mirror of
https://github.com/overte-org/overte.git
synced 2025-04-25 13:33:30 +02:00
1401 lines
61 KiB
C++
1401 lines
61 KiB
C++
//
|
|
// ScriptEngine.cpp
|
|
// libraries/script-engine/src
|
|
//
|
|
// Created by Brad Hefta-Gaub on 12/14/13.
|
|
// Copyright 2013 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include <QtCore/QCoreApplication>
|
|
#include <QtCore/QEventLoop>
|
|
#include <QtCore/QFileInfo>
|
|
#include <QtCore/QTimer>
|
|
#include <QtCore/QThread>
|
|
#include <QtNetwork/QNetworkRequest>
|
|
#include <QtNetwork/QNetworkReply>
|
|
#include <QtScript/QScriptEngine>
|
|
#include <QtScript/QScriptValue>
|
|
#include <QtScript/QScriptValueIterator>
|
|
#include <QtCore/QStringList>
|
|
|
|
#include <AudioConstants.h>
|
|
#include <AudioEffectOptions.h>
|
|
#include <AvatarData.h>
|
|
#include <EntityScriptingInterface.h>
|
|
#include <MessagesClient.h>
|
|
#include <NetworkAccessManager.h>
|
|
#include <ResourceScriptingInterface.h>
|
|
#include <NodeList.h>
|
|
#include <udt/PacketHeaders.h>
|
|
#include <UUID.h>
|
|
|
|
#include <controllers/ScriptingInterface.h>
|
|
#include <AnimationObject.h>
|
|
|
|
#include "ArrayBufferViewClass.h"
|
|
#include "BatchLoader.h"
|
|
#include "DataViewClass.h"
|
|
#include "EventTypes.h"
|
|
#include "MenuItemProperties.h"
|
|
#include "ScriptAudioInjector.h"
|
|
#include "ScriptCache.h"
|
|
#include "ScriptEngineLogging.h"
|
|
#include "ScriptEngine.h"
|
|
#include "TypedArrays.h"
|
|
#include "XMLHttpRequestClass.h"
|
|
#include "WebSocketClass.h"
|
|
#include "RecordingScriptingInterface.h"
|
|
#include "ScriptEngines.h"
|
|
|
|
#include "MIDIEvent.h"
|
|
|
|
std::atomic<bool> ScriptEngine::_stoppingAllScripts { false };
|
|
|
|
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
|
|
|
|
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
|
|
static int functionSignatureMetaID = qRegisterMetaType<QScriptEngine::FunctionSignature>();
|
|
|
|
static QScriptValue debugPrint(QScriptContext* context, QScriptEngine* engine){
|
|
QString message = "";
|
|
for (int i = 0; i < context->argumentCount(); i++) {
|
|
if (i > 0) {
|
|
message += " ";
|
|
}
|
|
message += context->argument(i).toString();
|
|
}
|
|
qCDebug(scriptengine).noquote() << "script:print()<<" << message; // noquote() so that \n is treated as newline
|
|
|
|
message = message.replace("\\", "\\\\")
|
|
.replace("\n", "\\n")
|
|
.replace("\r", "\\r")
|
|
.replace("'", "\\'");
|
|
engine->evaluate("Script.print('" + message + "')");
|
|
|
|
return QScriptValue();
|
|
}
|
|
|
|
QScriptValue avatarDataToScriptValue(QScriptEngine* engine, AvatarData* const &in) {
|
|
return engine->newQObject(in);
|
|
}
|
|
|
|
void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
|
|
out = qobject_cast<AvatarData*>(object.toQObject());
|
|
}
|
|
|
|
Q_DECLARE_METATYPE(controller::InputController*)
|
|
//static int inputControllerPointerId = qRegisterMetaType<controller::InputController*>();
|
|
|
|
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
|
|
return engine->newQObject(in);
|
|
}
|
|
|
|
void inputControllerFromScriptValue(const QScriptValue &object, controller::InputController* &out) {
|
|
out = qobject_cast<controller::InputController*>(object.toQObject());
|
|
}
|
|
|
|
static bool hasCorrectSyntax(const QScriptProgram& program) {
|
|
const auto syntaxCheck = QScriptEngine::checkSyntax(program.sourceCode());
|
|
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {
|
|
const auto error = syntaxCheck.errorMessage();
|
|
const auto line = QString::number(syntaxCheck.errorLineNumber());
|
|
const auto column = QString::number(syntaxCheck.errorColumnNumber());
|
|
const auto message = QString("[SyntaxError] %1 in %2:%3(%4)").arg(error, program.fileName(), line, column);
|
|
qCWarning(scriptengine) << qPrintable(message);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool hadUncaughtExceptions(QScriptEngine& engine, const QString& fileName) {
|
|
if (engine.hasUncaughtException()) {
|
|
const auto backtrace = engine.uncaughtExceptionBacktrace();
|
|
const auto exception = engine.uncaughtException().toString();
|
|
const auto line = QString::number(engine.uncaughtExceptionLineNumber());
|
|
engine.clearExceptions();
|
|
|
|
auto message = QString(SCRIPT_EXCEPTION_FORMAT).arg(exception, fileName, line);
|
|
if (!backtrace.empty()) {
|
|
static const auto lineSeparator = "\n ";
|
|
message += QString("\n[Backtrace]%1%2").arg(lineSeparator, backtrace.join(lineSeparator));
|
|
}
|
|
qCWarning(scriptengine) << qPrintable(message);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, bool wantSignals) :
|
|
_scriptContents(scriptContents),
|
|
_timerFunctionMap(),
|
|
_wantSignals(wantSignals),
|
|
_fileNameString(fileNameString),
|
|
_arrayBufferClass(new ArrayBufferClass(this))
|
|
{
|
|
DependencyManager::get<ScriptEngines>()->addScriptEngine(this);
|
|
|
|
connect(this, &QScriptEngine::signalHandlerException, this, [this](const QScriptValue& exception) {
|
|
hadUncaughtExceptions(*this, _fileNameString);
|
|
});
|
|
|
|
setProcessEventsInterval(MSECS_PER_SECOND);
|
|
}
|
|
|
|
ScriptEngine::~ScriptEngine() {
|
|
qCDebug(scriptengine) << "Script Engine shutting down (destructor) for script:" << getFilename();
|
|
auto scriptEngines = DependencyManager::get<ScriptEngines>();
|
|
if (scriptEngines) {
|
|
scriptEngines->removeScriptEngine(this);
|
|
} else {
|
|
qCWarning(scriptengine) << "Script destroyed after ScriptEngines!";
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::disconnectNonEssentialSignals() {
|
|
disconnect();
|
|
QThread* receiver;
|
|
// Ensure the thread should be running, and does exist
|
|
if (_isRunning && _isThreaded && (receiver = thread())) {
|
|
connect(this, &ScriptEngine::doneRunning, receiver, &QThread::quit);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::runInThread() {
|
|
Q_ASSERT_X(!_isThreaded, "ScriptEngine::runInThread()", "runInThread should not be called more than once");
|
|
|
|
if (_isThreaded) {
|
|
qCWarning(scriptengine) << "ScriptEngine already running in thread: " << getFilename();
|
|
return;
|
|
}
|
|
|
|
_isThreaded = true;
|
|
QThread* workerThread = new QThread(); // thread is not owned, so we need to manage the delete
|
|
QString scriptEngineName = QString("Script Thread:") + getFilename();
|
|
workerThread->setObjectName(scriptEngineName);
|
|
|
|
// NOTE: If you connect any essential signals for proper shutdown or cleanup of
|
|
// the script engine, make sure to add code to "reconnect" them to the
|
|
// disconnectNonEssentialSignals() method
|
|
|
|
// when the worker thread is started, call our engine's run..
