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425 lines
16 KiB
C++
425 lines
16 KiB
C++
//
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// VoxelServer.cpp
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// hifi
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//
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// Created by Brad Hefta-Gaub on 9/16/13.
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// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
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//
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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#include <cstdio>
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#include <QString>
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#include <QStringList>
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#include <OctalCode.h>
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#include <NodeList.h>
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#include <NodeTypes.h>
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#include <VoxelTree.h>
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#include "VoxelNodeData.h"
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include <SceneUtils.h>
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#include <PerfStat.h>
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#include <JurisdictionSender.h>
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#ifdef _WIN32
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#include "Syssocket.h"
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#include "Systime.h"
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#else
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#include <sys/time.h>
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#include <arpa/inet.h>
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#include <ifaddrs.h>
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#endif
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#include "VoxelServer.h"
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#include "VoxelServerConsts.h"
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const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.svo";
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const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.svo";
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void attachVoxelNodeDataToNode(Node* newNode) {
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if (newNode->getLinkedData() == NULL) {
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newNode->setLinkedData(new VoxelNodeData(newNode));
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}
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}
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VoxelServer::VoxelServer(Assignment::Command command, Assignment::Location location) :
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Assignment(command, Assignment::VoxelServerType, location),
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_serverTree(true) {
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_argc = 0;
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_argv = NULL;
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_dontKillOnMissingDomain = false;
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_packetsPerClientPerInterval = 10;
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_wantVoxelPersist = true;
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_wantLocalDomain = false;
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_debugVoxelSending = false;
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_shouldShowAnimationDebug = false;
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_displayVoxelStats = false;
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_debugVoxelReceiving = false;
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_sendEnvironments = true;
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_sendMinimalEnvironment = false;
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_dumpVoxelsOnMove = false;
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_jurisdiction = NULL;
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_jurisdictionSender = NULL;
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_voxelServerPacketProcessor = NULL;
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_voxelPersistThread = NULL;
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_parsedArgV = NULL;
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}
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VoxelServer::VoxelServer(const unsigned char* dataBuffer, int numBytes) : Assignment(dataBuffer, numBytes),
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_serverTree(true) {
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_argc = 0;
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_argv = NULL;
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_dontKillOnMissingDomain = false;
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_packetsPerClientPerInterval = 10;
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_wantVoxelPersist = true;
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_wantLocalDomain = false;
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_debugVoxelSending = false;
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_shouldShowAnimationDebug = false;
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_displayVoxelStats = false;
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_debugVoxelReceiving = false;
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_sendEnvironments = true;
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_sendMinimalEnvironment = false;
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_dumpVoxelsOnMove = false;
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_jurisdiction = NULL;
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_jurisdictionSender = NULL;
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_voxelServerPacketProcessor = NULL;
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_voxelPersistThread = NULL;
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_parsedArgV = NULL;
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}
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VoxelServer::~VoxelServer() {
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if (_parsedArgV) {
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for (int i = 0; i < _argc; i++) {
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delete[] _parsedArgV[i];
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}
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delete[] _parsedArgV;
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}
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}
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void VoxelServer::setArguments(int argc, char** argv) {
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_argc = argc;
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_argv = const_cast<const char**>(argv);
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printf("VoxelServer::setArguments()\n");
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for (int i = 0; i < _argc; i++) {
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printf("_argv[%d]=%s\n", i, _argv[i]);
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}
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}
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void VoxelServer::parsePayload() {
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//uchar* getPayload() { return _payload; }
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//int getNumPayloadBytes() const { return _numPayloadBytes; }
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if (getNumPayloadBytes() > 0) {
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QString config((const char*)getPayload());
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QString delimiterPattern(" ");
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QStringList configList = config.split(delimiterPattern);
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int argCount = configList.size() + 1;
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printf("VoxelServer::parsePayload()... argCount=%d\n",argCount);
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_parsedArgV = new char*[argCount];
