overte/libraries/avatars/src/HandData.cpp
2015-12-18 11:06:58 -08:00

110 lines
3.1 KiB
C++

//
// HandData.cpp
// libraries/avatars/src
//
// Created by Stephen Birarda on 5/20/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QtCore/QDataStream>
#include <GeometryUtil.h>
#include <SharedUtil.h>
#include "AvatarData.h"
#include "HandData.h"
HandData::HandData(AvatarData* owningAvatar) :
_owningAvatarData(owningAvatar)
{
addNewPalm(LeftHand);
addNewPalm(RightHand);
}
glm::vec3 HandData::worldToLocalVector(const glm::vec3& worldVector) const {
return glm::inverse(getBaseOrientation()) * worldVector / getBaseScale();
}
PalmData& HandData::addNewPalm(Hand whichHand) {
QWriteLocker locker(&_palmsLock);
_palms.push_back(PalmData(this, whichHand));
return _palms.back();
}
PalmData HandData::getCopyOfPalmData(Hand hand) const {
QReadLocker locker(&_palmsLock);
// the palms are not necessarily added in left-right order,
// so we have to search for the correct hand
for (const auto& palm : _palms) {
if (palm.whichHand() == hand && palm.isActive()) {
return palm;
}
}
return PalmData(); // invalid hand
}
PalmData::PalmData(HandData* owningHandData, HandData::Hand hand) :
_rawRotation(0.0f, 0.0f, 0.0f, 1.0f),
_rawPosition(0.0f),
_rawVelocity(0.0f),
_rawAngularVelocity(0.0f),
_totalPenetration(0.0f),
_isActive(false),
_numFramesWithoutData(0),
_owningHandData(owningHandData),
_hand(hand) {
}
void PalmData::addToPosition(const glm::vec3& delta) {
_rawPosition += _owningHandData->worldToLocalVector(delta);
}
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
const PalmData*& collidingPalm) const {
QReadLocker locker(&_palmsLock);
for (const auto& palm : _palms) {
if (!palm.isActive()) {
continue;
}
glm::vec3 palmPosition = palm.getPosition();
const float PALM_RADIUS = 0.05f; // in world (not voxel) coordinates
if (findSphereSpherePenetration(penetratorCenter, penetratorRadius, palmPosition, PALM_RADIUS, penetration)) {
collidingPalm = &palm;
return true;
}
}
return false;
}
glm::quat HandData::getBaseOrientation() const {
return _owningAvatarData->getOrientation();
}
glm::vec3 HandData::getBasePosition() const {
return _owningAvatarData->getPosition();
}
float HandData::getBaseScale() const {
return _owningAvatarData->getTargetScale();
}
glm::vec3 PalmData::getFingerDirection() const {
// finger points along yAxis in hand-frame
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 1.0f, 0.0f);
return glm::normalize(_owningHandData->localToWorldDirection(_rawRotation * LOCAL_FINGER_DIRECTION));
}
glm::vec3 PalmData::getNormal() const {
// palm normal points along zAxis in hand-frame
const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, 0.0f, 1.0f);
return glm::normalize(_owningHandData->localToWorldDirection(_rawRotation * LOCAL_PALM_DIRECTION));
}