|
|
connect(workerThread, &QThread::started, this, &ScriptEngine::run);
|
|
|
|
// tell the thread to stop when the script engine is done
|
|
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
|
|
|
|
// when the thread is finished, add thread to the deleteLater queue
|
|
connect(workerThread, &QThread::finished, workerThread, &QThread::deleteLater);
|
|
|
|
moveToThread(workerThread);
|
|
|
|
// Starts an event loop, and emits workerThread->started()
|
|
workerThread->start();
|
|
}
|
|
|
|
void ScriptEngine::threadSafeAbortEvaluation() {
|
|
if (QThread::currentThread() != thread()) {
|
|
QMetaObject::invokeMethod(this, "threadSafeAbortEvaluation");
|
|
return;
|
|
}
|
|
abortEvaluation();
|
|
}
|
|
|
|
void ScriptEngine::waitTillDoneRunning() {
|
|
// If the script never started running or finished running before we got here, we don't need to wait for it
|
|
if (_isRunning && _isThreaded) {
|
|
|
|
// NOTE: waitTillDoneRunning() will be called on the main Application thread, inside of stopAllScripts()
|
|
// we want the application thread to continue to process events, because the scripts will likely need to
|
|
// marshall messages across to the main thread. For example if they access Settings or Menu in any of their
|
|
// shutdown code.
|
|
QString scriptName = getFilename();
|
|
|
|
auto startedWaiting = usecTimestampNow();
|
|
while (thread()->isRunning()) {
|
|
// process events for the main application thread, allowing invokeMethod calls to pass between threads
|
|
QCoreApplication::processEvents();
|
|
auto stillWaiting = usecTimestampNow();
|
|
auto elapsed = stillWaiting - startedWaiting;
|
|
|
|
// if we've been waiting a second or more, then tell the script engine to stop evaluating
|
|
if (elapsed > USECS_PER_SECOND) {
|
|
qDebug() << "giving up on evaluation elapsed:" << elapsed << "calling abortEvaluation() script:" << scriptName;
|
|
threadSafeAbortEvaluation();
|
|
}
|
|
|
|
// if we've been waiting for more than 5 seconds then we should be more aggessive about stopping
|
|
static const auto WAITING_TOO_LONG = USECS_PER_SECOND * 5;
|
|
if (elapsed > WAITING_TOO_LONG) {
|
|
qDebug() << "giving up on thread elapsed:" << elapsed << "calling thread->quit() script:" << scriptName;
|
|
thread()->quit();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QString ScriptEngine::getFilename() const {
|
|
QStringList fileNameParts = _fileNameString.split("/");
|
|
QString lastPart;
|
|
if (!fileNameParts.isEmpty()) {
|
|
lastPart = fileNameParts.last();
|
|
}
|
|
return lastPart;
|
|
}
|
|
|
|
|
|
// FIXME - switch this to the new model of ScriptCache callbacks
|
|
void ScriptEngine::loadURL(const QUrl& scriptURL, bool reload) {
|
|
if (_isRunning) {
|
|
return;
|
|
}
|
|
|
|
QUrl url = expandScriptUrl(scriptURL);
|
|
_fileNameString = url.toString();
|
|
_isReloading = reload;
|
|
|
|
bool isPending;
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
scriptCache->getScript(url, this, isPending, reload);
|
|
}
|
|
|
|
// FIXME - switch this to the new model of ScriptCache callbacks
|
|
void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scriptContents) {
|
|
_scriptContents = scriptContents;
|
|
if (_wantSignals) {
|
|
emit scriptLoaded(url.toString());
|
|
}
|
|
}
|
|
|
|
// FIXME - switch this to the new model of ScriptCache callbacks
|
|
void ScriptEngine::errorInLoadingScript(const QUrl& url) {
|
|
qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__;
|
|
if (_wantSignals) {
|
|
emit errorLoadingScript(_fileNameString); // ??
|
|
}
|
|
}
|
|
|
|
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
|
|
// callAnimationStateHandler requires that the type be registered.
|
|
// These two are meaningful, if we ever do want to use them...
|
|
static QScriptValue animVarMapToScriptValue(QScriptEngine* engine, const AnimVariantMap& parameters) {
|
|
QStringList unused;
|
|
return parameters.animVariantMapToScriptValue(engine, unused, false);
|
|
}
|
|
static void animVarMapFromScriptValue(const QScriptValue& value, AnimVariantMap& parameters) {
|
|
parameters.animVariantMapFromScriptValue(value);
|
|
}
|
|
// ... while these two are not. But none of the four are ever used.
