overte/interface
ZappoMan 655f14121d Voxel Render Optimization - using blended VBO update strategy
- Fixed a bug in updateNodeInArraysAsFullVBO() that caused blended strategy
  to not work properly.
- Implement strategy to usually update only the portion of the VBOs that
  have changed, unless nodes have been removed, and then update the full
  VBO. This siginificantly improves treeToArrays() performance
- Still to do implement partial strategy for copy buffers and update GPU
2013-05-09 10:25:12 -07:00
..
external more moving around of things 2013-04-11 18:56:46 -07:00
resources Use the "proper" alpha value (i.e., the one from the original shader). This 2013-05-08 11:50:59 -07:00
src Voxel Render Optimization - using blended VBO update strategy 2013-05-09 10:25:12 -07:00
CMakeLists.txt Added wrapper classes for shaders/shader programs to ease the process of 2013-05-07 17:40:55 -07:00
Interface.icns include the icon file referenced in last commit 2013-02-15 13:01:00 -08:00
InterfaceConfig.h.in add header for glut to conditional include in InterfaceConfig 2013-02-08 14:57:59 -08:00