overte/interface/resources/shaders/face.frag
2013-07-18 18:16:45 -07:00

17 lines
349 B
GLSL

#version 120
//
// face.frag
// fragment shader
//
// Created by Andrzej Kapolka on 7/12/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
// the color texture
uniform sampler2D colorTexture;
void main(void) {
// for now, just modulate color
gl_FragColor = gl_Color * texture2D(colorTexture, gl_TexCoord[0].st);
}