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const char* dummy = "config-from-payload";
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_parsedArgV[0] = new char[strlen(dummy)+1];
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strcpy(_parsedArgV[0], dummy);
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for (int i = 1; i < argCount; i++) {
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QString configItem = configList.at(i-1);
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_parsedArgV[i] = new char[configItem.length() + 1];
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strcpy(_parsedArgV[i], configItem.toLocal8Bit().constData());
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printf("VoxelServer::parsePayload()... _parsedArgV[%d]=%s\n", i, _parsedArgV[i]);
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}
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setArguments(argCount, _parsedArgV);
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}
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}
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void VoxelServer::setupStandAlone(const char* domain, int port) {
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NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, port);
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// Handle Local Domain testing with the --local command line
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const char* local = "--local";
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_wantLocalDomain = strcmp(domain, local) == 0;
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if (_wantLocalDomain) {
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printf("Local Domain MODE!\n");
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NodeList::getInstance()->setDomainIPToLocalhost();
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} else {
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if (domain) {
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NodeList::getInstance()->setDomainHostname(domain);
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}
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}
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// If we're running in standalone mode, we don't want to kill ourselves when we haven't heard from a domain
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_dontKillOnMissingDomain = true;
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}
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//int main(int argc, const char * argv[]) {
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void VoxelServer::run() {
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// Now would be a good time to parse our arguments, if we got them as assignment
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if (getNumPayloadBytes() > 0) {
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parsePayload();
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}
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pthread_mutex_init(&_treeLock, NULL);
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qInstallMessageHandler(sharedMessageHandler);
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const char* JURISDICTION_FILE = "--jurisdictionFile";
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const char* jurisdictionFile = getCmdOption(_argc, _argv, JURISDICTION_FILE);
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if (jurisdictionFile) {
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printf("jurisdictionFile=%s\n", jurisdictionFile);
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printf("about to readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
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_jurisdiction = new JurisdictionMap(jurisdictionFile);
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printf("after readFromFile().... jurisdictionFile=%s\n", jurisdictionFile);
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} else {
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const char* JURISDICTION_ROOT = "--jurisdictionRoot";
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const char* jurisdictionRoot = getCmdOption(_argc, _argv, JURISDICTION_ROOT);
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if (jurisdictionRoot) {
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printf("jurisdictionRoot=%s\n", jurisdictionRoot);
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}
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const char* JURISDICTION_ENDNODES = "--jurisdictionEndNodes";
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const char* jurisdictionEndNodes = getCmdOption(_argc, _argv, JURISDICTION_ENDNODES);
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if (jurisdictionEndNodes) {
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printf("jurisdictionEndNodes=%s\n", jurisdictionEndNodes);
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}
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if (jurisdictionRoot || jurisdictionEndNodes) {
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_jurisdiction = new JurisdictionMap(jurisdictionRoot, jurisdictionEndNodes);
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}
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}
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// should we send environments? Default is yes, but this command line suppresses sending
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const char* DUMP_VOXELS_ON_MOVE = "--dumpVoxelsOnMove";
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_dumpVoxelsOnMove = cmdOptionExists(_argc, _argv, DUMP_VOXELS_ON_MOVE);
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printf("dumpVoxelsOnMove=%s\n", debug::valueOf(_dumpVoxelsOnMove));
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// should we send environments? Default is yes, but this command line suppresses sending
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const char* DONT_SEND_ENVIRONMENTS = "--dontSendEnvironments";
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bool dontSendEnvironments = getCmdOption(_argc, _argv, DONT_SEND_ENVIRONMENTS);
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if (dontSendEnvironments) {
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printf("Sending environments suppressed...\n");
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_sendEnvironments = false;
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} else {
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// should we send environments? Default is yes, but this command line suppresses sending
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const char* MINIMAL_ENVIRONMENT = "--MinimalEnvironment";
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_sendMinimalEnvironment = getCmdOption(_argc, _argv, MINIMAL_ENVIRONMENT);
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printf("Using Minimal Environment=%s\n", debug::valueOf(_sendMinimalEnvironment));
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}
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printf("Sending environments=%s\n", debug::valueOf(_sendEnvironments));
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NodeList* nodeList = NodeList::getInstance();
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nodeList->setOwnerType(NODE_TYPE_VOXEL_SERVER);
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setvbuf(stdout, NULL, _IOLBF, 0);
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// tell our NodeList about our desire to get notifications
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nodeList->addHook(&_nodeWatcher);
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nodeList->linkedDataCreateCallback = &attachVoxelNodeDataToNode;
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nodeList->startSilentNodeRemovalThread();
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srand((unsigned)time(0));
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const char* DISPLAY_VOXEL_STATS = "--displayVoxelStats";
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_displayVoxelStats = getCmdOption(_argc, _argv, DISPLAY_VOXEL_STATS);
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printf("displayVoxelStats=%s\n", debug::valueOf(_displayVoxelStats));
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const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
