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307 lines
13 KiB
JavaScript
307 lines
13 KiB
JavaScript
// listView.js
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//
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// Created by David Back on 27 Aug 2018
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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const SCROLL_ROWS = 2; // number of rows used as scrolling buffer, each time we pass this number of rows we scroll
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const FIRST_ROW_INDEX = 2; // the first elRow element's index in the child nodes of the table body
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function ListView(elTableBody, elTableScroll, elTableHeaderRow, createRowFunction, updateRowFunction, clearRowFunction,
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preRefreshFunction, postRefreshFunction, preResizeFunction, WINDOW_NONVARIABLE_HEIGHT) {
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this.elTableBody = elTableBody;
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this.elTableScroll = elTableScroll;
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this.elTableHeaderRow = elTableHeaderRow;
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this.elTopBuffer = null;
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this.elBottomBuffer = null;
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this.createRowFunction = createRowFunction;
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this.updateRowFunction = updateRowFunction;
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this.clearRowFunction = clearRowFunction;
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this.preRefreshFunction = preRefreshFunction;
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this.postRefreshFunction = postRefreshFunction;
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this.preResizeFunction = preResizeFunction;
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// the list of row elements created in the table up to max viewable height plus SCROLL_ROWS rows for scrolling buffer
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this.elRows = [];
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// the list of all row item data to show in the scrolling table, passed to updateRowFunction to set to each row
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this.itemData = [];
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// the current index within the itemData list that is set to the top most elRow element
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this.rowOffset = 0;
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// height of the elRow elements
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this.rowHeight = 0;
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// the previous elTableScroll.scrollTop value when the elRows were last shifted for scrolling
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this.lastRowShiftScrollTop = 0;
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this.initialize();
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}
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ListView.prototype = {
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getNumRows: function() {
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return this.elRows.length;
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},
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getScrollHeight: function() {
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return this.rowHeight * SCROLL_ROWS;
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},
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getFirstVisibleRowIndex: function() {
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return this.rowOffset;
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},
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getLastVisibleRowIndex: function() {
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return this.getFirstVisibleRowIndex() + entityList.getNumRows() - 1;
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},
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resetToTop: function() {
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this.rowOffset = 0;
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this.lastRowShiftScrollTop = 0;
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this.refreshBuffers();
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this.elTableScroll.scrollTop = 0;
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},
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clear: function() {
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for (let i = 0; i < this.getNumRows(); i++) {
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let elRow = this.elTableBody.childNodes[i + FIRST_ROW_INDEX];
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this.clearRowFunction(elRow);
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elRow.style.display = "none"; // hide cleared rows
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}
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},
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scroll: function() {
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let scrollTop = this.elTableScroll.scrollTop;
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let scrollHeight = this.getScrollHeight();
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let nextRowChangeScrollTop = this.lastRowShiftScrollTop + scrollHeight;
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let totalItems = this.itemData.length;
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let numRows = this.getNumRows();
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// if the top of the scroll area has past the amount of scroll row space since the last point of scrolling and there
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// are still more rows to scroll to then trigger a scroll down by the min of the scroll row space or number of
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// remaining rows below
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// if the top of the scroll area has gone back above the last point of scrolling then trigger a scroll up by min of
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// the scroll row space or number of rows above
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if (scrollTop >= nextRowChangeScrollTop && numRows + this.rowOffset < totalItems) {
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let numScrolls = Math.ceil((scrollTop - nextRowChangeScrollTop) / scrollHeight);
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let numScrollRows = numScrolls * SCROLL_ROWS;
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if (numScrollRows + this.rowOffset + numRows > totalItems) {
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numScrollRows = totalItems - this.rowOffset - numRows;
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}
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this.scrollRows(numScrollRows);
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} else if (scrollTop < this.lastRowShiftScrollTop) {
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let numScrolls = Math.ceil((this.lastRowShiftScrollTop - scrollTop) / scrollHeight);
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let numScrollRows = numScrolls * SCROLL_ROWS;
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if (this.rowOffset - numScrollRows < 0) {
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numScrollRows = this.rowOffset;
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}
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this.scrollRows(-numScrollRows);
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}
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},
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scrollRows: function(numScrollRows) {
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let numScrollRowsAbsolute = Math.abs(numScrollRows);
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if (numScrollRowsAbsolute === 0) {
