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renderer
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Now that we have a Qt context, we can use their shader classes. However, we
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2013-05-15 13:27:37 -07:00 |
starfield
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Fix for starfield rendering on Oculus: put inter-pupil translation in
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2013-05-23 15:35:41 -07:00 |
ui
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Merge pull request #352 from tschw/master
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2013-05-21 22:10:10 -07:00 |
Application.cpp
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Working on avatar voxels.
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2013-05-31 14:52:29 -07:00 |
Application.h
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Working on avatar voxels.
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2013-05-31 14:52:29 -07:00 |
Audio.cpp
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CR fixes
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2013-05-29 11:42:10 -07:00 |
Audio.h
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make audio echo a menu option instead of forcing with mirror
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2013-05-29 11:35:32 -07:00 |
Avatar.cpp
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
Avatar.h
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
AvatarTouch.cpp
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Formatting.
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2013-05-30 10:23:19 -07:00 |
AvatarTouch.h
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Formatting.
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2013-05-30 10:23:19 -07:00 |
AvatarVoxelSystem.cpp
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
AvatarVoxelSystem.h
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
Balls.cpp
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Fixing spacing nits in balls class
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2013-04-26 10:21:17 -07:00 |
Balls.h
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Added balls class
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2013-04-26 09:59:50 -07:00 |
Camera.cpp
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More reformatting.
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2013-05-30 10:33:45 -07:00 |
Camera.h
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Removed remaining Orientation bits (and class itself), enforce limits on
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2013-05-30 15:15:12 -07:00 |
Environment.cpp
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Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks.
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2013-05-31 14:02:20 -07:00 |
Environment.h
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Fixed threading issue with Environment, more work on avatar righting.
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2013-05-22 14:43:25 -07:00 |
HandControl.cpp
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
HandControl.h
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cleaned up copyright header notifications in several files
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2013-05-16 12:06:36 -07:00 |
Head.cpp
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Revert to simply adding the Eulers.
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2013-05-30 15:48:00 -07:00 |
Head.h
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Revert to simply adding the Eulers.
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2013-05-30 15:48:00 -07:00 |
LogDisplay.cpp
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Turned log off by default
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2013-05-22 13:46:39 -07:00 |
LogDisplay.h
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Fix for default environment, better capsule placement.
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2013-05-22 10:53:58 -07:00 |
main.cpp
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Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time).
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2013-05-22 10:53:35 -04:00 |
OculusManager.cpp
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Fixed Linux build error and a warning on call to Avatar.simulate, moved grid
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2013-05-27 14:46:16 -07:00 |
OculusManager.h
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add a yaw offset to the oculus so it can pull body
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2013-05-24 15:23:25 -07:00 |
Oscilloscope.cpp
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
Oscilloscope.h
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fixes improper merge / changes
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2013-05-20 23:37:06 +02:00 |
PairingHandler.cpp
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add threaded injection of audio via audio injector class
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2013-05-15 16:10:59 -07:00 |
PairingHandler.h
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add a PairingHandler to send pair requests to the pairing server
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2013-05-13 17:34:34 -07:00 |
SerialInterface.cpp
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
SerialInterface.h
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Long term averaging of the gyros for better stability
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2013-05-24 11:33:00 -07:00 |
Skeleton.cpp
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added Skeleton class (to be completed soon)
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2013-05-27 18:55:23 -07:00 |
Skeleton.h
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added Skeleton class (to be completed soon)
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2013-05-27 18:55:23 -07:00 |
Stars.cpp
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adjusts names
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2013-05-19 13:01:57 +02:00 |
Stars.h
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puts member variables last but first
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2013-05-19 13:23:04 +02:00 |
Transmitter.cpp
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Added check for lost transmitter
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2013-05-30 16:19:07 -07:00 |
Transmitter.h
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Added check for lost transmitter
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2013-05-30 16:19:07 -07:00 |
Util.cpp
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Removed remaining Orientation bits (and class itself), enforce limits on
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2013-05-30 15:15:12 -07:00 |
Util.h
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Removed remaining Orientation bits (and class itself), enforce limits on
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2013-05-30 15:15:12 -07:00 |
VoxelSystem.cpp
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
VoxelSystem.h
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Working on avatar voxel system.
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2013-05-31 17:55:30 -07:00 |
world.h
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Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks.
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2013-05-31 14:02:20 -07:00 |