mirror of
https://github.com/overte-org/overte.git
synced 2025-08-12 18:15:14 +02:00
451 lines
16 KiB
C++
451 lines
16 KiB
C++
//
|
|
// FBXBaker.cpp
|
|
// tools/baking/src
|
|
//
|
|
// Created by Stephen Birarda on 3/30/17.
|
|
// Copyright 2017 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
#include <cmath> // need this include so we don't get an error looking for std::isnan
|
|
|
|
#include <QtConcurrent>
|
|
#include <QtCore/QCoreApplication>
|
|
#include <QtCore/QDir>
|
|
#include <QtCore/QEventLoop>
|
|
#include <QtCore/QFileInfo>
|
|
#include <QtCore/QThread>
|
|
|
|
#include <mutex>
|
|
|
|
#include <NetworkAccessManager.h>
|
|
#include <SharedUtil.h>
|
|
|
|
#include <PathUtils.h>
|
|
|
|
#include <FBXReader.h>
|
|
#include <FBXWriter.h>
|
|
|
|
#include "ModelBakingLoggingCategory.h"
|
|
#include "TextureBaker.h"
|
|
|
|
#include "FBXBaker.h"
|
|
|
|
FBXBaker::FBXBaker(const QUrl& fbxURL, TextureBakerThreadGetter textureThreadGetter,
|
|
const QString& bakedOutputDir, const QString& originalOutputDir) :
|
|
_fbxURL(fbxURL),
|
|
_bakedOutputDir(bakedOutputDir),
|
|
_originalOutputDir(originalOutputDir),
|
|
_textureThreadGetter(textureThreadGetter) {
|
|
|
|
}
|
|
|
|
FBXBaker::~FBXBaker() {
|
|
if (_tempDir.exists()) {
|
|
if (!_tempDir.remove(_originalFBXFilePath)) {
|
|
qCWarning(model_baking) << "Failed to remove temporary copy of fbx file:" << _originalFBXFilePath;
|
|
}
|
|
if (!_tempDir.rmdir(".")) {
|
|
qCWarning(model_baking) << "Failed to remove temporary directory:" << _tempDir;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FBXBaker::abort() {
|
|
Baker::abort();
|
|
|
|
// tell our underlying TextureBaker instances to abort
|
|
// the FBXBaker will wait until all are aborted before emitting its own abort signal
|
|
for (auto& textureBaker : _bakingTextures) {
|
|
textureBaker->abort();
|
|
}
|
|
}
|
|
|
|
void FBXBaker::bake() {
|
|
qDebug() << "FBXBaker" << _fbxURL << "bake starting";
|
|
|
|
auto tempDir = PathUtils::generateTemporaryDir();
|
|
|
|
if (tempDir.isEmpty()) {
|
|
handleError("Failed to create a temporary directory.");
|
|
return;
|
|
}
|
|
|
|
_tempDir = tempDir;
|
|
|
|
_originalFBXFilePath = _tempDir.filePath(_fbxURL.fileName());
|
|
qDebug() << "Made temporary dir " << _tempDir;
|
|
qDebug() << "Origin file path: " << _originalFBXFilePath;
|
|
|
|
// setup the output folder for the results of this bake
|
|
setupOutputFolder();
|
|
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
connect(this, &FBXBaker::sourceCopyReadyToLoad, this, &FBXBaker::bakeSourceCopy);
|
|
|
|
// make a local copy of the FBX file
|
|
loadSourceFBX();
|
|
}
|
|
|
|
void FBXBaker::bakeSourceCopy() {
|
|
// load the scene from the FBX file
|
|
importScene();
|
|
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
// enumerate the models and textures found in the scene and start a bake for them
|
|
rewriteAndBakeSceneTextures();
|
|
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
rewriteAndBakeSceneModels();
|
|
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
// export the FBX with re-written texture references
|
|
exportScene();
|
|
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
// check if we're already done with textures (in case we had none to re-write)
|
|
checkIfTexturesFinished();
|
|
}
|
|
|
|
void FBXBaker::setupOutputFolder() {
|
|
// make sure there isn't already an output directory using the same name
|
|
if (QDir(_bakedOutputDir).exists()) {
|
|
qWarning() << "Output path" << _bakedOutputDir << "already exists. Continuing.";
|
|
} else {
|
|
qCDebug(model_baking) << "Creating FBX output folder" << _bakedOutputDir;
