overte/libraries/gl/src/gl/GLShaders.h

29 lines
770 B
C++

//
// Created by Bradley Austin Davis 2016/09/27
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_GLShaders_h
#define hifi_GLShaders_h
#include "Config.h"
#include <vector>
#include <string>
namespace gl {
#ifdef SEPARATE_PROGRAM
bool compileShader(GLenum shaderDomain, const std::string& shaderSource, const std::string& defines, GLuint &shaderObject, GLuint &programObject);
#else
bool compileShader(GLenum shaderDomain, const std::string& shaderSource, const std::string& defines, GLuint &shaderObject);
#endif
GLuint compileProgram(const std::vector<GLuint>& glshaders);
}
#endif