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return;
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}
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let scrollDown = numScrollRows > 0;
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let prevTopHeight = parseInt(this.elTopBuffer.getAttribute("height"));
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let prevBottomHeight = parseInt(this.elBottomBuffer.getAttribute("height"));
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// if the number of rows to scroll at once is greater than the total visible number of row elements,
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// then just advance the rowOffset accordingly and allow the refresh below to update all rows
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if (numScrollRowsAbsolute > this.getNumRows()) {
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this.rowOffset += numScrollRows;
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} else {
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// for each row to scroll down, move the top row element to the bottom of the
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// table before the bottom buffer and reset it's row data to the new item
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// for each row to scroll up, move the bottom row element to the top of
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// the table before the top row and reset it's row data to the new item
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for (let i = 0; i < numScrollRowsAbsolute; i++) {
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let topRow = this.elTableBody.childNodes[FIRST_ROW_INDEX];
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let rowToMove = scrollDown ? topRow : this.elTableBody.childNodes[FIRST_ROW_INDEX + this.getNumRows() - 1];
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let rowIndex = scrollDown ? this.getNumRows() + this.rowOffset : this.rowOffset - 1;
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let moveRowBefore = scrollDown ? this.elBottomBuffer : topRow;
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this.elTableBody.removeChild(rowToMove);
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this.elTableBody.insertBefore(rowToMove, moveRowBefore);
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this.updateRowFunction(rowToMove, this.itemData[rowIndex]);
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this.rowOffset += scrollDown ? 1 : -1;
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}
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}
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// add/remove the row space that was scrolled away to the top buffer height and last scroll point
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// add/remove the row space that was scrolled away to the bottom buffer height
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let scrolledSpace = this.rowHeight * numScrollRows;
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let newTopHeight = prevTopHeight + scrolledSpace;
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let newBottomHeight = prevBottomHeight - scrolledSpace;
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this.elTopBuffer.setAttribute("height", newTopHeight);
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this.elBottomBuffer.setAttribute("height", newBottomHeight);
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this.lastRowShiftScrollTop += scrolledSpace;
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// if scrolling more than the total number of visible rows at once then refresh all row data
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if (numScrollRowsAbsolute > this.getNumRows()) {
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this.refresh();
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}
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},
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/**
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* Scrolls firstRowIndex with least effort, also tries to make the window include the other selections in case lastRowIndex is set.
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* In the case that firstRowIndex and lastRowIndex are already within the visible bounds then nothing will happen.
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* @param {number} firstRowIndex - The row that will be scrolled to.
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* @param {number} lastRowIndex - The last index of the bound.
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*/
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scrollToRow: function (firstRowIndex, lastRowIndex) {
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lastRowIndex = lastRowIndex ? lastRowIndex : firstRowIndex;
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let boundingTop = firstRowIndex * this.rowHeight;
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let boundingBottom = (lastRowIndex * this.rowHeight) + this.rowHeight;
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if ((boundingBottom - boundingTop) > this.elTableScroll.clientHeight) {
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boundingBottom = boundingTop + this.elTableScroll.clientHeight;
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}
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let currentVisibleAreaTop = this.elTableScroll.scrollTop;
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let currentVisibleAreaBottom = currentVisibleAreaTop + this.elTableScroll.clientHeight;
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if (boundingTop < currentVisibleAreaTop) {
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this.elTableScroll.scrollTop = boundingTop;
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} else if (boundingBottom > currentVisibleAreaBottom) {
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this.elTableScroll.scrollTop = boundingBottom - (this.elTableScroll.clientHeight);
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}
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},
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refresh: function() {
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this.preRefreshFunction();
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// block refreshing before rows are initialized
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let numRows = this.getNumRows();
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if (numRows === 0) {
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return;
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}
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let prevScrollTop = this.elTableScroll.scrollTop;
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// start with all row data cleared and initially set to invisible
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this.clear();
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// if we are at the bottom of the list adjust row offset to make sure all rows stay in view
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this.refreshRowOffset();
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// update all row data and set rows visible until max visible items reached
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for (let i = 0; i < numRows; i++) {
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let rowIndex = i + this.rowOffset;
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if (rowIndex >= this.itemData.length) {
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break;
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}
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let rowElementIndex = i + FIRST_ROW_INDEX;
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let elRow = this.elTableBody.childNodes[rowElementIndex];
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let itemData = this.itemData[rowIndex];
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this.updateRowFunction(elRow, itemData);
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elRow.style.display = ""; // make sure the row is visible
