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126 lines
4.3 KiB
JavaScript
126 lines
4.3 KiB
JavaScript
//
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// avatarLocalLight.js
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//
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// Created by Tony Peng on July 2nd, 2014
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// Copyright 2014 High Fidelity, Inc.
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//
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// Set the local light direction and color on the avatar
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var localLightDirections = [ {x: 1.0, y:0.0, z: 0.0}, {x: 0.0, y:1.0, z: 1.0}, {x: 0.0, y:0.0, z: 1.0}, {x: 1.0, y:1.0, z: 1.0} ];
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var localLightColors = [ {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0}, {x: 0.0, y:0.0, z: 0.0} ];
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var currentSelection = 0;
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var currentNumLights = 1;
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var maxNumLights = 2;
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function keyPressEvent(event) {
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var choice = parseInt(event.text);
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if (event.text == "1") {
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currentSelection = 0;
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print("light election = " + currentSelection);
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}
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else if (event.text == "2" ) {
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currentSelection = 1;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "3" ) {
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currentSelection = 2;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "4" ) {
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currentSelection = 3;
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print("light selection = " + currentSelection);
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}
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else if (event.text == "5" ) {
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localLightColors[currentSelection].x += 0.01;
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if ( localLightColors[currentSelection].x > 1.0) {
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localLightColors[currentSelection].x = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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}
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else if (event.text == "6" ) {
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localLightColors[currentSelection].y += 0.01;
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if ( localLightColors[currentSelection].y > 1.0) {
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localLightColors[currentSelection].y = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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}
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else if (event.text == "7" ) {
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localLightColors[currentSelection].z += 0.01;
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if ( localLightColors[currentSelection].z > 1.0) {
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localLightColors[currentSelection].z = 0.0;
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}
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MyAvatar.setLocalLightColor(localLightColors[currentSelection], currentSelection);
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}
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else if (event.text == "8" ) {
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localLightDirections[currentSelection].x += 0.01;
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if (localLightDirections[currentSelection].x > 1.0) {
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localLightDirections[currentSelection].x = -1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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}
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else if (event.text == "9" ) {
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localLightDirections[currentSelection].x -= 0.01;
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if (localLightDirections[currentSelection].x < -1.0) {
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localLightDirections[currentSelection].x = 1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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}
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else if (event.text == "[" ) {
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localLightDirections[currentSelection].y += 0.01;
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if (localLightDirections[currentSelection].y > 1.0) {
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localLightDirections[currentSelection].y = -1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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}
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else if (event.text == "]" ) {
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localLightDirections[currentSelection].y -= 0.01;
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if (localLightDirections[currentSelection].y < -1.0) {
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localLightDirections[currentSelection].y = 1.0;
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}
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MyAvatar.setLocalLightDirection(localLightDirections[currentSelection], currentSelection);
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}
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else if (event.text == "," ) {
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if (currentNumLights + 1 <= maxNumLights) {
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var darkGrayColor = {x:0.3, y:0.3, z:0.3};
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// default light
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localLightColors[currentNumLights].x = darkGrayColor.x;
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localLightColors[currentNumLights].y = darkGrayColor.y;
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localLightColors[currentNumLights].z = darkGrayColor.z;
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MyAvatar.addLocalLight();
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MyAvatar.setLocalLightColor(localLightColors[currentNumLights], currentNumLights);
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MyAvatar.setLocalLightDirection(localLightDirections[currentNumLights], currentNumLights);
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++currentNumLights;
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}
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}
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else if (event.text == "." ) {
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if (currentNumLights - 1 >= 0 ) {
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// no light contribution
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localLightColors[currentNumLights - 1].x = 0.0;
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localLightColors[currentNumLights - 1].y = 0.0;
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localLightColors[currentNumLights - 1].z = 0.0;
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MyAvatar.removeLocalLight();
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--currentNumLights;
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}
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}
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}
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Controller.keyPressEvent.connect(keyPressEvent);
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