overte/examples/headMove.js
2014-09-19 09:22:27 -07:00

178 lines
7 KiB
JavaScript

//
// headMove.js
// examples
//
// Created by Philip Rosedale on September 8, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Press the spacebar and move/turn your head to move around.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var debug = false;
var movingWithHead = false;
var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
var HEAD_MOVE_DEAD_ZONE = 0.05;
var HEAD_STRAFE_DEAD_ZONE = 0.03;
var HEAD_ROTATE_DEAD_ZONE = 10.0;
var HEAD_YAW_RATE = 1.5;
var HEAD_PITCH_RATE = 1.0;
var WALL_BOUNCE = 10000.0;
var FIXED_WALK_VELOCITY = 1.5;
// Modify these values to tweak the strength of the motion.
// A larger *FACTOR increases the speed.
// A lower SHORT_TIMESCALE makes the motor achieve full speed faster.
var HEAD_VELOCITY_FWD_FACTOR = 10.0;
var HEAD_VELOCITY_LEFT_FACTOR = 0.0;
var HEAD_VELOCITY_UP_FACTOR = 20.0;
var SHORT_TIMESCALE = 0.01;
var VERY_LARGE_TIMESCALE = 1000000.0;
var xAxis = {x:1.0, y:0.0, z:0.0 };
var yAxis = {x:0.0, y:1.0, z:0.0 };
var zAxis = {x:0.0, y:0.0, z:1.0 };
// If these values are set to something
var maxVelocity = 1.25;
var noFly = true;
var fixedWalkVelocity = true;
//var roomLimits = { xMin: 618, xMax: 635.5, zMin: 528, zMax: 552.5 };
var roomLimits = { xMin: 193.0, xMax: 206.5, zMin: 251.4, zMax: 269.5 };
function isInRoom(position) {
var BUFFER = 2.0;
if (roomLimits.xMin < 0) {
return false;
}
if ((position.x > (roomLimits.xMin - BUFFER)) &&
(position.x < (roomLimits.xMax + BUFFER)) &&
(position.z > (roomLimits.zMin - BUFFER)) &&
(position.z < (roomLimits.zMax + BUFFER)))
{
return true;
} else {
return false;
}
}
function moveWithHead(deltaTime) {
var position = MyAvatar.position;
var motorTimescale = VERY_LARGE_TIMESCALE;
if (movingWithHead) {
var deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
var deltaPitch = MyAvatar.getHeadDeltaPitch() - headStartDeltaPitch;
var deltaRoll = MyAvatar.getHeadFinalRoll() - headStartRoll;
var velocity = MyAvatar.getVelocity();
var position = MyAvatar.position;
var neckPosition = MyAvatar.getNeckPosition();
var bodyLocalCurrentHeadVector = Vec3.subtract(neckPosition, position);
bodyLocalCurrentHeadVector = Vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), bodyLocalCurrentHeadVector);
var headDelta = Vec3.subtract(bodyLocalCurrentHeadVector, headStartPosition);
headDelta.y = 0.0; // Don't respond to any of the vertical component of head motion
headDelta = Vec3.multiplyQbyV(MyAvatar.orientation, headDelta);
headDelta = Vec3.multiplyQbyV(Quat.inverse(Camera.getOrientation()), headDelta);
var length = Vec3.length(headDelta);
if (length > 1.0) {
// Needs fixed! Right now sometimes reported neck position jumps to a bad value
headDelta.x = headDelta.y = headDelta.z = 0.0;
length = 0.0;
return;
}
// Thrust based on leaning forward and side-to-side
var targetVelocity = {x:0.0, y:0.0, z:0.0};
if (length > HEAD_MOVE_DEAD_ZONE) {
//headDelta = Vec3.normalize(headDelta);
//targetVelocity = Vec3.multiply(headDelta, FIXED_WALK_VELOCITY);