|
|
static QScriptValue resultHandlerToScriptValue(QScriptEngine* engine, const AnimVariantResultHandler& resultHandler) {
|
|
qCCritical(scriptengine) << "Attempt to marshall result handler to javascript";
|
|
assert(false);
|
|
return QScriptValue();
|
|
}
|
|
static void resultHandlerFromScriptValue(const QScriptValue& value, AnimVariantResultHandler& resultHandler) {
|
|
qCCritical(scriptengine) << "Attempt to marshall result handler from javascript";
|
|
assert(false);
|
|
}
|
|
|
|
void ScriptEngine::init() {
|
|
if (_isInitialized) {
|
|
return; // only initialize once
|
|
}
|
|
|
|
_isInitialized = true;
|
|
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
entityScriptingInterface->init();
|
|
|
|
// register various meta-types
|
|
registerMetaTypes(this);
|
|
registerMIDIMetaTypes(this);
|
|
registerEventTypes(this);
|
|
registerMenuItemProperties(this);
|
|
registerAnimationTypes(this);
|
|
registerAvatarTypes(this);
|
|
registerAudioMetaTypes(this);
|
|
|
|
qScriptRegisterMetaType(this, EntityPropertyFlagsToScriptValue, EntityPropertyFlagsFromScriptValue);
|
|
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
|
|
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
|
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
|
|
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
|
|
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
|
|
|
|
qScriptRegisterSequenceMetaType<QVector<glm::vec2> >(this);
|
|
qScriptRegisterSequenceMetaType<QVector<glm::quat> >(this);
|
|
qScriptRegisterSequenceMetaType<QVector<QString> >(this);
|
|
|
|
QScriptValue xmlHttpRequestConstructorValue = newFunction(XMLHttpRequestClass::constructor);
|
|
globalObject().setProperty("XMLHttpRequest", xmlHttpRequestConstructorValue);
|
|
|
|
QScriptValue webSocketConstructorValue = newFunction(WebSocketClass::constructor);
|
|
globalObject().setProperty("WebSocket", webSocketConstructorValue);
|
|
|
|
QScriptValue printConstructorValue = newFunction(debugPrint);
|
|
globalObject().setProperty("print", printConstructorValue);
|
|
|
|
QScriptValue audioEffectOptionsConstructorValue = newFunction(AudioEffectOptions::constructor);
|
|
globalObject().setProperty("AudioEffectOptions", audioEffectOptionsConstructorValue);
|
|
|
|
qScriptRegisterMetaType(this, injectorToScriptValue, injectorFromScriptValue);
|
|
qScriptRegisterMetaType(this, inputControllerToScriptValue, inputControllerFromScriptValue);
|
|
qScriptRegisterMetaType(this, avatarDataToScriptValue, avatarDataFromScriptValue);
|
|
qScriptRegisterMetaType(this, animationDetailsToScriptValue, animationDetailsFromScriptValue);
|
|
qScriptRegisterMetaType(this, webSocketToScriptValue, webSocketFromScriptValue);
|
|
qScriptRegisterMetaType(this, qWSCloseCodeToScriptValue, qWSCloseCodeFromScriptValue);
|
|
qScriptRegisterMetaType(this, wscReadyStateToScriptValue, wscReadyStateFromScriptValue);
|
|
|
|
registerGlobalObject("Script", this);
|
|
registerGlobalObject("Audio", &AudioScriptingInterface::getInstance());
|
|
registerGlobalObject("Entities", entityScriptingInterface.data());
|
|
registerGlobalObject("Quat", &_quatLibrary);
|
|
registerGlobalObject("Vec3", &_vec3Library);
|
|
registerGlobalObject("Mat4", &_mat4Library);
|
|
registerGlobalObject("Uuid", &_uuidLibrary);
|
|
registerGlobalObject("AnimationCache", DependencyManager::get<AnimationCache>().data());
|
|
registerGlobalObject("Messages", DependencyManager::get<MessagesClient>().data());
|
|
qScriptRegisterMetaType(this, animVarMapToScriptValue, animVarMapFromScriptValue);
|
|
qScriptRegisterMetaType(this, resultHandlerToScriptValue, resultHandlerFromScriptValue);
|
|
|
|
// constants
|
|
globalObject().setProperty("TREE_SCALE", newVariant(QVariant(TREE_SCALE)));
|
|
|
|
auto scriptingInterface = DependencyManager::get<controller::ScriptingInterface>();
|
|
registerGlobalObject("Controller", scriptingInterface.data());
|
|
UserInputMapper::registerControllerTypes(this);
|
|
|
|
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
|
|
registerGlobalObject("Recording", recordingInterface.data());
|
|
|
|
registerGlobalObject("Assets", &_assetScriptingInterface);
|
|
registerGlobalObject("Resources", DependencyManager::get<ResourceScriptingInterface>().data());
|
|
}
|
|
|
|
void ScriptEngine::registerValue(const QString& valueName, QScriptValue value) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::registerValue() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerValue",
|
|
Q_ARG(const QString&, valueName),
|
|
Q_ARG(QScriptValue, value));
|
|
return;
|
|
}
|
|
|
|
QStringList pathToValue = valueName.split(".");
|
|
int partsToGo = pathToValue.length();
|
|
QScriptValue partObject = globalObject();
|
|
|
|
for (const auto& pathPart : pathToValue) {
|
|
partsToGo--;
|
|
if (!partObject.property(pathPart).isValid()) {
|
|
if (partsToGo > 0) {
|
|
//QObject *object = new QObject;
|
|
QScriptValue partValue = newArray(); //newQObject(object, QScriptEngine::ScriptOwnership);
|
|
qDebug() << "partValue[" << pathPart<<"].isArray() :" << partValue.isArray();
|
|
partObject.setProperty(pathPart, partValue);
|
|
} else {
|
|
partObject.setProperty(pathPart, value);
|
|
}
|
|
}
|
|
partObject = partObject.property(pathPart);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGlobalObject(const QString& name, QObject* object) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::registerGlobalObject() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGlobalObject",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QObject*, object));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::registerGlobalObject() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
if (!globalObject().property(name).isValid()) {
|
|
if (object) {
|
|
QScriptValue value = newQObject(object);
|
|
globalObject().setProperty(name, value);
|
|
} else {
|
|
globalObject().setProperty(name, QScriptValue());
|
|
}
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] name:" << name;
|
|
#endif
|
|
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
globalObject().setProperty(name, scriptFun);
|
|
}
|
|
|
|
void ScriptEngine::registerFunction(const QString& parent, const QString& name, QScriptEngine::FunctionSignature functionSignature, int numArguments) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::registerFunction() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerFunction",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, functionSignature),
|
|
Q_ARG(int, numArguments));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::registerFunction() called on thread [" << QThread::currentThread() << "] parent:" << parent << "name:" << name;
|
|
#endif
|
|
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
QScriptValue scriptFun = newFunction(functionSignature, numArguments);
|
|
object.setProperty(name, scriptFun);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
|
QScriptEngine::FunctionSignature setter, const QString& parent) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::registerGetterSetter() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
" name:" << name << "parent:" << parent;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "registerGetterSetter",
|
|
Q_ARG(const QString&, name),
|
|
Q_ARG(QScriptEngine::FunctionSignature, getter),
|
|
Q_ARG(QScriptEngine::FunctionSignature, setter),
|
|
Q_ARG(const QString&, parent));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::registerGetterSetter() called on thread [" << QThread::currentThread() << "] name:" << name << "parent:" << parent;
|
|
#endif
|
|
|
|
QScriptValue setterFunction = newFunction(setter, 1);
|
|
QScriptValue getterFunction = newFunction(getter);
|
|
|
|
if (!parent.isNull() && !parent.isEmpty()) {
|
|
QScriptValue object = globalObject().property(parent);
|
|
if (object.isValid()) {
|
|
object.setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
object.setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
} else {
|
|
globalObject().setProperty(name, setterFunction, QScriptValue::PropertySetter);
|
|
globalObject().setProperty(name, getterFunction, QScriptValue::PropertyGetter);
|
|
}
|
|
}
|
|
|
|
// Unregister the handlers for this eventName and entityID.
|
|
void ScriptEngine::removeEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::removeEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "removeEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::removeEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
CallbackList& handlersForEvent = handlersOnEntity[eventName];
|
|
// QScriptValue does not have operator==(), so we can't use QList::removeOne and friends. So iterate.
