overte/examples/toybox/bow/arrow.js
2015-11-13 11:28:09 -08:00

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7.4 KiB
JavaScript

//
// arrow.js
//
// This script attaches to an arrow to make it stop and stick when it hits something. Could use this to make it a fire arrow or really give any kind of property to itself or the entity it hits.
//
// Created by James B. Pollack @imgntn on 10/19/2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("../../libraries/utils.js");
var NOTCH_DETECTOR_SEARCH_RADIUS = 0.25;
var FIRE_DETECTOR_SEARCH_RADIUS = 0.25;
var _this;
function Arrow() {
_this = this;
return;
}
Arrow.prototype = {
stickOnCollision: false,
notched: false,
burning: false,
preload: function(entityID) {
this.entityID = entityID;
},
unload: function() {
},
continueNearGrab: function() {
this.currentProperties = Entities.getEntityProperties(this.entityID, "position");
if (this.isBurning === true) {
updateFirePosition();
}
if (this.notched !== true) {
this.searchForNotchDetectors();
}
},
searchForNotchDetectors: function() {
if (this.notched === true) {
return
};
var ids = Entities.findEntities(this.currentProperties.position, NOTCH_DETECTOR_SEARCH_RADIUS);
var i, properties;
for (i = 0; i < ids.length; i++) {
id = ids[i];
properties = Entities.getEntityProperties(id, 'name');
if (properties.name == "Hifi-NotchDetector") {
print('NEAR THE NOTCH!!!')
this.notched = true;
this.tellBowArrowIsNotched(this.getBowID(id));
}
}
},
searchForFires: function() {
if (this.notched === true) {
return
};
var ids = Entities.findEntities(this.currentProperties.position, FIRE_DETECTOR_SEARCH_RADIUS);
var i, properties;
for (i = 0; i < ids.length; i++) {
id = ids[i];
properties = Entities.getEntityProperties(id, 'name');
if (properties.name == "Hifi-Arrow-Fire-Source") {
print('NEAR A FIRE SOURCE!!!')
this.burning = true;
this.fire = this.createFireParticleSystem();
}
}
},
updateFirePosition: function() {
Entities.editEntity(this.fire, {
position: this.currentProperties.position
})
},
createFireParticleSystem: function() {
var myOrientation = Quat.fromPitchYawRollDegrees(-90, 0, 0.0);
var animationSettings = JSON.stringify({
fps: 30,
running: true,
loop: true,
firstFrame: 1,
lastFrame: 10000
});
var fire = Entities.addEntity({
type: "ParticleEffect",
name: "Hifi-Arrow-Fire-Source",
animationSettings: animationSettings,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitRate: 100,
position: this.bowProperties.position,
colorStart: {
red: 70,
green: 70,
blue: 137
},
color: {
red: 200,
green: 99,
blue: 42
},
colorFinish: {
red: 255,
green: 99,
blue: 32
},
radiusSpread: 0.01,
radiusStart: 0.02,
radiusEnd: 0.001,
particleRadius: 0.5,
radiusFinish: 0.0,
emitOrientation: myOrientation,
emitSpeed: 0.3,
speedSpread: 0.1,
alphaStart: 0.05,
alpha: 0.1,
alphaFinish: 0.05,
emitDimensions: {
x: 1,
y: 1,
z: 0.1
},
polarFinish: 0.1,
emitAcceleration: {
x: 0.0,
y: 0.0,
z: 0.0
},
accelerationSpread: {
x: 0.1,
y: 0.01,
z: 0.1
},
lifespan: 1
});
return fire
},
getBowID: function(notchDetectorID) {
var properties = Entities.getEntityProperties(notchDetectorID, "userData");
var userData = JSON.parse(properties.userData);
if (userData.hasOwnProperty('hifiBowKey')) {
return userData.hifiBowKey.bowID;
}
},
getActionID: function() {
var properties = Entities.getEntityProperties(this.entityID, "userData");
var userData = JSON.parse(properties.userData);
if (userData.hasOwnProperty('hifiHoldActionKey')) {
return userData.hifiHoldActionKey.holdActionID;
}
},
disableGrab: function() {
var actionID = this.getActionID();
var success = Entities.deleteAction(this.entityID, actionID);
},
tellBowArrowIsNotched: function(bowID) {
this.disableGrab();
setEntityCustomData('grabbableKey', this.entityID, {
grabbable: false,
invertSolidWhileHeld: true
});
Entities.editEntity(this.entityID, {
collisionsWillMove: false,
ignoreForCollisions: true
})
setEntityCustomData('hifiBowKey', bowID, {
hasArrowNotched: true,
arrowIsBurning: this.isBurning,
arrowID: this.entityID
});
},
// collisionWithEntity: function(me, otherEntity, collision) {
// print('ARROW HAD COLLISION')
// // if (this.stickOnCollision === true) {
// // print('ARROW SHOULD STICK')
// // Vec3.print('penetration = ', collision.penetration);
// // Vec3.print('collision contact point = ', collision.contactPoint);
// // Entities.editEntity(this.entityID, {
// // velocity: {
// // x: 0,
// // y: 0,
// // z: 0
// // },
// // gravity: {
// // x: 0,
// // y: 0,
// // z: 0
// // },
// // collisionsWillMove: false
// // })
// // }
// }
}
function deleteEntity(entityID) {
if (entityID === _this.entityID) {
if (_this.isBurning === true) {
Entities.deleteEntity(_this.fire);
}
}
}
Entities.deletingEntity.connect(deleteEntity);
return new Arrow;
})