overte/libraries/physics/src
Roxanne Skelly 0ac597d76e BUGZ-87 - loading/physics stuck when entering domain
A race condition was occurring when multiple entities using
the same models were handed over to physics around the same time.
The first model is passed to a worker thread to turn it into a shape
and subsequent models note they are the same and don't create a shape
or worker thread.

The physics system was ignoring these, never marking them as ready
for physics.
2019-05-14 16:14:44 -07:00
..
BulletUtil.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
CharacterController.cpp Friendlier and more understandable naming. 2019-04-11 03:57:34 +01:00
CharacterController.h Friendlier and more understandable naming. 2019-04-11 03:57:34 +01:00
CharacterGhostObject.cpp Remove unnecessary 'this->' in rayTest parent function call 2018-06-14 13:16:46 -07:00
CharacterGhostObject.h Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject 2018-06-11 15:40:39 -07:00
CharacterGhostShape.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterGhostShape.h help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.cpp help avatar walk up steps 2017-05-05 09:35:49 -07:00
CharacterRayResult.h New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.cpp New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.h New android toolchain 2017-09-19 13:45:12 -07:00
ContactInfo.cpp fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ContactInfo.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
EntityMotionState.cpp build CollisionShapes and load RigidBodies even when not yet stepping 2019-05-06 17:37:35 -07:00
EntityMotionState.h build CollisionShapes and load RigidBodies even when not yet stepping 2019-05-06 17:37:35 -07:00
MeshMassProperties.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
MeshMassProperties.h
MultiSphereShape.cpp Fix multisphere scale, desyncronize visualization and support joint scaling 2019-03-28 17:38:17 -07:00
MultiSphereShape.h Fix multisphere scale, desyncronize visualization and support joint scaling 2019-03-28 17:38:17 -07:00
ObjectAction.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectAction.h fix typo: physcis --> physics 2017-05-05 09:33:50 -07:00
ObjectActionOffset.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionOffset.h
ObjectActionTractor.cpp unravel physics-vs-entities lib dependencies part 1 2019-05-06 17:35:57 -07:00
ObjectActionTractor.h quickfix for velocity spike for Tractor action 2018-02-06 12:06:27 -08:00
ObjectActionTravelOriented.cpp unravel physics-vs-entities lib dependencies part 1 2019-05-06 17:35:57 -07:00
ObjectActionTravelOriented.h action for arrow flight, etc 2016-08-28 19:08:13 -07:00
ObjectConstraint.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectConstraint.h fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called. 2017-04-14 11:06:40 -07:00
ObjectConstraintBallSocket.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintBallSocket.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectConstraintConeTwist.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintConeTwist.h remove unused parameters from ObjectConstraintConeTwist 2017-05-12 12:07:34 -07:00
ObjectConstraintHinge.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintHinge.h remove unused parameters from ObjectConstraintHinge 2017-05-12 12:04:08 -07:00
ObjectConstraintSlider.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintSlider.h entity export/import involving constraints now works 2017-05-08 15:44:31 -07:00
ObjectDynamic.cpp activate body before disconnecting action from entity 2018-05-29 17:56:41 -07:00
ObjectDynamic.h unravel physics-vs-entities lib dependencies part 1 2019-05-06 17:35:57 -07:00
ObjectMotionState.cpp fix logic around updating off-thread shapes 2019-05-06 17:37:35 -07:00
ObjectMotionState.h fix logic around updating off-thread shapes 2019-05-06 17:37:35 -07:00
PhysicalEntitySimulation.cpp avoid crash for RenderableModelEntityItem with invalid model 2019-05-14 09:48:06 -07:00
PhysicalEntitySimulation.h fix logic around updating off-thread shapes 2019-05-06 17:37:35 -07:00
PhysicsDebugDraw.cpp Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsDebugDraw.h Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsEngine.cpp don't forget to clear _activeStaticBodies 2019-05-06 17:37:35 -07:00
PhysicsEngine.h overhaul of MotionState and shape creations 2019-05-06 17:37:35 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp overhaul of MotionState and shape creations 2019-05-06 17:37:35 -07:00
ShapeFactory.h build StaticMeshShapes outside of mainloop 2019-05-06 17:35:57 -07:00
ShapeManager.cpp BUGZ-87 - loading/physics stuck when entering domain 2019-05-14 16:14:44 -07:00
ShapeManager.h include <chrono> in ShapeManager.h 2019-05-06 17:37:35 -07:00
ThreadSafeDynamicsWorld.cpp Merge branch 'master' into multiSphereAvatar04 2019-01-28 17:48:22 -07:00
ThreadSafeDynamicsWorld.h Refactor and optimizations 2019-01-15 18:07:50 -07:00