|
|
|
|
// attempt to make the output folder
|
|
if (!QDir().mkpath(_bakedOutputDir)) {
|
|
handleError("Failed to create FBX output folder " + _bakedOutputDir);
|
|
return;
|
|
}
|
|
// attempt to make the output folder
|
|
if (!QDir().mkpath(_originalOutputDir)) {
|
|
handleError("Failed to create FBX output folder " + _bakedOutputDir);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FBXBaker::loadSourceFBX() {
|
|
// check if the FBX is local or first needs to be downloaded
|
|
if (_fbxURL.isLocalFile()) {
|
|
// load up the local file
|
|
QFile localFBX{ _fbxURL.toLocalFile() };
|
|
|
|
qDebug() << "Local file url: " << _fbxURL << _fbxURL.toString() << _fbxURL.toLocalFile() << ", copying to: " << _originalFBXFilePath;
|
|
|
|
if (!localFBX.exists()) {
|
|
//QMessageBox::warning(this, "Could not find " + _fbxURL.toString(), "");
|
|
handleError("Could not find " + _fbxURL.toString());
|
|
return;
|
|
}
|
|
|
|
// make a copy in the output folder
|
|
if (!_originalOutputDir.isEmpty()) {
|
|
qDebug() << "Copying to: " << _originalOutputDir << "/" << _fbxURL.fileName();
|
|
localFBX.copy(_originalOutputDir + "/" + _fbxURL.fileName());
|
|
}
|
|
|
|
localFBX.copy(_originalFBXFilePath);
|
|
|
|
// emit our signal to start the import of the FBX source copy
|
|
emit sourceCopyReadyToLoad();
|
|
} else {
|
|
// remote file, kick off a download
|
|
auto& networkAccessManager = NetworkAccessManager::getInstance();
|
|
|
|
QNetworkRequest networkRequest;
|
|
|
|
// setup the request to follow re-directs and always hit the network
|
|
networkRequest.setAttribute(QNetworkRequest::FollowRedirectsAttribute, true);
|
|
networkRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::AlwaysNetwork);
|
|
networkRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
|
|
|
networkRequest.setUrl(_fbxURL);
|
|
|
|
qCDebug(model_baking) << "Downloading" << _fbxURL;
|
|
auto networkReply = networkAccessManager.get(networkRequest);
|
|
|
|
connect(networkReply, &QNetworkReply::finished, this, &FBXBaker::handleFBXNetworkReply);
|
|
}
|
|
}
|
|
|
|
void FBXBaker::handleFBXNetworkReply() {
|
|
auto requestReply = qobject_cast<QNetworkReply*>(sender());
|
|
|
|
if (requestReply->error() == QNetworkReply::NoError) {
|
|
qCDebug(model_baking) << "Downloaded" << _fbxURL;
|
|
|
|
// grab the contents of the reply and make a copy in the output folder
|
|
QFile copyOfOriginal(_originalFBXFilePath);
|
|
|
|
qDebug(model_baking) << "Writing copy of original FBX to" << _originalFBXFilePath << copyOfOriginal.fileName();
|
|
|
|
if (!copyOfOriginal.open(QIODevice::WriteOnly)) {
|
|
// add an error to the error list for this FBX stating that a duplicate of the original FBX could not be made
|
|
handleError("Could not create copy of " + _fbxURL.toString() + " (Failed to open " + _originalFBXFilePath + ")");
|
|
return;
|
|
}
|
|
if (copyOfOriginal.write(requestReply->readAll()) == -1) {
|
|
handleError("Could not create copy of " + _fbxURL.toString() + " (Failed to write)");
|
|
return;
|
|
}
|
|
|
|
// close that file now that we are done writing to it
|
|
copyOfOriginal.close();
|
|
|
|
if (!_originalOutputDir.isEmpty()) {
|
|
copyOfOriginal.copy(_originalOutputDir + "/" + _fbxURL.fileName());
|
|
}
|
|
|
|
// emit our signal to start the import of the FBX source copy
|
|
emit sourceCopyReadyToLoad();
|
|
} else {
|
|
// add an error to our list stating that the FBX could not be downloaded
|
|
handleError("Failed to download " + _fbxURL.toString());
|
|
}
|
|
}
|
|
|
|
void FBXBaker::importScene() {
|
|
qDebug() << "file path: " << _originalFBXFilePath.toLocal8Bit().data() << QDir(_originalFBXFilePath).exists();
