overte/examples/tests/batonSoundEntityTest/batonSoundTestEntityScript.js
2016-03-21 13:57:54 -07:00

77 lines
No EOL
2.2 KiB
JavaScript

(function() {
Script.include("../../libraries/virtualBaton.js");
var baton;
var iOwn = false;
var updateLoopConnected = false;
var _this;
BatonSoundEntity = function() {
_this = this;
_this.drumSound = SoundCache.getSound("https://s3.amazonaws.com/hifi-public/sounds/Drums/deepdrum1.wav");
_this.injectorOptions = {position: MyAvatar.position, loop: false, volume: 1};
};
function startUpdate() {
// We are claiming the baton! So start our clip
if (!_this.soundInjector) {
// This client hasn't created their injector yet so create one
_this.soundInjector = Audio.playSound(_this.drumSound, _this.injectorOptions);
} else {
// We already have our injector so just restart it
_this.soundInjector.restart();
}
iOwn = true;
updateLoopConnected = true;
print("START UPDATE");
Script.update.connect(_this.update);
}
function stopUpdateAndReclaim() {
// when the baton is release
print("CLAIM BATON")
if (updateLoopConnected === true) {
updateLoopConnected = false;
Script.update.disconnect(_this.update);
}
iOwn = false;
// hook up callbacks to the baton
baton.claim(startUpdate, stopUpdateAndReclaim);
}
BatonSoundEntity.prototype = {
update: function() {
if (iOwn === false) {
return;
}
},
preload: function(entityID) {
_this.entityID = entityID;
print("PRELOAD ENTITY SCRIPT!!!");
baton = virtualBaton({
// One winner for each entity
batonName: "io.highfidelity.soundEntityBatonTest:" + _this.entityID
});
stopUpdateAndReclaim();
},
unload: function() {
if (updateLoopConnected === true) {
updateLoopConnected = false;
Script.update.disconnect(_this.update);
}
}
};
// entity scripts always need to return a newly constructed object of our type
return new BatonSoundEntity();
});