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_debugVoxelSending = getCmdOption(_argc, _argv, DEBUG_VOXEL_SENDING);
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printf("debugVoxelSending=%s\n", debug::valueOf(_debugVoxelSending));
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const char* DEBUG_VOXEL_RECEIVING = "--debugVoxelReceiving";
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_debugVoxelReceiving = getCmdOption(_argc, _argv, DEBUG_VOXEL_RECEIVING);
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printf("debugVoxelReceiving=%s\n", debug::valueOf(_debugVoxelReceiving));
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const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug";
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_shouldShowAnimationDebug = getCmdOption(_argc, _argv, WANT_ANIMATION_DEBUG);
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printf("shouldShowAnimationDebug=%s\n", debug::valueOf(_shouldShowAnimationDebug));
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// By default we will voxel persist, if you want to disable this, then pass in this parameter
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const char* NO_VOXEL_PERSIST = "--NoVoxelPersist";
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if (getCmdOption(_argc, _argv, NO_VOXEL_PERSIST)) {
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_wantVoxelPersist = false;
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}
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printf("wantVoxelPersist=%s\n", debug::valueOf(_wantVoxelPersist));
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// if we want Voxel Persistence, load the local file now...
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bool persistantFileRead = false;
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if (_wantVoxelPersist) {
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// Check to see if the user passed in a command line option for setting packet send rate
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const char* VOXELS_PERSIST_FILENAME = "--voxelsPersistFilename";
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const char* voxelsPersistFilenameParameter = getCmdOption(_argc, _argv, VOXELS_PERSIST_FILENAME);
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if (voxelsPersistFilenameParameter) {
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strcpy(_voxelPersistFilename, voxelsPersistFilenameParameter);
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} else {
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//strcpy(voxelPersistFilename, _wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
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strcpy(_voxelPersistFilename, LOCAL_VOXELS_PERSIST_FILE);
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}
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printf("loading voxels from file: %s...\n", _voxelPersistFilename);
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persistantFileRead = _serverTree.readFromSVOFile(_voxelPersistFilename);
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if (persistantFileRead) {
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PerformanceWarning warn(_shouldShowAnimationDebug,
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"persistVoxelsWhenDirty() - reaverageVoxelColors()", _shouldShowAnimationDebug);
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// after done inserting all these voxels, then reaverage colors
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_serverTree.reaverageVoxelColors(_serverTree.rootNode);
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printf("Voxels reAveraged\n");
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}
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_serverTree.clearDirtyBit(); // the tree is clean since we just loaded it
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printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead));
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unsigned long nodeCount = _serverTree.rootNode->getSubTreeNodeCount();
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unsigned long internalNodeCount = _serverTree.rootNode->getSubTreeInternalNodeCount();
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unsigned long leafNodeCount = _serverTree.rootNode->getSubTreeLeafNodeCount();
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printf("Nodes after loading scene %lu nodes %lu internal %lu leaves\n", nodeCount, internalNodeCount, leafNodeCount);
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// now set up VoxelPersistThread
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_voxelPersistThread = new VoxelPersistThread(&_serverTree, _voxelPersistFilename);
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if (_voxelPersistThread) {
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_voxelPersistThread->initialize(true);
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}
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}
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// Check to see if the user passed in a command line option for loading an old style local
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// Voxel File. If so, load it now. This is not the same as a voxel persist file
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const char* INPUT_FILE = "-i";
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const char* voxelsFilename = getCmdOption(_argc, _argv, INPUT_FILE);
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if (voxelsFilename) {
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_serverTree.readFromSVOFile(voxelsFilename);
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}
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// Check to see if the user passed in a command line option for setting packet send rate
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const char* PACKETS_PER_SECOND = "--packetsPerSecond";
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const char* packetsPerSecond = getCmdOption(_argc, _argv, PACKETS_PER_SECOND);
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if (packetsPerSecond) {
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_packetsPerClientPerInterval = atoi(packetsPerSecond) / INTERVALS_PER_SECOND;
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if (_packetsPerClientPerInterval < 1) {
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_packetsPerClientPerInterval = 1;
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}
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printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, _packetsPerClientPerInterval);
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}
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// for now, initialize the environments with fixed values
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_environmentData[1].setID(1);
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_environmentData[1].setGravity(1.0f);
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_environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE);
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_environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE);
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_environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f);
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_environmentData[2].setID(2);
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_environmentData[2].setGravity(1.0f);
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_environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE);
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_environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
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_environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
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_environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
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sockaddr senderAddress;
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unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
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ssize_t packetLength;
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timeval lastDomainServerCheckIn = {};
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// set up our jurisdiction broadcaster...
