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54 lines
1.7 KiB
C++
54 lines
1.7 KiB
C++
//
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// AngularConstraint.h
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// interface/src/renderer
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//
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// Created by Andrew Meadows on 2014.05.30
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_AngularConstraint_h
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#define hifi_AngularConstraint_h
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#include <glm/glm.hpp>
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class AngularConstraint {
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public:
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/// \param minAngles minumum euler angles for the constraint
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/// \param maxAngles minumum euler angles for the constraint
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/// \return pointer to new AngularConstraint of the right type or NULL if none could be made
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static AngularConstraint* newAngularConstraint(const glm::vec3& minAngles, const glm::vec3& maxAngles);
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AngularConstraint() {}
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virtual ~AngularConstraint() {}
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virtual bool clamp(glm::quat& rotation) const = 0;
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virtual bool softClamp(glm::quat& targetRotation, const glm::quat& oldRotation, float mixFraction);
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protected:
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};
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class HingeConstraint : public AngularConstraint {
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public:
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HingeConstraint(const glm::vec3& forwardAxis, const glm::vec3& rotationAxis, float minAngle, float maxAngle);
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virtual bool clamp(glm::quat& rotation) const;
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virtual bool softClamp(glm::quat& targetRotation, const glm::quat& oldRotation, float mixFraction);
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protected:
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glm::vec3 _forwardAxis;
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glm::vec3 _rotationAxis;
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float _minAngle;
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float _maxAngle;
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};
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class ConeRollerConstraint : public AngularConstraint {
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public:
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ConeRollerConstraint(float coneAngle, const glm::vec3& coneAxis, float minRoll, float maxRoll);
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virtual bool clamp(glm::quat& rotation) const;
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private:
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float _coneAngle;
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glm::vec3 _coneAxis;
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float _minRoll;
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float _maxRoll;
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};
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#endif // hifi_AngularConstraint_h
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