overte/libraries/voxels/src/GeometryUtil.h
2013-06-11 14:06:17 -07:00

46 lines
2.5 KiB
C

//
// GeometryUtil.h
// interface
//
// Created by Andrzej Kapolka on 5/21/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
#ifndef __interface__GeometryUtil__
#define __interface__GeometryUtil__
#include <glm/glm.hpp>
glm::vec3 computeVectorFromPointToSegment(const glm::vec3& point, const glm::vec3& start, const glm::vec3& end);
bool findSpherePenetration(const glm::vec3& penetratorToPenetratee, const glm::vec3& direction,
float combinedRadius, glm::vec3& penetration);
bool findSpherePointPenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
const glm::vec3& penetrateeLocation, glm::vec3& penetration);
bool findSphereSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
const glm::vec3& penetrateeCenter, float penetrateeRadius, glm::vec3& penetration);
bool findSphereSegmentPenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
const glm::vec3& penetrateeStart, const glm::vec3& penetrateeEnd, glm::vec3& penetration);
bool findSphereCapsulePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, const glm::vec3& penetrateeStart,
const glm::vec3& penetrateeEnd, float penetrateeRadius, glm::vec3& penetration);
bool findSpherePlanePenetration(const glm::vec3& penetratorCenter, float penetratorRadius,
const glm::vec4& penetrateePlane, glm::vec3& penetration);
bool findCapsuleSpherePenetration(const glm::vec3& penetratorStart, const glm::vec3& penetratorEnd, float penetratorRadius,
const glm::vec3& penetrateeCenter, float penetrateeRadius, glm::vec3& penetration);
bool findCapsulePlanePenetration(const glm::vec3& penetratorStart, const glm::vec3& penetratorEnd, float penetratorRadius,
const glm::vec4& penetrateePlane, glm::vec3& penetration);
glm::vec3 addPenetrations(const glm::vec3& currentPenetration, const glm::vec3& newPenetration);
bool doLineSegmentsIntersect(glm::vec2 r1p1, glm::vec2 r1p2, glm::vec2 r2p1, glm::vec2 r2p2);
bool isOnSegment(float xi, float yi, float xj, float yj, float xk, float yk);
int computeDirection(float xi, float yi, float xj, float yj, float xk, float yk);
#endif /* defined(__interface__GeometryUtil__) */