overte/interface/resources/shaders/ambient_occlusion.vert
2013-08-16 17:26:47 -07:00

14 lines
265 B
GLSL

#version 120
//
// ambient_occlusion.vert
// vertex shader
//
// Created by Andrzej Kapolka on 8/16/13.
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
//
void main(void) {
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = gl_Vertex;
}