePiece(ChessGame.pieces.rook, 8, 1, false);
ChessGame.pieces.rook.white.push(piece);
piece = ChessGame.makePiece(ChessGame.pieces.rook, 8, 8, false);
ChessGame.pieces.rook.white.push(piece);
for(var j = 1; j <= ChessGame.BOARD_SIZE; j++) {
piece = ChessGame.makePiece(ChessGame.pieces.pawn, 7, j, false);
ChessGame.pieces.pawn.black.push(piece);
}
}
ChessGame.scriptStarting = function() {
print("playChess.js started");
ChessGame.buildBoard();
}
ChessGame.scriptEnding = function() {
// Cleaning up board
ChessGame.board.cleanup();
delete ChessGame.board;
// Cleaning up pieces
for(var i in ChessGame.pieces.all) {
ChessGame.pieces.all[i].cleanup();
}
delete ChessGame.pieces;
print("playChess.js finished");
}
Script.update.connect(ChessGame.update)
Script.scriptEnding.connect(ChessGame.scriptEnding);
ChessGame.scriptStarting();