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
if (handlersForEvent[i].function.equals(handler)) {
|
|
handlersForEvent.removeAt(i);
|
|
return; // Design choice: since comparison is relatively expensive, just remove the first matching handler.
|
|
}
|
|
}
|
|
}
|
|
// Register the handler.
|
|
void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString& eventName, QScriptValue handler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::addEventHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << " eventName:" << eventName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "addEventHandler",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, eventName),
|
|
Q_ARG(QScriptValue, handler));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::addEventHandler() called on thread [" << QThread::currentThread() << "] entityID:" << entityID << " eventName : " << eventName;
|
|
#endif
|
|
|
|
if (_registeredHandlers.count() == 0) { // First time any per-entity handler has been added in this script...
|
|
// Connect up ALL the handlers to the global entities object's signals.
|
|
// (We could go signal by signal, or even handler by handler, but I don't think the efficiency is worth the complexity.)
|
|
auto entities = DependencyManager::get<EntityScriptingInterface>();
|
|
// Bug? These handlers are deleted when entityID is deleted, which is nice.
|
|
// But if they are created by an entity script on a different entity, should they also be deleted when the entity script unloads?
|
|
// E.g., suppose a bow has an entity script that causes arrows to be created with a potential lifetime greater than the bow,
|
|
// and that the entity script adds (e.g., collision) handlers to the arrows. Should those handlers fire if the bow is unloaded?
|
|
// Also, what about when the entity script is REloaded?
|
|
// For now, we are leaving them around. Changing that would require some non-trivial digging around to find the
|
|
// handlers that were added while a given currentEntityIdentifier was in place. I don't think this is dangerous. Just perhaps unexpected. -HRS
|
|
connect(entities.data(), &EntityScriptingInterface::deletingEntity, this, [this](const EntityItemID& entityID) {
|
|
_registeredHandlers.remove(entityID);
|
|
});
|
|
|
|
// Two common cases of event handler, differing only in argument signature.
|
|
using SingleEntityHandler = std::function<void(const EntityItemID&)>;
|
|
auto makeSingleEntityHandler = [this](QString eventName) -> SingleEntityHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this) });
|
|
};
|
|
};
|
|
|
|
using MouseHandler = std::function<void(const EntityItemID&, const MouseEvent&)>;
|
|
auto makeMouseHandler = [this](QString eventName) -> MouseHandler {
|
|
return [this, eventName](const EntityItemID& entityItemID, const MouseEvent& event) {
|
|
forwardHandlerCall(entityItemID, eventName, { entityItemID.toScriptValue(this), event.toScriptValue(this) });
|
|
};
|
|
};
|
|
|
|
using CollisionHandler = std::function<void(const EntityItemID&, const EntityItemID&, const Collision&)>;
|
|
auto makeCollisionHandler = [this](QString eventName) -> CollisionHandler {
|
|
return [this, eventName](const EntityItemID& idA, const EntityItemID& idB, const Collision& collision) {
|
|
forwardHandlerCall(idA, eventName, { idA.toScriptValue(this), idB.toScriptValue(this),
|
|
collisionToScriptValue(this, collision) });
|
|
};
|
|
};
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::enterEntity, this, makeSingleEntityHandler("enterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::leaveEntity, this, makeSingleEntityHandler("leaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::mousePressOnEntity, this, makeMouseHandler("mousePressOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseMoveOnEntity, this, makeMouseHandler("mouseMoveOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::mouseReleaseOnEntity, this, makeMouseHandler("mouseReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::clickDownOnEntity, this, makeMouseHandler("clickDownOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::holdingClickOnEntity, this, makeMouseHandler("holdingClickOnEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::clickReleaseOnEntity, this, makeMouseHandler("clickReleaseOnEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::hoverEnterEntity, this, makeMouseHandler("hoverEnterEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverOverEntity, this, makeMouseHandler("hoverOverEntity"));
|
|
connect(entities.data(), &EntityScriptingInterface::hoverLeaveEntity, this, makeMouseHandler("hoverLeaveEntity"));
|
|
|
|
connect(entities.data(), &EntityScriptingInterface::collisionWithEntity, this, makeCollisionHandler("collisionWithEntity"));
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
_registeredHandlers[entityID] = RegisteredEventHandlers();
|
|
}
|
|
CallbackList& handlersForEvent = _registeredHandlers[entityID][eventName];
|
|
CallbackData handlerData = {handler, currentEntityIdentifier, currentSandboxURL};
|
|
handlersForEvent << handlerData; // Note that the same handler can be added many times. See removeEntityEventHandler().
|
|
}
|
|
|
|
|
|
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
|
|
if (_stoppingAllScripts) {
|
|
return QScriptValue(); // bail early
|
|
}
|
|
|
|
if (QThread::currentThread() != thread()) {
|
|
QScriptValue result;
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::evaluate() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"sourceCode:" << sourceCode << " fileName:" << fileName << "lineNumber:" << lineNumber;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "evaluate", Qt::BlockingQueuedConnection,
|
|
Q_RETURN_ARG(QScriptValue, result),
|
|
Q_ARG(const QString&, sourceCode),
|
|
Q_ARG(const QString&, fileName),
|
|
Q_ARG(int, lineNumber));
|
|
return result;
|
|
}
|
|
|
|
// Check syntax
|
|
const QScriptProgram program(sourceCode, fileName, lineNumber);
|
|
if (!hasCorrectSyntax(program)) {
|
|
return QScriptValue();
|
|
}
|
|
|
|
++_evaluatesPending;
|
|
const auto result = QScriptEngine::evaluate(program);
|
|
--_evaluatesPending;
|
|
|
|
const auto hadUncaughtException = hadUncaughtExceptions(*this, program.fileName());
|
|
if (_wantSignals) {
|
|
emit evaluationFinished(result, hadUncaughtException);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void ScriptEngine::run() {
|
|
if (_stoppingAllScripts) {
|
|
return; // bail early - avoid setting state in init(), as evaluate() will bail too
|
|
}
|
|
|
|
if (!_isInitialized) {
|
|
init();
|
|
}
|
|
|
|
_isRunning = true;
|
|
if (_wantSignals) {
|
|
emit runningStateChanged();
|
|
}
|
|
|
|
QScriptValue result = evaluate(_scriptContents, _fileNameString);
|
|
|
|
QElapsedTimer startTime;
|
|
startTime.start();
|
|
|
|
int thisFrame = 0;
|
|
|
|
auto nodeList = DependencyManager::get<NodeList>();
|
|
auto entityScriptingInterface = DependencyManager::get<EntityScriptingInterface>();
|
|
|
|
qint64 lastUpdate = usecTimestampNow();
|
|
|
|
while (!_isFinished) {
|
|
int usecToSleep = (thisFrame++ * SCRIPT_DATA_CALLBACK_USECS) - startTime.nsecsElapsed() / 1000; // nsec to usec
|
|
if (usecToSleep > 0) {
|
|
usleep(usecToSleep);
|
|
}
|
|
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
QCoreApplication::processEvents();
|
|
|
|
if (_isFinished) {
|
|
break;
|
|
}
|
|
|
|
if (!_isFinished && entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
}
|
|
}
|
|
|
|
qint64 now = usecTimestampNow();
|
|
|
|
// we check for 'now' in the past in case people set their clock back
|
|
if (lastUpdate < now) {
|
|
float deltaTime = (float) (now - lastUpdate) / (float) USECS_PER_SECOND;
|
|
if (!_isFinished) {
|
|
if (_wantSignals) {
|
|
emit update(deltaTime);
|
|
}
|
|
}
|
|
}
|
|
lastUpdate = now;
|
|
|
|
// Debug and clear exceptions
|
|
hadUncaughtExceptions(*this, _fileNameString);
|
|
}
|
|
|
|
stopAllTimers(); // make sure all our timers are stopped if the script is ending
|
|
if (_wantSignals) {
|
|
emit scriptEnding();
|
|
}
|
|
|
|
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
|
|
// release the queue of edit entity messages.
