mirror of
https://github.com/overte-org/overte.git
synced 2025-04-29 22:42:42 +02:00
225 lines
5.9 KiB
C++
225 lines
5.9 KiB
C++
//
|
|
// main.cpp
|
|
// tests/render-utils/src
|
|
//
|
|
// Copyright 2014 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include "TextRenderer.h"
|
|
#include "MatrixStack.h"
|
|
|
|
#include <QWindow>
|
|
#include <QFile>
|
|
#include <QTime>
|
|
#include <QImage>
|
|
#include <QTimer>
|
|
#include <QElapsedTimer>
|
|
#include <QOpenGLContext>
|
|
#include <QOpenGLBuffer>
|
|
#include <QOpenGLShaderProgram>
|
|
#include <QResizeEvent>
|
|
#include <QOpenGLTexture>
|
|
#include <QOpenGLVertexArrayObject>
|
|
#include <QApplication>
|
|
#include <unordered_map>
|
|
#include <memory>
|
|
#include <glm/glm.hpp>
|
|
#include <PathUtils.h>
|
|
|
|
class RateCounter {
|
|
std::vector<float> times;
|
|
QElapsedTimer timer;
|
|
public:
|
|
RateCounter() {
|
|
timer.start();
|
|
}
|
|
|
|
void reset() {
|
|
times.clear();
|
|
}
|
|
|
|
unsigned int count() const {
|
|
return times.size() - 1;
|
|
}
|
|
|
|
float elapsed() const {
|
|
if (times.size() < 1) {
|
|
return 0.0f;
|
|
}
|
|
float elapsed = *times.rbegin() - *times.begin();
|
|
return elapsed;
|
|
}
|
|
|
|
void increment() {
|
|
times.push_back(timer.elapsed() / 1000.0f);
|
|
}
|
|
|
|
float rate() const {
|
|
if (elapsed() == 0.0f) {
|
|
return NAN;
|
|
}
|
|
return (float) count() / elapsed();
|
|
}
|
|
};
|
|
|
|
// Create a simple OpenGL window that renders text in various ways
|
|
class QTestWindow: public QWindow {
|
|
Q_OBJECT
|
|
QOpenGLContext * _context;
|
|
QSize _size;
|
|
TextRenderer* _textRenderer[4];
|
|
RateCounter fps;
|
|
|
|
protected:
|
|
void resizeEvent(QResizeEvent * ev) override {
|
|
QWindow::resizeEvent(ev);
|
|
_size = ev->size();
|
|
resizeGl();
|
|
}
|
|
|
|
void resizeGl() {
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glViewport(0, 0, _size.width(), _size.height());
|
|
}
|
|
|
|
public:
|
|
QTestWindow();
|
|
virtual ~QTestWindow() {
|
|
|
|
}
|
|
void makeCurrent() {
|
|
_context->makeCurrent(this);
|
|
}
|
|
|
|
void draw();
|
|
};
|
|
|
|
#ifndef SERIF_FONT_FAMILY
|
|
#define SERIF_FONT_FAMILY "Times New Roman"
|
|
#endif
|
|
|
|
QTestWindow::QTestWindow() {
|
|
setSurfaceType(QSurface::OpenGLSurface);
|
|
|
|
QSurfaceFormat format;
|
|
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
|
|
format.setDepthBufferSize(16);
|
|
format.setStencilBufferSize(8);
|
|
format.setVersion(3, 2);
|
|
format.setProfile(
|
|
QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
|
|
setFormat(format);
|
|
|
|
_context = new QOpenGLContext;
|
|
_context->setFormat(format);
|
|
_context->create();
|
|
|
|
show();
|
|
makeCurrent();
|
|
qDebug() << (const char*) glGetString(GL_VERSION);
|
|
|
|
#ifdef WIN32
|
|
glewExperimental = true;
|
|
GLenum err = glewInit();
|
|
if (GLEW_OK != err) {
|
|
/* Problem: glewInit failed, something is seriously wrong. */
|
|
const GLubyte * errStr = glewGetErrorString(err);
|
|
qDebug("Error: %s\n", errStr);
|
|
}
|
|
qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
|
|
|
|
if (wglewGetExtension("WGL_EXT_swap_control")) {
|
|
int swapInterval = wglGetSwapIntervalEXT();
|
|
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
|
|
}
|
|
glGetError();
|
|
#endif
|
|
|
|
setFramePosition(QPoint(100, -900));
|
|
resize(QSize(800, 600));
|
|
_size = QSize(800, 600);
|
|
|
|
_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
|
|
_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false,
|
|
TextRenderer::SHADOW_EFFECT);
|
|
_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1,
|
|
false, TextRenderer::OUTLINE_EFFECT);
|
|
_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glClearColor(0.2f, 0.2f, 0.2f, 1);
|
|
glDisable(GL_DEPTH_TEST);
|
|
resizeGl();
|
|
}
|
|
|
|
static const wchar_t * EXAMPLE_TEXT = L"Hello";
|
|
//static const wchar_t * EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
|
|
static const glm::uvec2 QUAD_OFFSET(10, 10);
|
|
|
|
static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
|
|
1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
|
|
|
|
void QTestWindow::draw() {
|
|
makeCurrent();
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
const glm::uvec2 size = glm::uvec2(_size.width() / 2, _size.height() / 2);
|
|
const glm::uvec2 offsets[4] = { { QUAD_OFFSET.x, QUAD_OFFSET.y }, { size.x
|
|
+ QUAD_OFFSET.x, QUAD_OFFSET.y }, { size.x + QUAD_OFFSET.x, size.y
|
|
+ QUAD_OFFSET.y }, { QUAD_OFFSET.x, size.y + QUAD_OFFSET.y }, };
|
|
|
|
QString str = QString::fromWCharArray(EXAMPLE_TEXT);
|
|
for (int i = 0; i < 4; ++i) {
|
|
glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
|
|
glPushMatrix();
|
|
{
|
|
glTranslatef(offsets[i].x, offsets[i].y, 0);
|
|
glColor3f(0, 0, 0);
|
|
glBegin(GL_QUADS);
|
|
{
|
|
glVertex2f(0, 0);
|
|
glVertex2f(0, bounds.y);
|
|
glVertex2f(bounds.x, bounds.y);
|
|
glVertex2f(bounds.x, 0);
|
|
}
|
|
glEnd();
|
|
}
|
|
glPopMatrix();
|
|
const int testCount = 100;
|
|
for (int j = 0; j < testCount; ++j) {
|
|
// Draw backgrounds around where the text will appear
|
|
// Draw the text itself
|
|
_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str.toLocal8Bit().constData(),
|
|
glm::vec4(COLORS[i], 1.0f));
|
|
}
|
|
}
|
|
_context->swapBuffers(this);
|
|
glFinish();
|
|
fps.increment();
|
|
if (fps.elapsed() >= 2.0f) {
|
|
qDebug() << "FPS: " << fps.rate();
|
|
fps.reset();
|
|
}
|
|
}
|
|
|
|
int main(int argc, char** argv) {
|
|
QApplication app(argc, argv);
|
|
QTestWindow window;
|
|
QTimer timer;
|
|
timer.setInterval(1);
|
|
app.connect(&timer, &QTimer::timeout, &app, [&] {
|
|
window.draw();
|
|
});
|
|
timer.start();
|
|
app.exec();
|
|
return 0;
|
|
}
|
|
|
|
#include "main.moc"
|