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_jurisdictionSender = new JurisdictionSender(_jurisdiction);
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if (_jurisdictionSender) {
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_jurisdictionSender->initialize(true);
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}
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// set up our VoxelServerPacketProcessor
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_voxelServerPacketProcessor = new VoxelServerPacketProcessor(this);
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if (_voxelServerPacketProcessor) {
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_voxelServerPacketProcessor->initialize(true);
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}
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// loop to send to nodes requesting data
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while (true) {
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if (!_dontKillOnMissingDomain &&
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NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
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break;
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}
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// send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed
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if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) {
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gettimeofday(&lastDomainServerCheckIn, NULL);
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NodeList::getInstance()->sendDomainServerCheckIn();
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}
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if (nodeList->getNodeSocket()->receive(&senderAddress, packetData, &packetLength) &&
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packetVersionMatch(packetData)) {
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int numBytesPacketHeader = numBytesForPacketHeader(packetData);
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if (packetData[0] == PACKET_TYPE_HEAD_DATA) {
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// If we got a PACKET_TYPE_HEAD_DATA, then we're talking to an NODE_TYPE_AVATAR, and we
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// need to make sure we have it in our nodeList.
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uint16_t nodeID = 0;
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unpackNodeId(packetData + numBytesPacketHeader, &nodeID);
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Node* node = NodeList::getInstance()->addOrUpdateNode(&senderAddress,
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&senderAddress,
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NODE_TYPE_AGENT,
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nodeID);
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NodeList::getInstance()->updateNodeWithData(node, packetData, packetLength);
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VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
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if (nodeData && !nodeData->isVoxelSendThreadInitalized()) {
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nodeData->initializeVoxelSendThread(this);
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}
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} else if (packetData[0] == PACKET_TYPE_PING) {
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// If the packet is a ping, let processNodeData handle it.
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NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
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} else if (packetData[0] == PACKET_TYPE_DOMAIN) {
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NodeList::getInstance()->processNodeData(&senderAddress, packetData, packetLength);
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} else if (packetData[0] == PACKET_TYPE_VOXEL_JURISDICTION_REQUEST) {
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if (_jurisdictionSender) {
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_jurisdictionSender->queueReceivedPacket(senderAddress, packetData, packetLength);
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}
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} else if (_voxelServerPacketProcessor) {
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_voxelServerPacketProcessor->queueReceivedPacket(senderAddress, packetData, packetLength);
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} else {
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printf("unknown packet ignored... packetData[0]=%c\n", packetData[0]);
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}
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}
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}
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delete _jurisdiction;
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if (_jurisdictionSender) {
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_jurisdictionSender->terminate();
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delete _jurisdictionSender;
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}
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if (_voxelServerPacketProcessor) {
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_voxelServerPacketProcessor->terminate();
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delete _voxelServerPacketProcessor;
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}
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if (_voxelPersistThread) {
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_voxelPersistThread->terminate();
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delete _voxelPersistThread;
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}
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// tell our NodeList we're done with notifications
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nodeList->removeHook(&_nodeWatcher);
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pthread_mutex_destroy(&_treeLock);
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}
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