overte/interface/src
2013-05-31 17:55:30 -07:00
..
renderer Now that we have a Qt context, we can use their shader classes. However, we 2013-05-15 13:27:37 -07:00
starfield Fix for starfield rendering on Oculus: put inter-pupil translation in 2013-05-23 15:35:41 -07:00
ui Merge pull request #352 from tschw/master 2013-05-21 22:10:10 -07:00
Application.cpp Working on avatar voxels. 2013-05-31 14:52:29 -07:00
Application.h Working on avatar voxels. 2013-05-31 14:52:29 -07:00
Audio.cpp CR fixes 2013-05-29 11:42:10 -07:00
Audio.h make audio echo a menu option instead of forcing with mirror 2013-05-29 11:35:32 -07:00
Avatar.cpp Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
Avatar.h Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
AvatarTouch.cpp Formatting. 2013-05-30 10:23:19 -07:00
AvatarTouch.h Formatting. 2013-05-30 10:23:19 -07:00
AvatarVoxelSystem.cpp Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
AvatarVoxelSystem.h Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
Balls.cpp Fixing spacing nits in balls class 2013-04-26 10:21:17 -07:00
Balls.h Added balls class 2013-04-26 09:59:50 -07:00
Camera.cpp More reformatting. 2013-05-30 10:33:45 -07:00
Camera.h Removed remaining Orientation bits (and class itself), enforce limits on 2013-05-30 15:15:12 -07:00
Environment.cpp Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks. 2013-05-31 14:02:20 -07:00
Environment.h Fixed threading issue with Environment, more work on avatar righting. 2013-05-22 14:43:25 -07:00
HandControl.cpp cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
HandControl.h cleaned up copyright header notifications in several files 2013-05-16 12:06:36 -07:00
Head.cpp Revert to simply adding the Eulers. 2013-05-30 15:48:00 -07:00
Head.h Revert to simply adding the Eulers. 2013-05-30 15:48:00 -07:00
LogDisplay.cpp Turned log off by default 2013-05-22 13:46:39 -07:00
LogDisplay.h Fix for default environment, better capsule placement. 2013-05-22 10:53:58 -07:00
main.cpp Refactor startup timing a little by getting the current time the moment the application enters its main function, then passing that to Application's constructor. Also fix the titlebar bug by setting the title bar at the end of initializeGL() instead of at the end of the first frame (which would actually further the inaccuracy of the startup time). 2013-05-22 10:53:35 -04:00
OculusManager.cpp Fixed Linux build error and a warning on call to Avatar.simulate, moved grid 2013-05-27 14:46:16 -07:00
OculusManager.h add a yaw offset to the oculus so it can pull body 2013-05-24 15:23:25 -07:00
Oscilloscope.cpp fixes improper merge / changes 2013-05-20 23:37:06 +02:00
Oscilloscope.h fixes improper merge / changes 2013-05-20 23:37:06 +02:00
PairingHandler.cpp add threaded injection of audio via audio injector class 2013-05-15 16:10:59 -07:00
PairingHandler.h add a PairingHandler to send pair requests to the pairing server 2013-05-13 17:34:34 -07:00
SerialInterface.cpp Long term averaging of the gyros for better stability 2013-05-24 11:33:00 -07:00
SerialInterface.h Long term averaging of the gyros for better stability 2013-05-24 11:33:00 -07:00
Skeleton.cpp added Skeleton class (to be completed soon) 2013-05-27 18:55:23 -07:00
Skeleton.h added Skeleton class (to be completed soon) 2013-05-27 18:55:23 -07:00
Stars.cpp adjusts names 2013-05-19 13:01:57 +02:00
Stars.h puts member variables last but first 2013-05-19 13:23:04 +02:00
Transmitter.cpp Added check for lost transmitter 2013-05-30 16:19:07 -07:00
Transmitter.h Added check for lost transmitter 2013-05-30 16:19:07 -07:00
Util.cpp Removed remaining Orientation bits (and class itself), enforce limits on 2013-05-30 15:15:12 -07:00
Util.h Removed remaining Orientation bits (and class itself), enforce limits on 2013-05-30 15:15:12 -07:00
VoxelSystem.cpp Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
VoxelSystem.h Working on avatar voxel system. 2013-05-31 17:55:30 -07:00
world.h Added smooth gravity field so we can fly to planets and land on them, static friction to stop drifting, thrust tweaks. 2013-05-31 14:02:20 -07:00