overte/interface/src/LODManager.h
David Rowe 1aa28b7f54 Merge remote-tracking branch 'upstream/master' into 21856-d
# Conflicts:
#	interface/src/LODManager.h
2018-05-02 07:50:55 +12:00

210 lines
6.3 KiB
C++

//
// LODManager.h
// interface/src/LODManager.h
//
// Created by Clement on 1/16/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LODManager_h
#define hifi_LODManager_h
#include <DependencyManager.h>
#include <NumericalConstants.h>
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
#include <render/Args.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0f;
const float DEFAULT_HMD_LOD_DOWN_FPS = 34.0f;
const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_DESKTOP_LOD_DOWN_FPS; // msec
const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec
const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps
const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps
const float INCREASE_LOD_GAP_FPS = 10.0f; // fps
// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
// This controls how low the auto-adjust LOD will go. We want a minimum vision of ~20:500 or 0.04 of default
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.04f;
class AABox;
/**jsdoc
* The LOD class manages your Level of Detail functions within Interface.
* @namespace LODManager
*
* @hifi-interface
* @hifi-client-entity
*
* @property {number} presentTime <em>Read-only.</em>
* @property {number} engineRunTime <em>Read-only.</em>
* @property {number} gpuTime <em>Read-only.</em>
* @property {number} avgRenderTime <em>Read-only.</em>
* @property {number} fps <em>Read-only.</em>
* @property {number} lodLevel <em>Read-only.</em>
* @property {number} lodDecreaseFPS <em>Read-only.</em>
* @property {number} lodIncreaseFPS <em>Read-only.</em>
*/
class LODManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
Q_PROPERTY(float presentTime READ getPresentTime)
Q_PROPERTY(float engineRunTime READ getEngineRunTime)
Q_PROPERTY(float gpuTime READ getGPUTime)
Q_PROPERTY(float avgRenderTime READ getAverageRenderTime)
Q_PROPERTY(float fps READ getMaxTheoreticalFPS)
Q_PROPERTY(float lodLevel READ getLODLevel)
Q_PROPERTY(float lodDecreaseFPS READ getLODDecreaseFPS)
Q_PROPERTY(float lodIncreaseFPS READ getLODIncreaseFPS)
public:
/**jsdoc
* @function LODManager.setAutomaticLODAdjust
* @param {boolean} value
*/
Q_INVOKABLE void setAutomaticLODAdjust(bool value) { _automaticLODAdjust = value; }
/**jsdoc
* @function LODManager.getAutomaticLODAdjust
* @returns {boolean}
*/
Q_INVOKABLE bool getAutomaticLODAdjust() const { return _automaticLODAdjust; }
/**jsdoc
* @function LODManager.setDesktopLODDecreaseFPS
* @param {number} value
*/
Q_INVOKABLE void setDesktopLODDecreaseFPS(float value);
/**jsdoc
* @function LODManager.getDesktopLODDecreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getDesktopLODDecreaseFPS() const;
/**jsdoc
* @function LODManager.getDesktopLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getDesktopLODIncreaseFPS() const;
/**jsdoc
* @function LODManager.setHMDLODDecreaseFPS
* @param {number} value
*/
Q_INVOKABLE void setHMDLODDecreaseFPS(float value);
/**jsdoc
* @function LODManager.getHMDLODDecreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getHMDLODDecreaseFPS() const;
/**jsdoc
* @function LODManager.getHMDLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getHMDLODIncreaseFPS() const;
// User Tweakable LOD Items
/**jsdoc
* @function LODManager.getLODFeedbackText
* @returns {string}
*/
Q_INVOKABLE QString getLODFeedbackText();
/**jsdoc
* @function LODManager.setOctreeSizeScale
* @param {number} sizeScale
*/
Q_INVOKABLE void setOctreeSizeScale(float sizeScale);
/**jsdoc
* @function LODManager.getOctreeSizeScale
* @returns {number}
*/
Q_INVOKABLE float getOctreeSizeScale() const { return _octreeSizeScale; }
/**jsdoc
* @function LODManager.setBoundaryLevelAdjust
* @param {number} boundaryLevelAdjust
*/
Q_INVOKABLE void setBoundaryLevelAdjust(int boundaryLevelAdjust);
/**jsdoc
* @function LODManager.getBoundaryLevelAdjust
* @returns {number}
*/
Q_INVOKABLE int getBoundaryLevelAdjust() const { return _boundaryLevelAdjust; }
/**jsdoc
* @function LODManager.getLODDecreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getLODDecreaseFPS() const;
/**jsdoc
* @function LODManager.getLODIncreaseFPS
* @returns {number}
*/
Q_INVOKABLE float getLODIncreaseFPS() const;
float getPresentTime() const { return _presentTime; }
float getEngineRunTime() const { return _engineRunTime; }
float getGPUTime() const { return _gpuTime; }
static bool shouldRender(const RenderArgs* args, const AABox& bounds);
void setRenderTimes(float presentTime, float engineRunTime, float gpuTime);
void autoAdjustLOD(float realTimeDelta);
void loadSettings();
void saveSettings();
void resetLODAdjust();
float getAverageRenderTime() const { return _avgRenderTime; };
float getMaxTheoreticalFPS() const { return (float)MSECS_PER_SECOND / _avgRenderTime; };
float getLODLevel() const;
signals:
/**jsdoc
* @function LODManager.LODIncreased
* @returns {Signal}
*/
void LODIncreased();
/**jsdoc
* @function LODManager.LODDecreased
* @returns {Signal}
*/
void LODDecreased();
private:
LODManager();
bool _automaticLODAdjust = true;
float _presentTime { 0.0f }; // msec
float _engineRunTime { 0.0f }; // msec
float _gpuTime { 0.0f }; // msec
float _avgRenderTime { 0.0f }; // msec
float _desktopMaxRenderTime { DEFAULT_DESKTOP_MAX_RENDER_TIME };
float _hmdMaxRenderTime { DEFAULT_HMD_MAX_RENDER_TIME };
float _octreeSizeScale = DEFAULT_OCTREE_SIZE_SCALE;
int _boundaryLevelAdjust = 0;
uint64_t _decreaseFPSExpiry { 0 };
uint64_t _increaseFPSExpiry { 0 };
};
#endif // hifi_LODManager_h