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* No longer normalizing scale in AnimSkeleton and AnimClip This means graph is animating in 'geometry' coordinates before unit scale is even applied. This is necessary to properly work with both Avatar based models and ModelEntity based models Many things are broken. * debug rendering (translations are x100) * IK hand targets * follow cam * I did not even dare to try HMD mode |
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res/fonts | ||
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CMakeLists.txt |