|
|
entityScriptingInterface->getEntityPacketSender()->releaseQueuedMessages();
|
|
|
|
// since we're in non-threaded mode, call process so that the packets are sent
|
|
if (!entityScriptingInterface->getEntityPacketSender()->isThreaded()) {
|
|
// wait here till the edit packet sender is completely done sending
|
|
while (entityScriptingInterface->getEntityPacketSender()->hasPacketsToSend()) {
|
|
entityScriptingInterface->getEntityPacketSender()->process();
|
|
QCoreApplication::processEvents();
|
|
}
|
|
} else {
|
|
// FIXME - do we need to have a similar "wait here" loop for non-threaded packet senders?
|
|
}
|
|
}
|
|
|
|
if (_wantSignals) {
|
|
emit finished(_fileNameString, this);
|
|
}
|
|
|
|
_isRunning = false;
|
|
if (_wantSignals) {
|
|
emit runningStateChanged();
|
|
emit doneRunning();
|
|
}
|
|
}
|
|
|
|
// NOTE: This is private because it must be called on the same thread that created the timers, which is why
|
|
// we want to only call it in our own run "shutdown" processing.
|
|
void ScriptEngine::stopAllTimers() {
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
QTimer* timer = i.key();
|
|
stopTimer(timer);
|
|
}
|
|
}
|
|
void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
|
|
// We could maintain a separate map of entityID => QTimer, but someone will have to prove to me that it's worth the complexity. -HRS
|
|
QVector<QTimer*> toDelete;
|
|
QMutableHashIterator<QTimer*, CallbackData> i(_timerFunctionMap);
|
|
while (i.hasNext()) {
|
|
i.next();
|
|
if (i.value().definingEntityIdentifier != entityID) {
|
|
continue;
|
|
}
|
|
QTimer* timer = i.key();
|
|
toDelete << timer; // don't delete while we're iterating. save it.
|
|
}
|
|
for (auto timer:toDelete) { // now reap 'em
|
|
stopTimer(timer);
|
|
}
|
|
|
|
}
|
|
|
|
void ScriptEngine::stop() {
|
|
if (!_isFinished) {
|
|
if (QThread::currentThread() != thread()) {
|
|
QMetaObject::invokeMethod(this, "stop");
|
|
return;
|
|
}
|
|
_isFinished = true;
|
|
if (_wantSignals) {
|
|
emit runningStateChanged();
|
|
}
|
|
}
|
|
}
|
|
|
|
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
|
|
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::callAnimationStateHandler() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] name:" << name;
|
|
#endif
|
|
QMetaObject::invokeMethod(this, "callAnimationStateHandler",
|
|
Q_ARG(QScriptValue, callback),
|
|
Q_ARG(AnimVariantMap, parameters),
|
|
Q_ARG(QStringList, names),
|
|
Q_ARG(bool, useNames),
|
|
Q_ARG(AnimVariantResultHandler, resultHandler));
|
|
return;
|
|
}
|
|
QScriptValue javascriptParameters = parameters.animVariantMapToScriptValue(this, names, useNames);
|
|
QScriptValueList callingArguments;
|
|
callingArguments << javascriptParameters;
|
|
assert(currentEntityIdentifier.isInvalidID()); // No animation state handlers from entity scripts.
|
|
QScriptValue result = callback.call(QScriptValue(), callingArguments);
|
|
|
|
// validate result from callback function.
|
|
if (result.isValid() && result.isObject()) {
|
|
resultHandler(result);
|
|
} else {
|
|
qCWarning(scriptengine) << "ScriptEngine::callAnimationStateHandler invalid return argument from callback, expected an object";
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::timerFired() {
|
|
QTimer* callingTimer = reinterpret_cast<QTimer*>(sender());
|
|
CallbackData timerData = _timerFunctionMap.value(callingTimer);
|
|
|
|
if (!callingTimer->isActive()) {
|
|
// this timer is done, we can kill it
|
|
_timerFunctionMap.remove(callingTimer);
|
|
delete callingTimer;
|
|
}
|
|
|
|
// call the associated JS function, if it exists
|
|
if (timerData.function.isValid()) {
|
|
callWithEnvironment(timerData.definingEntityIdentifier, timerData.definingSandboxURL, timerData.function, timerData.function, QScriptValueList());
|
|
}
|
|
}
|
|
|
|
|
|
QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int intervalMS, bool isSingleShot) {
|
|
// create the timer, add it to the map, and start it
|
|
QTimer* newTimer = new QTimer(this);
|
|
newTimer->setSingleShot(isSingleShot);
|
|
|
|
connect(newTimer, &QTimer::timeout, this, &ScriptEngine::timerFired);
|
|
|
|
// make sure the timer stops when the script does
|
|
connect(this, &ScriptEngine::scriptEnding, newTimer, &QTimer::stop);
|
|
|
|
CallbackData timerData = {function, currentEntityIdentifier, currentSandboxURL};
|
|
_timerFunctionMap.insert(newTimer, timerData);
|
|
|
|
newTimer->start(intervalMS);
|
|
return newTimer;
|
|
}
|
|
|
|
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
|
|
if (_stoppingAllScripts) {
|
|
qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename();
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, intervalMS, false);
|
|
}
|
|
|
|
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
|
|
if (_stoppingAllScripts) {
|
|
qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename();
|
|
return NULL; // bail early
|
|
}
|
|
|
|
return setupTimerWithInterval(function, timeoutMS, true);
|
|
}
|
|
|
|
void ScriptEngine::stopTimer(QTimer *timer) {
|
|
if (_timerFunctionMap.contains(timer)) {
|
|
timer->stop();
|
|
_timerFunctionMap.remove(timer);
|
|
delete timer;
|
|
}
|
|
}
|
|
|
|
QUrl ScriptEngine::resolvePath(const QString& include) const {
|
|
QUrl url(include);
|
|
// first lets check to see if it's already a full URL
|
|
if (!url.scheme().isEmpty()) {
|
|
return expandScriptUrl(url);
|
|
}
|
|
|
|
// we apparently weren't a fully qualified url, so, let's assume we're relative
|
|
// to the original URL of our script
|
|
QUrl parentURL;
|
|
if (_parentURL.isEmpty()) {
|
|
parentURL = QUrl(_fileNameString);
|
|
} else {
|
|
parentURL = QUrl(_parentURL);
|
|
}
|
|
// if the parent URL's scheme is empty, then this is probably a local file...
