overte/interface/src/scripting/RenderScriptingInterface.h

174 lines
6.6 KiB
C++

//
// Created by Sam Gondelman on 5/16/19
// Copyright 2013-2019 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RenderScriptingInterface_h
#define hifi_RenderScriptingInterface_h
#include <QtCore/QObject>
#include "Application.h"
#include "RenderForward.h"
/**jsdoc
* The <code>Render</code> API allows you to configure the graphics engine
*
* @namespace Render
*
* @hifi-interface
* @hifi-client-entity
* @hifi-avatar
*/
class RenderScriptingInterface : public QObject {
Q_OBJECT
Q_PROPERTY(RenderMethod renderMethod READ getRenderMethod WRITE setRenderMethod NOTIFY settingsChanged)
Q_PROPERTY(bool shadowsEnabled READ getShadowsEnabled WRITE setShadowsEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool ambientOcclusionEnabled READ getAmbientOcclusionEnabled WRITE setAmbientOcclusionEnabled NOTIFY settingsChanged)
Q_PROPERTY(bool antialiasingEnabled READ getAntialiasingEnabled WRITE setAntialiasingEnabled NOTIFY settingsChanged)
Q_PROPERTY(float viewportResolutionScale READ getViewportResolutionScale WRITE setViewportResolutionScale NOTIFY settingsChanged)
public:
RenderScriptingInterface();
static RenderScriptingInterface* getInstance();
// RenderMethod enum type
enum class RenderMethod {
DEFERRED = render::Args::RenderMethod::DEFERRED,
FORWARD = render::Args::RenderMethod::FORWARD,
};
Q_ENUM(RenderMethod)
static bool isValidRenderMethod(RenderMethod value) { return (value >= RenderMethod::DEFERRED && value <= RenderMethod::FORWARD); }
// Load Settings
// Synchronize the runtime value to the actual setting
// Need to be called on start up to re-initialize the runtime to the saved setting states
void loadSettings();
public slots:
/**jsdoc
* Get a config for a job by name
* @function Render.getConfig
* @param {string} name - Can be:
* - <job_name>: Search for the first job named job_name traversing the the sub graph of task and jobs (from this task as root)
* - <parent_name>.[<sub_parent_names>.]<job_name>: Allows you to first look for the parent_name job (from this task as root) and then search from there for the
* optional sub_parent_names and finally from there looking for the job_name (assuming every job in the path is found)
* @returns {object} The sub job config.
*/
QObject* getConfig(const QString& name) { return qApp->getRenderEngine()->getConfiguration()->getConfig(name); }
/**jsdoc
* Gets the current render method
* @function Render.getRenderMethod
* @returns {number} <code>"DEFERRED"</code> or <code>"FORWARD"</code>
*/
RenderMethod getRenderMethod() const;
/**jsdoc
* Sets the current render method
* @function Render.setRenderMethod
* @param {number} renderMethod - <code>"DEFERRED"</code> or <code>"FORWARD"</code>
*/
void setRenderMethod(RenderMethod renderMethod);
/**jsdoc
* Gets the possible enum names of the RenderMethod type
* @function Render.getRenderMethodNames
* @returns [string] [ <code>"DEFERRED"</code>, <code>"FORWARD"</code> ]
*/
QStringList getRenderMethodNames() const;
/**jsdoc
* Whether or not shadows are enabled
* @function Render.getShadowsEnabled
* @returns {bool} <code>true</code> if shadows are enabled, otherwise <code>false</code>
*/
bool getShadowsEnabled() const;
/**jsdoc
* Enables or disables shadows
* @function Render.setShadowsEnabled
* @param {bool} enabled - <code>true</code> to enable shadows, <code>false</code> to disable them
*/
void setShadowsEnabled(bool enabled);
/**jsdoc
* Whether or not ambient occlusion is enabled
* @function Render.getAmbientOcclusionEnabled
* @returns {bool} <code>true</code> if ambient occlusion is enabled, otherwise <code>false</code>
*/
bool getAmbientOcclusionEnabled() const;
/**jsdoc
* Enables or disables ambient occlusion
* @function Render.setAmbientOcclusionEnabled
* @param {bool} enabled - <code>true</code> to enable ambient occlusion, <code>false</code> to disable it
*/
void setAmbientOcclusionEnabled(bool enabled);
/**jsdoc
* Whether or not anti-aliasing is enabled
* @function Render.getAntialiasingEnabled
* @returns {bool} <code>true</code> if anti-aliasing is enabled, otherwise <code>false</code>
*/
bool getAntialiasingEnabled() const;
/**jsdoc
* Enables or disables anti-aliasing
* @function Render.setAntialiasingEnabled
* @param {bool} enabled - <code>true</code> to enable anti-aliasing, <code>false</code> to disable it
*/
void setAntialiasingEnabled(bool enabled);
/**jsdoc
* Gets the current viewport resolution scale
* @function Render.getViewportResolutionScale
* @returns {number}
*/
float getViewportResolutionScale() const;
/**jsdoc
* Sets the current viewport resolution scale
* @function Render.setViewportResolutionScale
* @param {number} resolutionScale - between epsilon and 1.0
*/
void setViewportResolutionScale(float resolutionScale);
signals:
void settingsChanged();
private:
// One lock to serialize and access safely all the settings
mutable ReadWriteLockable _renderSettingLock;
// Runtime value of each settings
int _renderMethod{ RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
bool _shadowsEnabled{ true };
bool _ambientOcclusionEnabled{ false };
bool _antialiasingEnabled{ true };
float _viewportResolutionScale{ 1.0f };
// Actual settings saved on disk
Setting::Handle<int> _renderMethodSetting { "renderMethod", RENDER_FORWARD ? render::Args::RenderMethod::FORWARD : render::Args::RenderMethod::DEFERRED };
Setting::Handle<bool> _shadowsEnabledSetting { "shadowsEnabled", true };
Setting::Handle<bool> _ambientOcclusionEnabledSetting { "ambientOcclusionEnabled", false };
Setting::Handle<bool> _antialiasingEnabledSetting { "antialiasingEnabled", true };
Setting::Handle<float> _viewportResolutionScaleSetting { "viewportResolutionScale", 1.0f };
// Force assign both setting AND runtime value to the parameter value
void forceRenderMethod(RenderMethod renderMethod);
void forceShadowsEnabled(bool enabled);
void forceAmbientOcclusionEnabled(bool enabled);
void forceAntialiasingEnabled(bool enabled);
void forceViewportResolutionScale(float scale);
static std::once_flag registry_flag;
};
#endif // hifi_RenderScriptingInterface_h