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233 lines
No EOL
7.4 KiB
JavaScript
233 lines
No EOL
7.4 KiB
JavaScript
//
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// arrow.js
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//
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// This script attaches to an arrow to make it stop and stick when it hits something. Could use this to make it a fire arrow or really give any kind of property to itself or the entity it hits.
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//
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// Created by James B. Pollack @imgntn on 10/19/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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Script.include("../../libraries/utils.js");
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var NOTCH_DETECTOR_SEARCH_RADIUS = 0.25;
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var FIRE_DETECTOR_SEARCH_RADIUS = 0.25;
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var _this;
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function Arrow() {
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_this = this;
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return;
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}
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Arrow.prototype = {
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stickOnCollision: false,
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notched: false,
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burning: false,
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preload: function(entityID) {
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this.entityID = entityID;
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},
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unload: function() {
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},
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continueNearGrab: function() {
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this.currentProperties = Entities.getEntityProperties(this.entityID, "position");
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if (this.isBurning === true) {
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updateFirePosition();
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}
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if (this.notched !== true) {
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this.searchForNotchDetectors();
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}
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},
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searchForNotchDetectors: function() {
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if (this.notched === true) {
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return
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};
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var ids = Entities.findEntities(this.currentProperties.position, NOTCH_DETECTOR_SEARCH_RADIUS);
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var i, properties;
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for (i = 0; i < ids.length; i++) {
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id = ids[i];
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properties = Entities.getEntityProperties(id, 'name');
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if (properties.name == "Hifi-NotchDetector") {
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print('NEAR THE NOTCH!!!')
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this.notched = true;
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this.tellBowArrowIsNotched(this.getBowID(id));
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}
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}
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},
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searchForFires: function() {
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if (this.notched === true) {
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return
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};
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var ids = Entities.findEntities(this.currentProperties.position, FIRE_DETECTOR_SEARCH_RADIUS);
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var i, properties;
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for (i = 0; i < ids.length; i++) {
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id = ids[i];
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properties = Entities.getEntityProperties(id, 'name');
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if (properties.name == "Hifi-Arrow-Fire-Source") {
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print('NEAR A FIRE SOURCE!!!')
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this.burning = true;
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this.fire = this.createFireParticleSystem();
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}
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}
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},
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updateFirePosition: function() {
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Entities.editEntity(this.fire, {
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position: this.currentProperties.position
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})
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},
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createFireParticleSystem: function() {
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var myOrientation = Quat.fromPitchYawRollDegrees(-90, 0, 0.0);
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var animationSettings = JSON.stringify({
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fps: 30,
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running: true,
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loop: true,
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firstFrame: 1,
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lastFrame: 10000
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});
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var fire = Entities.addEntity({
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type: "ParticleEffect",
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name: "Hifi-Arrow-Fire-Source",
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animationSettings: animationSettings,
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textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
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emitRate: 100,
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position: this.bowProperties.position,
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colorStart: {
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red: 70,
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green: 70,
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blue: 137
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},
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color: {
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red: 200,
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green: 99,
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blue: 42
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},
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colorFinish: {
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red: 255,
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green: 99,
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blue: 32
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},
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radiusSpread: 0.01,
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radiusStart: 0.02,
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radiusEnd: 0.001,
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particleRadius: 0.5,
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radiusFinish: 0.0,
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emitOrientation: myOrientation,
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emitSpeed: 0.3,
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speedSpread: 0.1,
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alphaStart: 0.05,
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alpha: 0.1,
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alphaFinish: 0.05,
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emitDimensions: {
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x: 1,
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y: 1,
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z: 0.1
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},
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polarFinish: 0.1,
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emitAcceleration: {
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x: 0.0,
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y: 0.0,
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z: 0.0
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},
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accelerationSpread: {
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x: 0.1,
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y: 0.01,
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z: 0.1
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},
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lifespan: 1
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});
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return fire
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},
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getBowID: function(notchDetectorID) {
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var properties = Entities.getEntityProperties(notchDetectorID, "userData");
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var userData = JSON.parse(properties.userData);
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if (userData.hasOwnProperty('hifiBowKey')) {
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return userData.hifiBowKey.bowID;
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}
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},
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getActionID: function() {
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var properties = Entities.getEntityProperties(this.entityID, "userData");
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var userData = JSON.parse(properties.userData);
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if (userData.hasOwnProperty('hifiHoldActionKey')) {
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return userData.hifiHoldActionKey.holdActionID;
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}
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},
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disableGrab: function() {
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var actionID = this.getActionID();
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var success = Entities.deleteAction(this.entityID, actionID);
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},
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tellBowArrowIsNotched: function(bowID) {
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this.disableGrab();
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setEntityCustomData('grabbableKey', this.entityID, {
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grabbable: false,
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invertSolidWhileHeld: true
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});
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Entities.editEntity(this.entityID, {
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collisionsWillMove: false,
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ignoreForCollisions: true
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})
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setEntityCustomData('hifiBowKey', bowID, {
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hasArrowNotched: true,
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arrowIsBurning: this.isBurning,
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arrowID: this.entityID
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});
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},
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// collisionWithEntity: function(me, otherEntity, collision) {
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// print('ARROW HAD COLLISION')
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// // if (this.stickOnCollision === true) {
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// // print('ARROW SHOULD STICK')
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// // Vec3.print('penetration = ', collision.penetration);
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// // Vec3.print('collision contact point = ', collision.contactPoint);
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// // Entities.editEntity(this.entityID, {
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// // velocity: {
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// // x: 0,
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// // y: 0,
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// // z: 0
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// // },
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// // gravity: {
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// // x: 0,
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// // y: 0,
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// // z: 0
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// // },
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// // collisionsWillMove: false
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// // })
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// // }
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// }
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}
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function deleteEntity(entityID) {
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if (entityID === _this.entityID) {
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if (_this.isBurning === true) {
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Entities.deleteEntity(_this.fire);
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}
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}
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}
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Entities.deletingEntity.connect(deleteEntity);
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return new Arrow;
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}) |