|
|
if (parentURL.scheme().isEmpty()) {
|
|
parentURL = QUrl::fromLocalFile(_fileNameString);
|
|
}
|
|
|
|
// at this point we should have a legitimate fully qualified URL for our parent
|
|
url = expandScriptUrl(parentURL.resolved(url));
|
|
return url;
|
|
}
|
|
|
|
void ScriptEngine::print(const QString& message) {
|
|
if (_wantSignals) {
|
|
emit printedMessage(message);
|
|
}
|
|
}
|
|
|
|
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called
|
|
// when all of the files have finished loading.
|
|
// If no callback is specified, the included files will be loaded synchronously and will block execution until
|
|
// all of the files have finished loading.
|
|
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
|
|
if (_stoppingAllScripts) {
|
|
qCDebug(scriptengine) << "Script.include() while shutting down is ignored..."
|
|
<< "includeFiles:" << includeFiles << "parent script:" << getFilename();
|
|
return; // bail early
|
|
}
|
|
QList<QUrl> urls;
|
|
bool knowsSensitivity = false;
|
|
Qt::CaseSensitivity sensitivity;
|
|
auto getSensitivity = [&]() {
|
|
if (!knowsSensitivity) {
|
|
QString path = currentSandboxURL.path();
|
|
QFileInfo upperFI(path.toUpper());
|
|
QFileInfo lowerFI(path.toLower());
|
|
sensitivity = (upperFI == lowerFI) ? Qt::CaseInsensitive : Qt::CaseSensitive;
|
|
knowsSensitivity = true;
|
|
}
|
|
return sensitivity;
|
|
};
|
|
|
|
// Guard against meaningless query and fragment parts.
|
|
// Do NOT use PreferLocalFile as its behavior is unpredictable (e.g., on defaultScriptsLocation())
|
|
const auto strippingFlags = QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment;
|
|
for (QString file : includeFiles) {
|
|
QUrl thisURL { resolvePath(file) };
|
|
if (!_includedURLs.contains(thisURL)) {
|
|
if (!currentSandboxURL.isEmpty() && (thisURL.scheme() == "file") &&
|
|
(
|
|
(currentSandboxURL.scheme() != "file") ||
|
|
(
|
|
!thisURL.toString(strippingFlags).startsWith(defaultScriptsLocation().toString(), getSensitivity()) &&
|
|
!thisURL.toString(strippingFlags).startsWith(currentSandboxURL.toString(strippingFlags), getSensitivity())
|
|
)
|
|
)
|
|
) {
|
|
qCWarning(scriptengine) << "Script.include() ignoring file path" << thisURL << "outside of original entity script" << currentSandboxURL;
|
|
} else {
|
|
// We could also check here for CORS, but we don't yet.
|
|
// It turns out that QUrl.resolve will not change hosts and copy authority, so we don't need to check that here.
|
|
urls.append(thisURL);
|
|
_includedURLs << thisURL;
|
|
}
|
|
} else {
|
|
qCDebug(scriptengine) << "Script.include() ignoring previously included url:" << thisURL;
|
|
}
|
|
}
|
|
|
|
BatchLoader* loader = new BatchLoader(urls);
|
|
EntityItemID capturedEntityIdentifier = currentEntityIdentifier;
|
|
QUrl capturedSandboxURL = currentSandboxURL;
|
|
|
|
auto evaluateScripts = [=](const QMap<QUrl, QString>& data) {
|
|
auto parentURL = _parentURL;
|
|
for (QUrl url : urls) {
|
|
QString contents = data[url];
|
|
if (contents.isNull()) {
|
|
qCDebug(scriptengine) << "Error loading file: " << url << "line:" << __LINE__;
|
|
} else {
|
|
// Set the parent url so that path resolution will be relative
|
|
// to this script's url during its initial evaluation
|
|
_parentURL = url.toString();
|
|
auto operation = [&]() {
|
|
evaluate(contents, url.toString());
|
|
};
|
|
doWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, operation);
|
|
}
|
|
}
|
|
_parentURL = parentURL;
|
|
|
|
if (callback.isFunction()) {
|
|
callWithEnvironment(capturedEntityIdentifier, capturedSandboxURL, QScriptValue(callback), QScriptValue(), QScriptValueList());
|
|
}
|
|
|
|
loader->deleteLater();
|
|
};
|
|
|
|
connect(loader, &BatchLoader::finished, this, evaluateScripts);
|
|
|
|
// If we are destroyed before the loader completes, make sure to clean it up
|
|
connect(this, &QObject::destroyed, loader, &QObject::deleteLater);
|
|
|
|
loader->start();
|
|
|
|
if (!callback.isFunction() && !loader->isFinished()) {
|
|
QEventLoop loop;
|
|
QObject::connect(loader, &BatchLoader::finished, &loop, &QEventLoop::quit);
|
|
loop.exec();
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
|
|
if (_stoppingAllScripts) {
|
|
qCDebug(scriptengine) << "Script.include() while shutting down is ignored... "
|
|
<< "includeFile:" << includeFile << "parent script:" << getFilename();
|
|
return; // bail early
|
|
}
|
|
|
|
QStringList urls;
|
|
urls.append(includeFile);
|
|
include(urls, callback);
|
|
}
|
|
|
|
// NOTE: The load() command is similar to the include() command except that it loads the script
|
|
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
|
|
// the Application or other context will connect to in order to know to actually load the script
|
|
void ScriptEngine::load(const QString& loadFile) {
|
|
if (_stoppingAllScripts) {
|
|
qCDebug(scriptengine) << "Script.load() while shutting down is ignored... "
|
|
<< "loadFile:" << loadFile << "parent script:" << getFilename();
|
|
return; // bail early
|
|
}
|
|
if (!currentEntityIdentifier.isInvalidID()) {
|
|
qCWarning(scriptengine) << "Script.load() from entity script is ignored... "
|
|
<< "loadFile:" << loadFile << "parent script:" << getFilename();
|
|
return; // bail early
|
|
}
|
|
|
|
QUrl url = resolvePath(loadFile);
|
|
if (_isReloading) {
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
scriptCache->deleteScript(url.toString());
|
|
if (_wantSignals) {
|
|
emit reloadScript(url.toString(), false);
|
|
}
|
|
} else {
|
|
if (_wantSignals) {
|
|
emit loadScript(url.toString(), false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
|
|
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) {
|
|
if (QThread::currentThread() != thread()) {
|
|
qDebug() << "*** ERROR *** ScriptEngine::forwardHandlerCall() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
assert(false);
|
|
return ;
|
|
}
|
|
if (!_registeredHandlers.contains(entityID)) {
|
|
return;
|
|
}
|
|
const RegisteredEventHandlers& handlersOnEntity = _registeredHandlers[entityID];
|
|
if (!handlersOnEntity.contains(eventName)) {
|
|
return;
|
|
}
|
|
CallbackList handlersForEvent = handlersOnEntity[eventName];
|
|
if (!handlersForEvent.isEmpty()) {
|
|
for (int i = 0; i < handlersForEvent.count(); ++i) {
|
|
// handlersForEvent[i] can contain many handlers that may have each been added by different interface or entity scripts,
|
|
// and the entity scripts may be for entities other than the one this is a handler for.