targetVelocity = Vec3.multiply(headDelta, HEAD_VELOCITY_FWD_FACTOR);
}
/*
if (Math.abs(headDelta.z) > HEAD_MOVE_DEAD_ZONE) {
if (fixedWalkVelocity) {
targetVelocity = Vec3.multiply(zAxis, headDelta.z > 0 ? FIXED_WALK_VELOCITY : -FIXED_WALK_VELOCITY);
} else {
targetVelocity = Vec3.multiply(zAxis, headDelta.z * HEAD_VELOCITY_FWD_FACTOR);
}
}
if (Math.abs(headDelta.x) > HEAD_STRAFE_DEAD_ZONE) {
var deltaVelocity = Vec3.multiply(xAxis, headDelta.x * HEAD_VELOCITY_LEFT_FACTOR);
targetVelocity = Vec3.sum(targetVelocity, deltaVelocity);
}
*/
if (Math.abs(deltaYaw) > HEAD_ROTATE_DEAD_ZONE) {
var orientation = Quat.multiply(Quat.angleAxis((deltaYaw + deltaRoll) * HEAD_YAW_RATE * deltaTime, yAxis), MyAvatar.orientation);
MyAvatar.orientation = orientation;
}
// Thrust Up/Down based on head pitch
if (!noFly) {
var deltaVelocity = Vec3.multiply(yAxis, headDelta.y * HEAD_VELOCITY_UP_FACTOR);
targetVelocity = Vec3.sum(targetVelocity, deltaVelocity);
}
// For head trackers, adjust pitch by head pitch
MyAvatar.headPitch += deltaPitch * HEAD_PITCH_RATE * deltaTime;
// apply the motor
MyAvatar.motorVelocity = targetVelocity;
motorTimescale = SHORT_TIMESCALE;
}
// Check against movement box limits
if (isInRoom(position)) {
var thrust = { x: 0, y: 0, z: 0 };
// use thrust to constrain the avatar to the space
if (position.x < roomLimits.xMin) {
thrust.x += (roomLimits.xMin - position.x) * WALL_BOUNCE * deltaTime;
} else if (position.x > roomLimits.xMax) {
thrust.x += (roomLimits.xMax - position.x) * WALL_BOUNCE * deltaTime;
}
if (position.z < roomLimits.zMin) {
thrust.z += (roomLimits.zMin - position.z) * WALL_BOUNCE * deltaTime;
} else if (position.z > roomLimits.zMax) {
thrust.z += (roomLimits.zMax - position.z) * WALL_BOUNCE * deltaTime;
}
MyAvatar.addThrust(thrust);
if (movingWithHead && Vec3.length(thrust) > 0.0) {
// reduce the timescale of the motor so that it won't defeat the thrust code
Vec3.print("adebug room containment thrust = ", thrust);
motorTimescale = 1000000.0;
}
}
MyAvatar.motorTimescale = motorTimescale;
}
Controller.keyPressEvent.connect(function(event) {
if (event.text == "SPACE" && !movingWithHead) {
movingWithHead = true;
headStartPosition = Vec3.subtract(MyAvatar.getNeckPosition(), MyAvatar.position);
headStartPosition = Vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), headStartPosition);
headStartDeltaPitch = MyAvatar.getHeadDeltaPitch();
headStartFinalPitch = MyAvatar.getHeadFinalPitch();
headStartRoll = MyAvatar.getHeadFinalRoll();
headStartYaw = MyAvatar.getHeadFinalYaw();
// start with disabled motor -- it will be updated shortly
MyAvatar.motorTimescale = VERY_LARGE_TIMESCALE;
MyAvatar.motorVelocity = {x:0.0, y:0.0, z:0.0};
MyAvatar.motorReferenceFrame = "camera"; // alternatives are: "avatar" and "world"
}
});
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SPACE") {
movingWithHead = false;
// disable motor by giving it an obnoxiously large timescale
MyAvatar.motorTimescale = VERY_LARGE_TIMESCALE;
MyAvatar.motorVelocity = {x:0.0, y:0.0, z:0.0};
}
});
Script.update.connect(moveWithHead);