overte/interface/resources/shaders/model_normal_map.vert
2013-10-29 22:13:00 -07:00

34 lines
786 B
GLSL

#version 120
//
// model.vert
// vertex shader
//
// Created by Andrzej Kapolka on 10/14/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the tangent vector
attribute vec3 tangent;
// the interpolated normal
varying vec4 interpolatedNormal;
// the interpolated tangent
varying vec4 interpolatedTangent;
void main(void) {
// transform and store the normal and tangent for interpolation
interpolatedNormal = gl_ModelViewMatrix * vec4(gl_Normal, 0.0);
interpolatedTangent = gl_ModelViewMatrix * vec4(tangent, 0.0);
// pass along the vertex color
gl_FrontColor = gl_Color;
// and the texture coordinates
gl_TexCoord[0] = gl_MultiTexCoord0;
// use standard pipeline transform
gl_Position = ftransform();
}