|
|
// Fortunately, the definingEntityIdentifier captured the entity script id (if any) when the handler was added.
|
|
CallbackData& handler = handlersForEvent[i];
|
|
callWithEnvironment(handler.definingEntityIdentifier, handler.definingSandboxURL, handler.function, QScriptValue(), eventHandlerArgs);
|
|
}
|
|
}
|
|
}
|
|
|
|
// since all of these operations can be asynch we will always do the actual work in the response handler
|
|
// for the download
|
|
void ScriptEngine::loadEntityScript(QWeakPointer<ScriptEngine> theEngine, const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) {
|
|
// NOTE: If the script content is not currently in the cache, the LAMBDA here will be called on the Main Thread
|
|
// which means we're guaranteed that it's not the correct thread for the ScriptEngine. This means
|
|
// when we get into entityScriptContentAvailable() we will likely invokeMethod() to get it over
|
|
// to the "Entities" ScriptEngine thread.
|
|
DependencyManager::get<ScriptCache>()->getScriptContents(entityScript, [theEngine, entityID](const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
|
|
QSharedPointer<ScriptEngine> strongEngine = theEngine.toStrongRef();
|
|
if (strongEngine) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::entityScriptContentAvailable() IN LAMBDA contentAvailable on thread ["
|
|
<< QThread::currentThread() << "] expected thread [" << strongEngine->thread() << "]";
|
|
#endif
|
|
strongEngine->entityScriptContentAvailable(entityID, scriptOrURL, contents, isURL, success);
|
|
} else {
|
|
// FIXME - I'm leaving this in for testing, so that QA can confirm that sometimes the script contents
|
|
// returns after the ScriptEngine has been deleted, we can remove this after QA verifies the
|
|
// repro case.
|
|
qDebug() << "ScriptCache::getScriptContents() returned after our ScriptEngine was deleted... script:" << scriptOrURL;
|
|
}
|
|
}, forceRedownload);
|
|
}
|
|
|
|
// since all of these operations can be asynch we will always do the actual work in the response handler
|
|
// for the download
|
|
void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, const QString& scriptOrURL, const QString& contents, bool isURL, bool success) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::entityScriptContentAvailable() called on wrong thread ["
|
|
<< QThread::currentThread() << "], invoking on correct thread [" << thread()
|
|
<< "] " "entityID:" << entityID << "scriptOrURL:" << scriptOrURL << "contents:"
|
|
<< contents << "isURL:" << isURL << "success:" << success;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "entityScriptContentAvailable",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, scriptOrURL),
|
|
Q_ARG(const QString&, contents),
|
|
Q_ARG(bool, isURL),
|
|
Q_ARG(bool, success));
|
|
return;
|
|
}
|
|
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::entityScriptContentAvailable() thread [" << QThread::currentThread() << "] expected thread [" << thread() << "]";
|
|
#endif
|
|
|
|
auto scriptCache = DependencyManager::get<ScriptCache>();
|
|
bool isFileUrl = isURL && scriptOrURL.startsWith("file://");
|
|
auto fileName = QString("(EntityID:%1, %2)").arg(entityID.toString(), isURL ? scriptOrURL : "EmbededEntityScript");
|
|
|
|
QScriptProgram program(contents, fileName);
|
|
if (!hasCorrectSyntax(program)) {
|
|
if (!isFileUrl) {
|
|
scriptCache->addScriptToBadScriptList(scriptOrURL);
|
|
}
|
|
return; // done processing script
|
|
}
|
|
|
|
if (isURL) {
|
|
setParentURL(scriptOrURL);
|
|
}
|
|
|
|
QScriptEngine sandbox;
|
|
QScriptValue testConstructor = sandbox.evaluate(program);
|
|
if (hadUncaughtExceptions(sandbox, program.fileName())) {
|
|
return;
|
|
}
|
|
|
|
if (!testConstructor.isFunction()) {
|
|
QString testConstructorType = QString(testConstructor.toVariant().typeName());
|
|
if (testConstructorType == "") {
|
|
testConstructorType = "empty";
|
|
}
|
|
QString testConstructorValue = testConstructor.toString();
|
|
const int maxTestConstructorValueSize = 80;
|
|
if (testConstructorValue.size() > maxTestConstructorValueSize) {
|
|
testConstructorValue = testConstructorValue.mid(0, maxTestConstructorValueSize) + "...";
|
|
}
|
|
qCDebug(scriptengine) << "Error -- ScriptEngine::loadEntityScript() entity:" << entityID
|
|
<< "failed to load entity script -- expected a function, got " + testConstructorType
|
|
<< "," << testConstructorValue
|
|
<< "," << scriptOrURL;
|
|
|
|
if (!isFileUrl) {
|
|
scriptCache->addScriptToBadScriptList(scriptOrURL);
|
|
}
|
|
|
|
return; // done processing script
|
|
}
|
|
|
|
int64_t lastModified = 0;
|
|
if (isFileUrl) {
|
|
QString file = QUrl(scriptOrURL).toLocalFile();
|
|
lastModified = (quint64)QFileInfo(file).lastModified().toMSecsSinceEpoch();
|
|
}
|
|
QScriptValue entityScriptConstructor, entityScriptObject;
|
|
QUrl sandboxURL = currentSandboxURL.isEmpty() ? scriptOrURL : currentSandboxURL;
|
|
auto initialization = [&]{
|
|
entityScriptConstructor = evaluate(contents, fileName);
|
|
entityScriptObject = entityScriptConstructor.construct();
|
|
};
|
|
doWithEnvironment(entityID, sandboxURL, initialization);
|
|
|
|
EntityScriptDetails newDetails = { scriptOrURL, entityScriptObject, lastModified, sandboxURL };
|
|
_entityScripts[entityID] = newDetails;
|
|
if (isURL) {
|
|
setParentURL("");
|
|
}
|
|
|
|
// if we got this far, then call the preload method
|
|
callEntityScriptMethod(entityID, "preload");
|
|
}
|
|
|
|
void ScriptEngine::unloadEntityScript(const EntityItemID& entityID) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::unloadEntityScript() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadEntityScript",
|
|
Q_ARG(const EntityItemID&, entityID));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::unloadEntityScript() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID;
|
|
#endif
|
|
|
|
