overte/interface/resources/shaders/model.vert
2013-10-29 22:13:00 -07:00

27 lines
584 B
GLSL

#version 120
//
// model.vert
// vertex shader
//
// Created by Andrzej Kapolka on 10/14/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the interpolated normal
varying vec4 normal;
void main(void) {
// transform and store the normal for interpolation
normal = normalize(gl_ModelViewMatrix * vec4(gl_Normal, 0.0));
// pass along the vertex color
gl_FrontColor = gl_Color;
// and the texture coordinates
gl_TexCoord[0] = gl_MultiTexCoord0;
// use standard pipeline transform
gl_Position = ftransform();
}