overte/cmake/compiler.cmake
Julian Groß 646c72852a Remove old C++ standard code, as we already tell CMake to *require* C++14.
Xcode only supports libc++ and gnu++, both of which we support, so there is no need to specify libc++ either.
2025-04-14 15:36:56 +02:00

85 lines
3.5 KiB
CMake

set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DDEBUG")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if (NOT "${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
message( FATAL_ERROR "Only 64 bit builds supported." )
endif()
if (WIN32)
add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS)
if (NOT WINDOW_SDK_PATH)
set(DEBUG_DISCOVERED_SDK_PATH TRUE)
endif()
# sets path for Microsoft SDKs
# if you get build error about missing 'glu32' this path is likely wrong
if (MSVC_VERSION GREATER_EQUAL 1910) # VS 2017
set(WINDOW_SDK_PATH "C:/Program Files (x86)/Windows Kits/10/Lib/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/x64" CACHE PATH "Windows SDK PATH")
else()
message( FATAL_ERROR "Visual Studio 2017 or higher required." )
endif()
if (DEBUG_DISCOVERED_SDK_PATH)
message(STATUS "The discovered Windows SDK path is ${WINDOW_SDK_PATH}")
endif ()
list(APPEND CMAKE_PREFIX_PATH "${WINDOW_SDK_PATH}")
# /wd4351 disables warning C4351: new behavior: elements of array will be default initialized
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP${HIFI_MAX_BUILD_CORES} /wd4351")
# /LARGEADDRESSAWARE enables 32-bit apps to use more than 2GB of memory.
# Caveats: http://stackoverflow.com/questions/2288728/drawbacks-of-using-largeaddressaware-for-32-bit-windows-executables
# TODO: Remove when building 64-bit.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /LARGEADDRESSAWARE")
# always produce symbols as PDB files
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /Zi")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG /OPT:REF /OPT:ICF")
else ()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -fno-strict-aliasing -Wno-unused-parameter")
if (CMAKE_CXX_COMPILER_ID MATCHES "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ggdb -Woverloaded-virtual -Wdouble-promotion -Wsuggest-override")
endif ()
endif()
if ((APPLE) AND (CMAKE_GENERATOR STREQUAL "Xcode"))
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g")
set(CMAKE_XCODE_ATTRIBUTE_GCC_GENERATE_DEBUGGING_SYMBOLS[variant=Release] "YES")
set(CMAKE_XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT[variant=Release] "dwarf-with-dsym")
set(CMAKE_XCODE_ATTRIBUTE_DEPLOYMENT_POSTPROCESSING[variant=Release] "YES")
endif()
if (NOT ANDROID_LIB_DIR)
set(ANDROID_LIB_DIR $ENV{ANDROID_LIB_DIR})
endif ()
if (APPLE)
exec_program(sw_vers ARGS -productVersion OUTPUT_VARIABLE OSX_VERSION)
string(REGEX MATCH "^[0-9]+\\.[0-9]+" OSX_VERSION ${OSX_VERSION})
message(STATUS "Detected OS X version = ${OSX_VERSION}")
message(STATUS "OS X deployment target = ${CMAKE_OSX_DEPLOYMENT_TARGET}")
set(OSX_SDK "${OSX_VERSION}" CACHE STRING "OS X SDK version to look for inside Xcode bundle or at OSX_SDK_PATH")
# find the SDK path for the desired SDK
find_path(
_OSX_DESIRED_SDK_PATH
NAME MacOSX${OSX_SDK}.sdk
HINTS ${OSX_SDK_PATH}
PATHS /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
/Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/
)
if (NOT _OSX_DESIRED_SDK_PATH)
message(STATUS "Could not find OS X ${OSX_SDK} SDK. Will fall back to default. If you want a specific SDK, please pass OSX_SDK and optionally OSX_SDK_PATH to CMake.")
else ()
message(STATUS "Found OS X ${OSX_SDK} SDK at ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk")
# set that as the SDK to use
set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX${OSX_SDK}.sdk)
endif ()
endif ()
message("CXXFLAGS: ${CXXFLAGS}")