if (_entityScripts.contains(entityID)) {
|
|
callEntityScriptMethod(entityID, "unload");
|
|
_entityScripts.remove(entityID);
|
|
stopAllTimersForEntityScript(entityID);
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::unloadAllEntityScripts() {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::unloadAllEntityScripts() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "]";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "unloadAllEntityScripts");
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::unloadAllEntityScripts() called on correct thread [" << thread() << "]";
|
|
#endif
|
|
foreach(const EntityItemID& entityID, _entityScripts.keys()) {
|
|
callEntityScriptMethod(entityID, "unload");
|
|
}
|
|
_entityScripts.clear();
|
|
|
|
#ifdef DEBUG_ENGINE_STATE
|
|
qDebug() << "---- CURRENT STATE OF ENGINE: --------------------------";
|
|
QScriptValueIterator it(globalObject());
|
|
while (it.hasNext()) {
|
|
it.next();
|
|
qDebug() << it.name() << ":" << it.value().toString();
|
|
}
|
|
qDebug() << "--------------------------------------------------------";
|
|
#endif // DEBUG_ENGINE_STATE
|
|
}
|
|
|
|
void ScriptEngine::refreshFileScript(const EntityItemID& entityID) {
|
|
if (!_entityScripts.contains(entityID)) {
|
|
return;
|
|
}
|
|
|
|
static bool recurseGuard = false;
|
|
if (recurseGuard) {
|
|
return;
|
|
}
|
|
recurseGuard = true;
|
|
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
// Check to see if a file based script needs to be reloaded (easier debugging)
|
|
if (details.lastModified > 0) {
|
|
QString filePath = QUrl(details.scriptText).toLocalFile();
|
|
auto lastModified = QFileInfo(filePath).lastModified().toMSecsSinceEpoch();
|
|
if (lastModified > details.lastModified) {
|
|
qCDebug(scriptengine) << "Reloading modified script " << details.scriptText;
|
|
|
|
QFile file(filePath);
|
|
file.open(QIODevice::ReadOnly);
|
|
QString scriptContents = QTextStream(&file).readAll();
|
|
this->unloadEntityScript(entityID);
|
|
this->entityScriptContentAvailable(entityID, details.scriptText, scriptContents, true, true);
|
|
if (!_entityScripts.contains(entityID)) {
|
|
qWarning() << "Reload script " << details.scriptText << " failed";
|
|
} else {
|
|
details = _entityScripts[entityID];
|
|
}
|
|
}
|
|
}
|
|
recurseGuard = false;
|
|
}
|
|
|
|
// Execute operation in the appropriate context for (the possibly empty) entityID.
|
|
// Even if entityID is supplied as currentEntityIdentifier, this still documents the source
|
|
// of the code being executed (e.g., if we ever sandbox different entity scripts, or provide different
|
|
// global values for different entity scripts).
|
|
void ScriptEngine::doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation) {
|
|
EntityItemID oldIdentifier = currentEntityIdentifier;
|
|
QUrl oldSandboxURL = currentSandboxURL;
|
|
currentEntityIdentifier = entityID;
|
|
currentSandboxURL = sandboxURL;
|
|
|
|
#if DEBUG_CURRENT_ENTITY
|
|
QScriptValue oldData = this->globalObject().property("debugEntityID");
|
|
this->globalObject().setProperty("debugEntityID", entityID.toScriptValue(this)); // Make the entityID available to javascript as a global.
|
|
operation();
|
|
this->globalObject().setProperty("debugEntityID", oldData);
|
|
#else
|
|
operation();
|
|
#endif
|
|
|
|
currentEntityIdentifier = oldIdentifier;
|
|
currentSandboxURL = oldSandboxURL;
|
|
}
|
|
void ScriptEngine::callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args) {
|
|
auto operation = [&]() {
|
|
function.call(thisObject, args);
|
|
};
|
|
doWithEnvironment(entityID, sandboxURL, operation);
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const QStringList& params) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const QStringList&, params));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName;
|
|
#endif
|
|
|
|
refreshFileScript(entityID);
|
|
if (_entityScripts.contains(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << qScriptValueFromSequence(this, params);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const MouseEvent& event) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const MouseEvent&, event));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "event: mouseEvent";
|
|
#endif
|
|
|
|
refreshFileScript(entityID);
|
|
if (_entityScripts.contains(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << event.toScriptValue(this);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ScriptEngine::callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) {
|
|
if (QThread::currentThread() != thread()) {
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "*** WARNING *** ScriptEngine::callEntityScriptMethod() called on wrong thread [" << QThread::currentThread() << "], invoking on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
QMetaObject::invokeMethod(this, "callEntityScriptMethod",
|
|
Q_ARG(const EntityItemID&, entityID),
|
|
Q_ARG(const QString&, methodName),
|
|
Q_ARG(const EntityItemID&, otherID),
|
|
Q_ARG(const Collision&, collision));
|
|
return;
|
|
}
|
|
#ifdef THREAD_DEBUGGING
|
|
qDebug() << "ScriptEngine::callEntityScriptMethod() called on correct thread [" << thread() << "] "
|
|
"entityID:" << entityID << "methodName:" << methodName << "otherID:" << otherID << "collision: collision";
|
|
#endif
|
|
|
|
refreshFileScript(entityID);
|
|
if (_entityScripts.contains(entityID)) {
|
|
EntityScriptDetails details = _entityScripts[entityID];
|
|
QScriptValue entityScript = details.scriptObject; // previously loaded
|
|
if (entityScript.property(methodName).isFunction()) {
|
|
QScriptValueList args;
|
|
args << entityID.toScriptValue(this);
|
|
args << otherID.toScriptValue(this);
|
|
args << collisionToScriptValue(this, collision);
|
|
callWithEnvironment(entityID, details.definingSandboxURL, entityScript.property(methodName), entityScript, args);
|
|
}
|
|
}
|
|
}
|