|
|
|
|
QFile fbxFile(_originalFBXFilePath);
|
|
if (!fbxFile.open(QIODevice::ReadOnly)) {
|
|
handleError("Error opening " + _originalFBXFilePath + " for reading");
|
|
return;
|
|
}
|
|
|
|
FBXReader reader;
|
|
|
|
qCDebug(model_baking) << "Parsing" << _fbxURL;
|
|
_rootNode = reader._rootNode = reader.parseFBX(&fbxFile);
|
|
_geometry = reader.extractFBXGeometry({}, _fbxURL.toString());
|
|
_textureContent = reader._textureContent;
|
|
}
|
|
|
|
void FBXBaker::rewriteAndBakeSceneModels() {
|
|
unsigned int meshIndex = 0;
|
|
bool hasDeformers{ false };
|
|
for (FBXNode& rootChild : _rootNode.children) {
|
|
if (rootChild.name == "Objects") {
|
|
for (FBXNode& objectChild : rootChild.children) {
|
|
if (objectChild.name == "Deformer") {
|
|
hasDeformers = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (hasDeformers) {
|
|
break;
|
|
}
|
|
}
|
|
for (FBXNode& rootChild : _rootNode.children) {
|
|
if (rootChild.name == "Objects") {
|
|
for (FBXNode& objectChild : rootChild.children) {
|
|
if (objectChild.name == "Geometry") {
|
|
|
|
// TODO Pull this out of _geometry instead so we don't have to reprocess it
|
|
auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
|
|
|
|
// Callback to get MaterialID from FBXBaker in ModelBaker
|
|
getMaterialIDCallback materialIDcallback = [=](int partIndex) {return extractedMesh.partMaterialTextures[partIndex].first;};
|
|
|
|
// Compress mesh information and store in dracoMeshNode
|
|
FBXNode dracoMeshNode;
|
|
bool success = this->compressMesh(extractedMesh.mesh, hasDeformers, dracoMeshNode, materialIDcallback);
|
|
|
|
// if bake fails - return, if there were errors and continue, if there were warnings.
|
|
if (!success) {
|
|
if (hasErrors()) {
|
|
return;
|
|
} else if (hasWarnings()) {
|
|
continue;
|
|
}
|
|
}
|
|
|
|
objectChild.children.push_back(dracoMeshNode);
|
|
|
|
static const std::vector<QString> nodeNamesToDelete{
|
|
// Node data that is packed into the draco mesh
|
|
"Vertices",
|
|
"PolygonVertexIndex",
|
|
"LayerElementNormal",
|
|
"LayerElementColor",
|
|
"LayerElementUV",
|
|
"LayerElementMaterial",
|
|
"LayerElementTexture",
|
|
|
|
// Node data that we don't support
|
|
"Edges",
|
|
"LayerElementTangent",
|
|
"LayerElementBinormal",
|
|
"LayerElementSmoothing"
|
|
};
|
|
auto& children = objectChild.children;
|
|
auto it = children.begin();
|
|
while (it != children.end()) {
|
|
auto begin = nodeNamesToDelete.begin();
|
|
auto end = nodeNamesToDelete.end();
|
|
if (find(begin, end, it->name) != end) {
|
|
it = children.erase(it);
|
|
} else {
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FBXBaker::rewriteAndBakeSceneTextures() {
|
|
using namespace image::TextureUsage;
|
|
QHash<QString, image::TextureUsage::Type> textureTypes;
|
|
|
|
// enumerate the materials in the extracted geometry so we can determine the texture type for each texture ID
|
|
for (const auto& material : _geometry->materials) {
|
|
if (material.normalTexture.isBumpmap) {
|
|
textureTypes[material.normalTexture.id] = BUMP_TEXTURE;
|
|
} else {
|
|
textureTypes[material.normalTexture.id] = NORMAL_TEXTURE;
|
|
}
|
|
|
|
textureTypes[material.albedoTexture.id] = ALBEDO_TEXTURE;
|
|
textureTypes[material.glossTexture.id] = GLOSS_TEXTURE;
|
|
textureTypes[material.roughnessTexture.id] = ROUGHNESS_TEXTURE;
|
|
textureTypes[material.specularTexture.id] = SPECULAR_TEXTURE;
|
|
textureTypes[material.metallicTexture.id] = METALLIC_TEXTURE;
|
|
textureTypes[material.emissiveTexture.id] = EMISSIVE_TEXTURE;
|
|
textureTypes[material.occlusionTexture.id] = OCCLUSION_TEXTURE;
|
|
