overte/examples/junkyard/junkyardResetEntityScript.js
2016-01-21 10:22:56 -08:00

60 lines
No EOL
1.5 KiB
JavaScript

// junkyardResetEntityScript.js
//
// Script Type: Entity
// Created by Eric Levin on 1/20/16.
// Copyright 2016 High Fidelity, Inc.
//
// This entity script resets the junkyard when triggered
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../libraries/utils.js");
var _this;
var importURL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/arfs/junkyard.json";
var JunkyardResetter = function() {
_this = this;
};
JunkyardResetter.prototype = {
startDistantGrab: function() {
print("YAAAAAAAA")
},
startNearGrab: function() {
},
clickReleaseOnEntity: function(entityId, mouseEvent) {
if (!mouseEvent.isLeftButton) {
return;
}
this.reset();
},
reset: function() {
// Delete everything and re-import the junkyard arf
var e = Entities.findEntities(MyAvatar.position, 1000);
for (i = 0; i < e.length; i++) {
Entities.deleteEntity(e[i]);
}
this.importArf();
},
importArf: function() {
Clipboard.importEntities(importURL);
Clipboard.pasteEntities({
x: 0,
y: 0,
z: 0
});
},
preload: function(entityID) {
this.entityID = entityID;
},
};
return new JunkyardResetter();
});