overte/tests/render-utils/src/main.cpp
2015-02-06 15:28:36 -08:00

225 lines
5.9 KiB
C++

//
// main.cpp
// tests/render-utils/src
//
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "TextRenderer.h"
#include "MatrixStack.h"
#include <QWindow>
#include <QFile>
#include <QTime>
#include <QImage>
#include <QTimer>
#include <QElapsedTimer>
#include <QOpenGLContext>
#include <QOpenGLBuffer>
#include <QOpenGLShaderProgram>
#include <QResizeEvent>
#include <QOpenGLTexture>
#include <QOpenGLVertexArrayObject>
#include <QApplication>
#include <unordered_map>
#include <memory>
#include <glm/glm.hpp>
#include <PathUtils.h>
class RateCounter {
std::vector<float> times;
QElapsedTimer timer;
public:
RateCounter() {
timer.start();
}
void reset() {
times.clear();
}
unsigned int count() const {
return times.size() - 1;
}
float elapsed() const {
if (times.size() < 1) {
return 0.0f;
}
float elapsed = *times.rbegin() - *times.begin();
return elapsed;
}
void increment() {
times.push_back(timer.elapsed() / 1000.0f);
}
float rate() const {
if (elapsed() == 0.0f) {
return NAN;
}
return (float) count() / elapsed();
}
};
// Create a simple OpenGL window that renders text in various ways
class QTestWindow: public QWindow {
Q_OBJECT
QOpenGLContext * _context;
QSize _size;
TextRenderer* _textRenderer[4];
RateCounter fps;
protected:
void resizeEvent(QResizeEvent * ev) override {
QWindow::resizeEvent(ev);
_size = ev->size();
resizeGl();
}
void resizeGl() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, _size.width(), _size.height(), 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
glViewport(0, 0, _size.width(), _size.height());
}
public:
QTestWindow();
virtual ~QTestWindow() {
}
void makeCurrent() {
_context->makeCurrent(this);
}
void draw();
};
#ifndef SERIF_FONT_FAMILY
#define SERIF_FONT_FAMILY "Times New Roman"
#endif
QTestWindow::QTestWindow() {
setSurfaceType(QSurface::OpenGLSurface);
QSurfaceFormat format;
// Qt Quick may need a depth and stencil buffer. Always make sure these are available.
format.setDepthBufferSize(16);
format.setStencilBufferSize(8);
format.setVersion(3, 2);
format.setProfile(
QSurfaceFormat::OpenGLContextProfile::CompatibilityProfile);
setFormat(format);
_context = new QOpenGLContext;
_context->setFormat(format);
_context->create();
show();
makeCurrent();
qDebug() << (const char*) glGetString(GL_VERSION);
#ifdef WIN32
glewExperimental = true;
GLenum err = glewInit();
if (GLEW_OK != err) {
/* Problem: glewInit failed, something is seriously wrong. */
const GLubyte * errStr = glewGetErrorString(err);
qDebug("Error: %s\n", errStr);
}
qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
if (wglewGetExtension("WGL_EXT_swap_control")) {
int swapInterval = wglGetSwapIntervalEXT();
qDebug("V-Sync is %s\n", (swapInterval > 0 ? "ON" : "OFF"));
}
glGetError();
#endif
setFramePosition(QPoint(100, -900));
resize(QSize(800, 600));
_size = QSize(800, 600);
_textRenderer[0] = TextRenderer::getInstance(SANS_FONT_FAMILY, 12, false);
_textRenderer[1] = TextRenderer::getInstance(SERIF_FONT_FAMILY, 12, false,
TextRenderer::SHADOW_EFFECT);
_textRenderer[2] = TextRenderer::getInstance(MONO_FONT_FAMILY, 48, -1,
false, TextRenderer::OUTLINE_EFFECT);
_textRenderer[3] = TextRenderer::getInstance(INCONSOLATA_FONT_FAMILY, 24);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glClearColor(0.2f, 0.2f, 0.2f, 1);
glDisable(GL_DEPTH_TEST);
resizeGl();
}
static const wchar_t * EXAMPLE_TEXT = L"Hello";
//static const wchar_t * EXAMPLE_TEXT = L"\xC1y Hello 1.0\ny\xC1 line 2\n\xC1y";
static const glm::uvec2 QUAD_OFFSET(10, 10);
static const glm::vec3 COLORS[4] = { { 1.0, 1.0, 1.0 }, { 0.5, 1.0, 0.5 }, {
1.0, 0.5, 0.5 }, { 0.5, 0.5, 1.0 } };
void QTestWindow::draw() {
makeCurrent();
glClear(GL_COLOR_BUFFER_BIT);
const glm::uvec2 size = glm::uvec2(_size.width() / 2, _size.height() / 2);
const glm::uvec2 offsets[4] = { { QUAD_OFFSET.x, QUAD_OFFSET.y }, { size.x
+ QUAD_OFFSET.x, QUAD_OFFSET.y }, { size.x + QUAD_OFFSET.x, size.y
+ QUAD_OFFSET.y }, { QUAD_OFFSET.x, size.y + QUAD_OFFSET.y }, };
QString str = QString::fromWCharArray(EXAMPLE_TEXT);
for (int i = 0; i < 4; ++i) {
glm::vec2 bounds = _textRenderer[i]->computeExtent(str);
glPushMatrix();
{
glTranslatef(offsets[i].x, offsets[i].y, 0);
glColor3f(0, 0, 0);
glBegin(GL_QUADS);
{
glVertex2f(0, 0);
glVertex2f(0, bounds.y);
glVertex2f(bounds.x, bounds.y);
glVertex2f(bounds.x, 0);
}
glEnd();
}
glPopMatrix();
const int testCount = 100;
for (int j = 0; j < testCount; ++j) {
// Draw backgrounds around where the text will appear
// Draw the text itself
_textRenderer[i]->draw(offsets[i].x, offsets[i].y, str.toLocal8Bit().constData(),
glm::vec4(COLORS[i], 1.0f));
}
}
_context->swapBuffers(this);
glFinish();
fps.increment();
if (fps.elapsed() >= 2.0f) {
qDebug() << "FPS: " << fps.rate();
fps.reset();
}
}
int main(int argc, char** argv) {
QApplication app(argc, argv);
QTestWindow window;
QTimer timer;
timer.setInterval(1);
app.connect(&timer, &QTimer::timeout, &app, [&] {
window.draw();
});
timer.start();
app.exec();
return 0;
}
#include "main.moc"