textureTypes[material.lightmapTexture.id] = LIGHTMAP_TEXTURE;
|
|
}
|
|
|
|
// enumerate the children of the root node
|
|
for (FBXNode& rootChild : _rootNode.children) {
|
|
|
|
if (rootChild.name == "Objects") {
|
|
|
|
// enumerate the objects
|
|
auto object = rootChild.children.begin();
|
|
while (object != rootChild.children.end()) {
|
|
if (object->name == "Texture") {
|
|
|
|
// double check that we didn't get an abort while baking the last texture
|
|
if (shouldStop()) {
|
|
return;
|
|
}
|
|
|
|
// enumerate the texture children
|
|
for (FBXNode& textureChild : object->children) {
|
|
|
|
if (textureChild.name == "RelativeFilename") {
|
|
QString fbxTextureFileName{ textureChild.properties.at(0).toByteArray() };
|
|
QByteArray textureContent = "";
|
|
QFileInfo fbxTextureFileInfo{ fbxTextureFileName.replace("\\", "/") };
|
|
// Callback to get texture content and type from FBXBaker in ModelBaker
|
|
if (!fbxTextureFileInfo.filePath().isEmpty()) {
|
|
textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
|
|
}
|
|
|
|
getTextureContentTypeCallback textureContentTypeCallback = [=]() {
|
|
QPair<QByteArray, image::TextureUsage::Type> result;
|
|
result.first = textureContent;// _textureContent.value(fbxTextureFileName.toLocal8Bit());
|
|
auto textureID{ object->properties[0].toByteArray() };
|
|
auto textureType = textureTypes[textureID];
|
|
result.second = textureType;
|
|
return result;
|
|
};
|
|
|
|
// Compress the texture information and return the new filename to be added into the FBX scene
|
|
QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback, _originalOutputDir);
|
|
|
|
// If no errors or warnings have occurred during texture compression add the filename to the FBX scene
|
|
if (bakedTextureFile) {
|
|
textureChild.properties[0] = *bakedTextureFile;
|
|
} else {
|
|
// if bake fails - return, if there were errors and continue, if there were warnings.
|
|
if (hasErrors()) {
|
|
return;
|
|
} else if (hasWarnings()) {
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
++object;
|
|
|
|
} else if (object->name == "Video") {
|
|
// this is an embedded texture, we need to remove it from the FBX
|
|
object = rootChild.children.erase(object);
|
|
} else {
|
|
++object;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void FBXBaker::exportScene() {
|
|
// save the relative path to this FBX inside our passed output folder
|
|
auto fileName = _fbxURL.fileName();
|
|
auto baseName = fileName.left(fileName.lastIndexOf('.'));
|
|
auto bakedFilename = baseName + BAKED_FBX_EXTENSION;
|
|
|
|
_bakedFBXFilePath = _bakedOutputDir + "/" + bakedFilename;
|
|
|
|
auto fbxData = FBXWriter::encodeFBX(_rootNode);
|
|
|
|
QFile bakedFile(_bakedFBXFilePath);
|
|
|
|
if (!bakedFile.open(QIODevice::WriteOnly)) {
|
|
handleError("Error opening " + _bakedFBXFilePath + " for writing");
|
|
return;
|
|
}
|
|
|
|
bakedFile.write(fbxData);
|
|
|
|
_outputFiles.push_back(_bakedFBXFilePath);
|
|
|
|
qCDebug(model_baking) << "Exported" << _fbxURL << "with re-written paths to" << _bakedFBXFilePath;
|
|
}
|
|
|
|
void FBXBaker::checkIfTexturesFinished() {
|
|
// check if we're done everything we need to do for this FBX
|
|
// and emit our finished signal if we're done
|
|
|
|
if (_bakingTextures.isEmpty()) {
|
|
if (shouldStop()) {
|
|
// if we're checking for completion but we have errors
|
|
// that means one or more of our texture baking operations failed
|
|
|
|
if (_pendingErrorEmission) {
|
|
setIsFinished(true);
|
|
}
|
|
|
|
return;
|
|
} else {
|
|
qCDebug(model_baking) << "Finished baking, emitting finsihed" << _fbxURL;
|
|
|
|
setIsFinished(true);
|
|
}
|
|
}
|
|
}
|