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}
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// update the top and bottom buffer heights to adjust for above changes
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this.refreshBuffers();
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// adjust the last row shift scroll point based on how much the current scroll point changed
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let scrollTopDifference = this.elTableScroll.scrollTop - prevScrollTop;
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if (scrollTopDifference !== 0) {
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this.lastRowShiftScrollTop += scrollTopDifference;
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if (this.lastRowShiftScrollTop < 0) {
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this.lastRowShiftScrollTop = 0;
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}
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}
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this.postRefreshFunction();
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},
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refreshBuffers: function() {
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// top buffer height is the number of hidden rows above the top row
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let topHiddenRows = this.rowOffset;
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let topBufferHeight = this.rowHeight * topHiddenRows;
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this.elTopBuffer.setAttribute("height", topBufferHeight);
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// bottom buffer height is the number of hidden rows below the bottom row (last scroll buffer row)
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let bottomHiddenRows = this.itemData.length - this.getNumRows() - this.rowOffset;
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let bottomBufferHeight = this.rowHeight * bottomHiddenRows;
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if (bottomHiddenRows < 0) {
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bottomBufferHeight = 0;
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}
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this.elBottomBuffer.setAttribute("height", bottomBufferHeight);
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},
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refreshRowOffset: function() {
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// make sure the row offset isn't causing visible rows to pass the end of the item list and is clamped to 0
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let numRows = this.getNumRows();
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if (this.rowOffset + numRows > this.itemData.length) {
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this.rowOffset = this.itemData.length - numRows;
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}
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if (this.rowOffset < 0) {
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this.rowOffset = 0;
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}
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},
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resize: function() {
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if (!this.elTableBody || !this.elTableScroll) {
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console.log("ListView.resize - no valid table body or table scroll element");
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return;
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}
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this.preResizeFunction();
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let prevScrollTop = this.elTableScroll.scrollTop;
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// take up available window space
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this.elTableScroll.style.height = window.innerHeight - WINDOW_NONVARIABLE_HEIGHT;
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let viewableHeight = parseInt(this.elTableScroll.style.height) + 1;
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// remove all existing row elements and clear row list
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for (let i = 0; i < this.getNumRows(); i++) {
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let elRow = this.elRows[i];
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this.elTableBody.removeChild(elRow);
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}
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this.elRows = [];
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// create new row elements inserted between the top and bottom buffers up until the max viewable scroll area
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let usedHeight = 0;
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while (usedHeight < viewableHeight) {
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let newRow = this.createRowFunction();
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this.elTableBody.insertBefore(newRow, this.elBottomBuffer);
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this.rowHeight = newRow.offsetHeight;
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usedHeight += this.rowHeight;
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this.elRows.push(newRow);
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}
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// add SCROLL_ROWS extras rows for scrolling buffer purposes
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for (let i = 0; i < SCROLL_ROWS; i++) {
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let scrollRow = this.createRowFunction();
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this.elTableBody.insertBefore(scrollRow, this.elBottomBuffer);
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this.elRows.push(scrollRow);
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}
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// restore the scroll point to the same scroll point from before above changes
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this.elTableScroll.scrollTop = prevScrollTop;
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this.refresh();
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},
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initialize: function() {
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if (!this.elTableBody || !this.elTableScroll) {
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console.log("ListView.initialize - no valid table body or table scroll element");
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return;
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}
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this.elTopBuffer = document.createElement("tr");
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this.elTableBody.appendChild(this.elTopBuffer);
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this.elTopBuffer.setAttribute("height", 0);
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this.elBottomBuffer = document.createElement("tr");
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this.elTableBody.appendChild(this.elBottomBuffer);
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this.elBottomBuffer.setAttribute("height", 0);
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this.onScroll = this.scroll.bind(this);
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this.elTableScroll.addEventListener("scroll", this.onScroll);
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this.onResize = this.resize.bind(this);
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window.addEventListener("resize", this.onResize);
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// initialize all row elements
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this.resize();
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}
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};
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