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Overte open source virtual worlds platform.
The option is un-checked by default because of an unsolved problem: We're getting the events into Qt very slowly, so input from several seconds ago is still active when the user has stopped the touch action. This needs to be fixed before this can be turned on full-time. Corrections were made per feedback, and the change has been merged with the latest. |
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animation-server | ||
audio-mixer | ||
avatar-mixer | ||
cmake | ||
domain-server | ||
eve | ||
externals | ||
hardware/head_hand | ||
injector | ||
interface | ||
jenkins | ||
libraries | ||
pairing-server | ||
space-server | ||
tools | ||
voxel-edit | ||
voxel-server | ||
.gitignore | ||
CMakeLists.txt | ||
README.md |
interface
Test platform for various render and interface tests for next-gen VR system.
CMake
This project uses CMake to generate build files and project files for your platform.
Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).
mkdir build
cd build
cmake .. -GXcode
Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.