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14 lines
265 B
GLSL
14 lines
265 B
GLSL
#version 120
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//
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// ambient_occlusion.vert
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// vertex shader
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//
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// Created by Andrzej Kapolka on 8/16/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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void main(void) {
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gl_TexCoord[0] = gl_MultiTexCoord0;
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gl_Position = gl_Vertex;
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}
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