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59 lines
2 KiB
C++
59 lines
2 KiB
C++
//
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// ReceivedPacketProcessor.h
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// libraries/shared/src
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//
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// Created by Brad Hefta-Gaub on 8/12/13.
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// Copyright 2013 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef __shared__ReceivedPacketProcessor__
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#define __shared__ReceivedPacketProcessor__
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#include <QWaitCondition>
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#include "GenericThread.h"
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#include "NetworkPacket.h"
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/// Generalized threaded processor for handling received inbound packets.
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class ReceivedPacketProcessor : public GenericThread {
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Q_OBJECT
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public:
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ReceivedPacketProcessor() { }
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/// Add packet from network receive thread to the processing queue.
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/// \param sockaddr& senderAddress the address of the sender
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/// \param packetData pointer to received data
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/// \param ssize_t packetLength size of received data
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/// \thread network receive thread
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void queueReceivedPacket(const SharedNodePointer& destinationNode, const QByteArray& packet);
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/// Are there received packets waiting to be processed
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bool hasPacketsToProcess() const { return _packets.size() > 0; }
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/// How many received packets waiting are to be processed
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int packetsToProcessCount() const { return _packets.size(); }
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protected:
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/// Callback for processing of recieved packets. Implement this to process the incoming packets.
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/// \param sockaddr& senderAddress the address of the sender
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/// \param packetData pointer to received data
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/// \param ssize_t packetLength size of received data
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/// \thread "this" individual processing thread
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virtual void processPacket(const SharedNodePointer& sendingNode, const QByteArray& packet) = 0;
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/// Implements generic processing behavior for this thread.
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virtual bool process();
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virtual void terminating();
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private:
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std::vector<NetworkPacket> _packets;
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QWaitCondition _hasPackets;
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QMutex _waitingOnPacketsMutex;
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};
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#endif // __shared__PacketReceiver__
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