overte/libraries/physics/src
2019-01-04 12:38:32 -08:00
..
BulletUtil.h
CharacterController.cpp Small avatars now have a minimum jump height of 0.25 meters 2018-10-19 13:55:56 -07:00
CharacterController.h
CharacterGhostObject.cpp
CharacterGhostObject.h
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h
CharacterSweepResult.cpp
CharacterSweepResult.h
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp fix ZoneEntityItem::contains() for model shapes 2019-01-04 12:38:32 -08:00
EntityMotionState.h remove cruft from rendering collision shapes 2018-07-16 10:29:34 -07:00
MeshMassProperties.cpp
MeshMassProperties.h
ObjectAction.cpp
ObjectAction.h
ObjectActionOffset.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionOffset.h
ObjectActionTractor.cpp fix far-grab initial rotation and entity-method call 2019-01-03 08:17:52 -08:00
ObjectActionTractor.h
ObjectActionTravelOriented.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionTravelOriented.h
ObjectConstraint.cpp
ObjectConstraint.h
ObjectConstraintBallSocket.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintSlider.h
ObjectDynamic.cpp
ObjectDynamic.h grab js api; send grab information through trait system 2019-01-03 08:17:52 -08:00
ObjectMotionState.cpp don't assign null Shape to RigidBody already in physics simulation 2018-11-05 11:19:15 -08:00
ObjectMotionState.h eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
PhysicalEntitySimulation.cpp convert clientOnly to entityHost and add local entities 2018-11-14 11:25:37 -08:00
PhysicalEntitySimulation.h remove expired avatarEntities from their avatars 2018-10-05 13:48:35 -07:00
PhysicsDebugDraw.cpp
PhysicsDebugDraw.h
PhysicsEngine.cpp only look in _activeStaticBodies when body is static 2018-11-05 11:44:58 -08:00
PhysicsEngine.h Add normalOnPick to CollisionPickResult 2018-09-12 10:36:00 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp correct capsule height when building btCapsuleShape 2018-11-06 12:54:56 -08:00
ShapeFactory.h
ShapeManager.cpp
ShapeManager.h
ThreadSafeDynamicsWorld.cpp fix deactivation slow-spinning kinematics 2018-07-02 15:04:11 -07:00
ThreadSafeDynamicsWorld.h